Introduction to Warpspawn Games



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EXPLORATION PHASE


Players may play Landmark cards in this phase.

A Landmark is a natural feature of the planets surface.

It does not cost anything to play a Landmark.

Each player Rolls once on the Exploration Table:


EXPLORATION TABLE


1D10 Result: Notes:

1 Mind Worm Activity Lose Units = 1D10 – (MP +C)

2 Unity Pod Gain 1D10 Credits

3 Monolith Draw 1 card

4 Alien Artifact Draw 1 card

5 Xenofungus EA+1

6 Elevation EE+1

7 Rocky EM+1

8+ Nothing

RESEARCH PHASE


Each player makes one free roll on the Research Table:

RESEARCH TABLE


1D10 Result: Notes:

1-2 Dead End Nothing

3-4 Progress Get +1 to next roll on this Table

5-6 Copy Technology Put a Marker on an Opponent’s Tech

7+ Breakthrough Put a Tech card from your hand into play

Pay 10 Credits to get an extra roll on the Research Table.

A player with a Marker on a Tech also knows that Tech & gets the

Bonuses from it, just like the original controller does.

You cannot have more Facilities in play than Technologies you know.

You cannot have more SP's in play than Facilities you own.


BUILD PHASE


Players may put Facilities & Secret Projects into play from their hands.

Facilities cost 20 Credits.

Secret Projects cost 40 Credits.

DISCOVERY PHASE


The player with the most levels in a given SF will receive a Reward:

Social Factor: Reward:

C = Planetary Ecology Extra roll on the Exploration Table

EE = Economy Energy Gain Credits = EE

EC = Economy Commerce Gain Credits = EC

ET = Economy Transport Gain Credits = ET

EI = Economy Industry Gain Credits = EI

EM = Economy Mining Gain Credits = EM

EA = Economy Agriculture Gain Credits = EA

RB = Research Biology Play a Population or Ecology Tech card for free

RP = Research Physics Play a Military or Economy Tech card for free

RI = Research Infrastructure Extra roll on the Research Table

PG = Population Growth You may Build an extra base this turn

PC = Population Control Play an Economy or Population Tech card for free


CONFLICT PHASE


Players may decide to attack each other with Military units.

Each player may attack one other player this phase (Pacifists cannot attack).

Aggressive factions may attack twice in this phase (2 opponents once or 1 opponent twice).

Players secretly write down which Faction they are attacking.

Reveal attack orders randomly & Resolve attacks as they are revealed.

Each side in a Battle generates a Force Total as determined on the Conflict Table:


CONFLICT TABLE


Military Factor: Force Bonus

Most levels in MA = Military Attack 1

Most levels in MD = Military Defense 1

Most levels in MM = Military Mobility 1

Most levels in ME = Military EW 1

Most levels in MS = Military Support 1

Most levels in MS = Military Morale 1

Most levels in MP = Military Psi 1

You have More Units 1

Double the Units 2

Triple the Units 3

Quadruple Units or More 4

You are the Defender 1

Opponent already fought this Phase 1

Enemy Comitted Atrocity within 5 turns 2

Fog of War (Both players roll...) 1D10

Add up the Force Bonuses of each side to get their respective Force Totals.

The Higher total is the Winner.

The Winner has 1D5 of his Units Destroyed.

The Loser has 1D10 of his Units Destroyed.

The Winner cannot lose more units than the loser.

If the Defender loses all his Units in play, the attacker captures one of his Bases.

Note: The Attacker cannot use MD generated by his Facilities.

CONSTRUCTION PHASE


A Base costs 20 Credits.

You can build a max of 1 Base per turn.

You cannot have Bases in excess of your Economic SF + Population SF

A Unit costs 2 Credits.


SOCIAL ENGINEERING PHASE


Players may play 1 Social Engineering (Z) card each.

A Z card costs 20 Credits to play (Upheaval Cost).

There are 4 types of Z cards:

Politics, Economics, Values, & Futures

A player may have no more than 1 of each type in play.

A player may buy a new one to discard an old one.


END PHASE


Max hand size is 8 cards.

Discard excess cards.


CARD LIST NOTATION


F = Facilities

S = Secret Project

V = Event

T = Technology

L = Landmark

X = Proposal

Z = Social Engineering

DTB = Destroy Target Base

TPLU = Target Player loses Units = 1D10 – MP

SCP = Skip Conflict Phase


MAJOR SOCIAL FACTORS & SUB FACTORS


E = Economy (Major)

M = Military (Major)

R = Research (Major)

P = Population (Major)

C = Planetary Ecology (Major)

B = Espionage (Major)

