BATTLE PHASE
You may attack adjacent enemy stacks with your own stacks.
Resolve conflict between two opposing stacks, one at a time.
A turn may have multiple battles between multiple stacks.
Battles are fought in Rounds.
During each round, each unit in turn in both opposing stacks gets to attack once.
Start with the Active player (Player whose turn it is)
Pick which of your units is attacking and Roll 1D6.
If the roll is equal to or less than the attacking units Force, one casualty is inflicted.
If there is a casualty, the defender picks and discards one of his units from the battle.
The other player then attacks and so on.
This repeats until one side is completely eliminated.
A witch or sprite instead of attacking may cast a Spell.
END PHASE
Remove Summoned and Charmed Units from play.
MAGIC SPELL DECK
Spell: # Notes:
Summon Ice Elemental 4 Add an Ice Elemental Unit to the Stack
Summon Ice Demon 2 Add an Ice Demon Unit to the Stack
Ice Shield 4 All enemy units get Force –1 this Battle
Snow Storm 4 Place or Remove a Blizzard Token on the Map*
Freeze 4 Target Unit cannot attack this Battle
Ice Shards 4 Force 2 vs Attack all Enemy units this round
Blood Lust 4 All your units get Force +1 this Battle
Healing Powers 4 Put Unit just destroyed in Battle back into play
Charm 2 Take control of target Non-Hero Unit
# = copies of this card in the deck.
* = Play during any Blizzard Phase
IN NOMINE INTRODUCTION
Two player card game based on the RPG In Nomine.
One player controls a choir of Angels.
The other player controls a band of Demons.
DISCLAIMER
In Nomine is a licensed, copyrighted, trademarked property.
This is merely a fan site.
THE DECKS
Each player has a unique deck.
Each deck has 66 cards.
VICTORY
There are 3 ways to win:
1. Run your opponents deck out of cards.
2. Have in play a human with 7+ Prophecy tokens.
3. Have in play 1 Celestial of each of the 7 types available in your deck.
BITS & PIECES
2 types of Tokens (counters) are needed:
Prophecy Tokens
Essence Tokens
EVENT CARDS
Event cards are discarded as soon as they are played.
Event cards are played at whatever time it is appropriate. Depending on the
Event, this can be in any phase, or even during an opponents turn.
Song Cards are a type of Event card.
To play a Song card, you must remove an Essence counter from one of your Celestials.
Archangel Events & Demon Prince Events are types of Event Cards.
SETUP
Each player draws 7 cards.
The Demon player goes first.
TURN SEQUENCE
Players take turns.
Each turn is divided into 5 phases:
Essence Phase
Fates Phase
Recruit Phase
Struggle Phase
End Phase
ESSENCE PHASE
Dawn for Angels & Dusk for Demons.
Place an Essence counter on each persona card that doesn’t already have one.
Definition: Persona cards = Humans & Celestials
Definition: Celestials = Angels & Demons
Place a Prophecy token on each human.
FATES PHASE
Draw 1 card from your deck.
RECRUIT PHASE
Put 1 persona card from your hand into play.
A card in play is face up in front of you.
Cards in play stay in play until they are destroyed (discarded).
Some cards may allow you to recruit more than one Persona per turn.
Modifier cards may be played in this phase.
A Modifier card is attached to an appropriate target persona.
(some attach to your opponents personas)
The Modifier card stays in play with the Persona.
Artifacts are a type of Modifier card.
STRUGGLE PHASE
You may use your Persona cards to attack your opponent.
To have a persona attack, remove the essence counter from the card.
(Personas without Essence counters cannot attack)
Celestials have a base Force = 2.
Humans have a base Force = 1.
If the attacking persona is unblocked, the target defending player must discard
a number of cards from the top of his deck equal to the Force of the Persona.
Certain Event cards can be played to increase the Force of the Persona.
The Defender may block the attacking persona with one of his own.
To have a persona block, remove the essence counter from the card.
(Personas without Essence counters cannot block)
Compare the Forces of the Attacker & Blocker.
The persona with the smaller Force is destroyed (discarded).
If it is a tie, both personas are destroyed.
Instead of Attacking the opposing deck, you may target a Persona.
Others Personas may block the attack on the target Persona.
END PHASE
Max hand size is 7 cards.
Discard excess cards.
ACTIVATION POWERS
Certain Celestials have Activation powers.
To activate a power (cause it to happen) you must remove an
Essence counter from that Celestial.
H = Human (Persona)
A = Angel (Celestial Persona)
D = Demon (Celestial Persona)
E = Event
S = Song (Event)
G = Archangel Event
P = Demon Prince Event
M = Modifier
R = Artifact (Modifier)
Atk + X = Persona gets Force + X when attacking
Def + X = Persona gets Force + X when blocking
# = Number of that card type in the deck
Card Name # Type Notes
Seraphim (Most Holy) 2 A Activate: Look at Opponents hand
Cherubim (Guardians) 2 A Def + 2
Ofanim (The Wheels) 2 A Cannot be blocked when attacking the deck
Elohim (The Powers) 2 A Activate: Draw 1 card from the deck
Malakim (The Virtues) 2 A Atk + 2
Kyriotate (Dominations) 2 A Force + 1
Mercurian (Friends of Man) 2 A Activate: Recruit 1 Persona
Humans 9 H
Blandine (Dreams) 1 G Look at next 7 cards in any Deck
David (Stone) 1 G Def + 3
Dominic (Judgment) 1 G Opponent discards 3 cards from hand
Eli (Creation) 1 G Recruit any number of Personas this turn
Gabriel (Fire) 1 G Force + 2
Janus (Wind) 1 G Cannot be blocked when attacking the deck
Jean (Lightning) 1 G Destroy target Persona
Jordi (Animals) 1 G Negate Target Attack
Laurence (Sword) 1 G Atk + 3
Marc (Trade) 1 G Draw 3 cards
Michael (War) 1 G All your Personas get Atk + 1
Novalis (Flowers) 1 G Negate all attacks this turn
Yves (Destiny) 1 G Put 1 Prophecy token on target Human
Child of the Grigori 1 M Human gets 1 extra Prophecy token
Soldier of God 1 M Human gets Force + 1
Gods Grace 1 M Force + 1
Blessing 1 M Force + 1
Relic 1 A Def + 1
Fiery Sword 1 A Force + 1
Divine Intervention 1 E Negate a Prince card as it is Played
Reincarnation 1 E Put Persona in discard into your hand
Renegade 1 E Shuffle target demon back into his deck
Remnant 1 E Draw 2 cards
Reviver 1 E Put Persona in discard into your hand
Celestial Forces 1 E Def + 2
Miracle 1 E Def + 3
Smite 1 E Atk + 2
See the Light 1 E Control Target Human
Celestial Symphony 1 E Draw 2 cards
Sacrifice 1 E Destroy Attacker & Blocker
Resonance 1 E Look at opponents hand
Redemption 1 E Control target Demon
Complete Task 1 E Put 1 Prophecy token on target Human
Attunement 1 E Angel gets Def + 1
Banish 1 E Send Demon back to owners hand
Divine Rite 1 E Draw 2 cards
Tether to Heaven 1 E All Personas get Def + 1
Song of Attraction 1 S Take 1 card from deck & put it in your hand
Song of Harmony 1 S Negate all attacks this turn
Song of Healing 1 S Put Persona in discard into your hand
Song of Light 1 S Negate target Attack
Song of Shields 1 S Target gets Def + 2
Song of Thunder 1 S Destroy Target Attacker
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