EE = Economy Energy

EC = Economy Commerce

EF = Economy Efficiency

ET = Economy Transport

EI = Economy Industry

EI = Economy Mining

EA = Economy Agriculture & Terraforming

MA = Military Attack & Weapons

MD = Military Defense

MM = Military Mobility & Coordination

ME = Military Electronic Warfare

MS = Military Support

MO = Military Morale

MP = Military Psi Combat

RB = Research Medical Biology & Genetics

RP = Research Mathematics & Physical Science

RI = Research Infrastructure, Computers & Applied Engineering

PG = Population Growth & Habitation

PC = Population Control & Pacification

CARD LIST


Name Type Notes

Aerospace Complex F MM+1 ET+1

Bioenhancement Center F MO+2

Biology Lab F RB+2

Centauri Preserve F C+2

Children’s Creche F PG+2

Command Center F MM+2

Energy Bank F EE+2

Fusion Lab F RP+1 EE+1

Hab Complex F PG+2

Habitation Dome F PG+2

Headquaters F EF+1

Hologram Theatre F PP+2

Hybrid Forest F C+1 EA+1

Nanohospital F RB+1 PC+1

Nanoreplicator F EM+2

Naval Yard F MM+1 ET+1

Nessus Mining Station F EM+2

Network Node F RI+2

Orbital Defense Pod F MM+1 MD+1

Orbital Power Transmitter F EE+2

Paradise Garden F PC+2

Perimeter Defense F MD+2

Pressure Dome F PG+2

Psi Gate F MM+2

Punishment Sphere F PC+2

Quantum Converter F EM+2

Quantum Lab F RP+2

Recreation Commons F PC+2

Recycling Tanks F EA+2

Research Hospital F RB+1 PC+1

Robotic Assembly Plant F EI+2

Skunkworks F RI+2

Sky Hydroponics Labs F EA+2

Stockpile Energy F EE+2

Tachyon Field F MD+2

Temple of Planet F C+2

Tree Farm F C+1 EA+1

Ascent to Transcendence S C+4

Ascetic Virtues S PC+4

Bulk Matter Transmitter S ET+4

Citizens Defense Force S MD+4

Clinical Immortality S PG+2 RI+2

Cloning Vats S PG+4

Command Nexus S MM+4

Cyborg Factory S MS+4

Dream Twister S PC+2 MP+2

Empath Guild S C+4

Human Genome Project S RB+4

Hunter Seeker Algorithm S B+4

Living Refinery S EM+4

Longevity Vaccine S PG+2 RI+2

Maritime Control Center S ET+2 MM+2

Merchant Exchange S EC+4

Nano Factory S EI+4

Network Backbone S RI+2 EC+2

Neural Amplifier S MP+4

Pholus Mutagen S C+4

Planetary Datalinks S RI+4

Planetary Transit System S ET+4

Self-Aware Colony S PC+4

Singularity Inductor S EM+4

Space Elevator S ET+4

Supercollider S RP+4

Telepathic Matrix S PC+2 B+2

Theory of Everything S RP+4

Universal Translator S RI+2 PC+2

Virtual World S PC+4

Voice of Planet S C+4

Weather Paradigm S C+2 EA+2

Xenoempathy Dome S C+4

Particle Impactor T MA+1

Chaos Field Disruptor T MA+1

Fusion Laser T MA+1

Tachyon Bolt T MA+2

Plasma Shard T MA+2

Quantum Laser T MA+3

Graviton Gun T MA+3

Singularity Laser T MA+4

Compelled Dissociative Psi Attack T MP+2

Synthmetal Armor T MD+1

Composite Plasma Steel Armor T MD+1

Bonded Silksteel Armor T MD+1

Refractive Field Photon Wall T MD+2

Phasic Probability Sheath T MD+2

Kinetic Diffusion Neutronium Armor T MD+3

Reactive Antimatter Plate T MD+3

Temporal Field Stasis Generator T MD+4

Psi Defense Pattern Refraction T MP+2

Gravships T MM+2

Air Superiority T MM+2

Blink Displacer T MM+1 MD+1

Clean Reactor T MS+2

Cloaking Device T ME+4

Fission Plant T MS+1

Fusion Reactor T MS+2

Quantum Chamber T MS+3

Singularity Engine T MS+4

Advanced Tracking Systems T ME+1

Carrier Deck Mobile Airbase T MM+2

Comm Jammer T ME+2

Drop Pods T MM+2

Deep Radar T ME+2

Deep Pressure Hull T MM+2

Empath Song T MP+1 C+1

Fungicide Tanks T C+2

Elite Forces T MO+2

Super Former T C+1 E+1

Non-Lethal Methods T PC+2

Polymorphic Encryption T B+1 ME+1

Hypnotic Trance T MP+2

Advanced Transports T MM+1 MS+1

Ecological Engineering T C+1 EA+1

Advanced Military Algorithms T MM+2

Advanced Spaceflight T MM+1 ET+1

Subatomic Theory T RP+2

Gravitonics T RP+1

Applied Physics T RI+1 RP+1

Applied Relativity T RI+1 RP+1

Bio-Engineering T RB+1 RI+1

Biogenetics T RB+1 RI+1

Biomachinery T RB+1 RI+1

Centauri Ecology T C+2

Centauri Empathy T C+1 EM+1

Centauri Meditation T C+1 EE+1

Centauri Psi T C+1 EA+1

Cyberethics T PC+1 MS+1

Digital Sentience T B+2

Air Power Doctrine T MM+2

Flexibility Doctrine T MM+1 MS+1

Loyalty Doctrine T MO+1 PC+1

Mobility Doctrine T MM+2

Ecological Engineering T EA+2

Ethical Calculus T PC+2

Eudaimonia T PC+2

Frictionless Surfaces T RI+1 ET+1

Fusion Power T EE+2

Gene Splicing T RB+1 EA+1

High Energy Chemistry T RP+1 EM+1

Homo Superior T MO+1 B+1

Industrial Automation T EI+2

Industrial Economics T EI+1 EC+1

Industrial Nanorobotics T EI+1 EM+1

Information Networks T RI+2

Intellectual Integrity T PC+2

Matter Compression T RP+1 EM+1

Matter Editation T RP+1 EM+1

Matter Transmission T RP+1 ET+1

Mind/Machine Interface T MO+1 B+1

Monopole Magnets T RP+1 EE+1

Nanometallurgy T RP+1 EM+1

Nanominiaturization T RI+1 RP+1

Neural Grafting T MO+1 B+1

Nonlinear Mathematics T RI+2

Nutrient Tanks F EA+1 PG+1

Optical Computers T RI+2

Orbital Spaceflight T MM+2

Organic Superlubricant T RB+1 RI+1

Planetary Economics T EC+2

Planetary Networks T RI+2

Polymorphic Software T RI+1 B+1

Pre-Sentient Algorithms T RI+1 B+1

Probability Mechanics T RI+1 RP+1

Quantum Machinery T EI+2

Quantum Power T MS+1 EE+1

Retroviral Engineering T RP+2

Secrets of Alpha Centauri T C+1 EE+1

Secrets of Creation T RP+2

Secrets of the Human Brain T MP+1 PC+1

Self-Aware Machines T B+1 RI+1

Sentient Econometrics T EC+2

Advanced Alloys T MD+1 EM+1

Singularity Mechanics T EE+1 RP+1

Social Psych T PC+2

Super Tensile Solids T MD+1 EM+1

Super String Theory T RP+2

Temporal Mechanics T RP+1 EE+1

The Will to Power T C+1 PC+1

Threshold of Transcendence T C+1 EM+1

Transcendent Thought T C+2

Freshwater Sea L EA+2

Garland Crater L EM+2

Geothermal Shallows L EE+2

Monsoon Jungle L EA+2

Mount Planet L EE+1 EM+1

New Sargasso L EA+2

Pholus Ridge L EE+2

Sunny Mesa L EE+2

The Ruins L C+2

Uranium Flats L EE+2

The Great Dunes L EE+2

Soil Enricher F EA+2

Kelp Farm F EA+2

Mining Platform F EM+2

Solar Collector F EE+2

Tidal Harness F EE+2

Bunker F ED+2

Sensor Arrays F ME+2

Atmospheric Condenser F EA+2

Airbase F MM+2

Echelon Mirror F EE+2

Mag Tubes F ET+2

Aquifer Drill F EA+2

Thermal Borehole F EE+2

Nerve Stapling T SC+2

Genetic Warfare V DTB Atrocity

Biological Warfare V DTB Atrocity

Nerve Gas V DTB Atrocity

Planet Buster V DTB Atrocity

Nuclear Attack V DTB Atrocity

Alien Plague V DTB

Ecological Disaster V DTB

Seismic Upheaval V DTB

Locusts of Chiron V TPLU

Mind Worm Boil V TPLU

Isle of the Deep V TPLU

Solar Flare V SCP

Temporary Alliance V SCP

Balance of Power V SCP

Peace Treaty V SCP

Uneasy Truce V SCP

Golden Age V SCP

Global Terraforming X All Players get 25 Credits

UN Charter X SCP

Melt Ice Caps X All Players draw 5 Cards

Salvage Unity Fusion Core X All players get 50 Credits

Global Trade Pact X All Players get 25 Credits

Launch Solar Shade X All Players draw 5 Cards

Police State (Politics) Z MS+2 PC+2 EF-1

Democratic (Politics) Z EF+1 PG+2 MS-2

Fundamentalist (Politics) Z B+2 MO+2 RI-2

Free Market (Economics) Z EC+4 C-1 PC-1

Planned (Economics) Z PG+2 EI+2 EF-1

Green (Economics) Z EF+1 C+2 PG-2

Power (Values) Z MS+2 MO+2 EI-2

Knowledge (Values) Z RI+2 EF+1 PC-2

Wealth (Values) Z EC+2 EI+2 MO-2

Cybernetic (Future) Z EF+1 C+1 RI+1 PC-2

Eudaimonic (Future) Z EC+2 PG+1 EI +1 MO-2

Thought Control (Future) Z MO+1 PC+2 B+1 MS-2




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