Introduction to Warpspawn Games



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GAME DESIGNERS NOTES


Aspirations of my younger days...

My "Score" was never that high :)


SPACE SCOUTS

INTRODUCTION


Card and Bookkeeping game.

Explore the mysteries of outer space with your trusty ship and intrepid crew.


THE CARDS


Players draw from a common deck that includes:

Mission, Threat, Mishap, and Aid cards.


SETUP


Randomly determine and record the 6 systems on your ship.

Randomly determine and record the skills of your 6 crew members.

Your captain has 3 skills.

You have two officers with 2 skills each, and 3 crew with 1 skill each.

When determining crew skills, you may roll on any of the 3 Skill determination Tables.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

1. Draw Phase

2. Action Phase

3. End Phase

OBJECT


Have the most mission and threat cards in your Completion Pile by

the end of the game.


DRAW PHASE


Draw one card from the deck.

The game ends when a player goes to draw a card and there are none left.


ACTION PHASE


You may decide whether to go on a mission or return to Starbase.

If you return to Starbase you may replace any killed Crewmembers and

repair any Ship damage.

If you go on a mission, play a mission card onto the table face up.

Your opponent may play a Threat card from his hand.

If your crew and ship have skills and systems that match those on the

threat card, you have overcome the threat successfully.

Place threats you have overcome in a separate Completion pile.

You may also play Aid cards to give your crew and ship extra skills.

Your opponents may play Mishap cards to cause your crew and ship to lose skills.

Aid and mishap cards effect only the current threat or mission.

Discard Aid and mishap cards as soon as they have been played.

If you do not have the required skills you fail the threat.

If you fail the threat, discard the threat card and the mission card and

roll once on the Threat Failure Result Table.

Your opponents may keep playing threats until they run out or you fail one.

You may play threats on yourself.

If you overcome all the threats you may try the mission.

If you have the required skills, you complete the mission and get to

keep the mission card.

Keep your completed mission cards in your Completion pile.

If you fail the mission discard it. You do not have to roll on the failure table.


END PHASE


Discard cards in excess of 10 cards from your hand.

Scan cards may be played in this phase.


CREW MEMBER COMMAND SKILL DETERMINATION TABLE 1


1D6 Skill

1 Integrity

2 Diplomacy

3 Cunning

4 Security

5 Combat


6 Pick

CREW MEMBER SCIENTIFIC SKILL DETERMINATION TABLE 2


1D6 Skill

1 Physical Science

2 Medical

3 Biology

4 Communications

5 Psychology

6 Pick

CREW MEMBER TECHNICAL SKILL DETERMINATION TABLE 3


1D6 Skill

1 Engineering

2 Computers

3 Astrogation

4-5 Roll on Ship systems table

6 Pick

SHIP SYSTEMS (SKILLS) DETERMINATION TABLE


1D6 System

1 Ship Shields

2 Ship Weapons

3 Ship Speed

4 Computers

5 Astrogation

6 Pick

RANDOM CREWMEMBER DETERMINATION TABLE


1D6 Crewmember

1 Captain

2 Officer #1

3 Officer #2

4 Crew 1#

5 Crew 2#

6 Crew 3#

THREAT FAILURE RESULT TABLE


1D6 Result Effect

1-2 Ship Damaged 2 random ship systems destroyed

3-4 Mission Delayed Miss next Turn

5-6 Crewmember Killed 1 Random Crewmember killed (lost, disabled, converted)


MISSION CARD LIST


Name Skills Required

Deliver Vaccine Medical

Evacuate Colony Speed X2

Chart Star Cluster Astrogation X2

Nebula Gas Samples Physical Science

Strange New World Biology & Physical Science

Diplomatic Mission Diplomacy X2

Prisoner Transfer Security X2

Mediate Dispute Diplomacy & Communications

Peace Talks Diplomacy & Integrity

Trade Negotiations Diplomacy & Cunning

Repair Satellite Engineering

First Contact Communication X2

Rescue Mission Medical, Security, & Engineering

Border Patrol Ship Shields & Weapons

Intercept Smugglers Security & Communications

Monitor Primitives Communication & Psychology

Distress Signal Communication & Speed

Salvage Space Hulk Engineering

Reconnaisance Mission Astrogation & Security

Escort Mission Ship Speed & Weapons

Assist Refugees Medical & Psychology

Quarantine Plague Ship Medical & Weapons

Bug Hunt Combat & Biology

Apprehend Criminal Security & Cunning

Espionage Mission Cunning X2

Survey Mission Astrogation & Physical Science

Explore Dyson Sphere Ship Speed & Astrogation

Investigate Alien Ruins Communication & Engineering

Pursue Military Raiders Ship Speed & Weapons

Forbidden Planet Physical Science & Diplomacy

Investigate Lost Ship Astrogation & Security

Reestablish Contact Communication

THREAT CARD LIST


Threat Name Skill Test

Gravitic Anomaly Physical Science & Astrogation or Speed X2

Supernova Shields & Speed

Blackhole Speed X2 or Astrogation X2

Meteor Shower Shields & Weapons or Astrogation & Speed

Solar Flare Shields X2 or Astrogation & Speed

Worm Hole Speed X2 or Astrogation X2

Space Pirates Weapons & Shields or Security & Combat

Ancient Defense System Computers & Communications or Shields X2

Radiation Leak Engineering or Physical Sciences & Computers

Dimensional Rift Cunning & Astrogation or Cunning & Physical Science

Paradox Cunning & 1 random skill

Enigma Cunning & Integrity

Time Loop Cunning

World Eater Engineering & Physical Science

Hostile Natives Diplomacy & Communications or Combat & Security

Brain Parasites Security & Medical

Alien Mind Control Psychology & Communications

Terrorist Psychology & Diplomacy or Security & Combat

Drak Battlecruiser Ship Shields X2 & Weapons X2 or Speed X2

Psychological Expermnt Integrity and Psychology

Dream Manifestations Psychology X2

Alien Shapeshifter Biology & Cunning

Alien Predator Security X2 or Combat X2 or Biology X2

Penalcolony Descendants Cunning & Security

Xeno Infestation Biology & Security or Medical & Security

Alien Induced Madness Psychology & Security

Alien Paradise Integrity & Psychology

Alien Mind Trap Integrity & Psychology

Alien Collector Cunning & Psychology

Planetary Volcanism Physical Science

Alien Slave Traders Weapons X2 or Cunning & Combat

Exotic Narcotic Medical & Security

Computer Society Computers & Psychology

Love Interest Integrity

Court Martial Trial Integrity X2

Neutral Zone Trespass Communications & Diplomacy or Speed X2

Traitor Integrity & Psychology

Tech Scavengers Combat & Communications

Duel to the Death Combat X2 or Cunning X2

Cookbook for Man Communications & Cunning

Terraforming Disaster Physical Science & Biology

Alien Possession Psychology & Medical

Mad Scientist Cunning & Engineering

Edge of the Universe Speed X2

Bored Gods Integrity X2 or Cunning X2 or Psychology X2

Hostage situation Security X2

Hedonist Society Integrity & Security

Rogue Android Computer & Engineering

Deadly Computer Virus Computer X2

Murder Trial Integrity & Cunning or Diplomacy X2

Stowaway Security

Space Gypsies Cunning & Diplomacy

Rebel Saboteur Security & Engineering

Assassin Security & Combat

Criminal Mastermind Security & Cunning

Disturb Cosmic Entity Diplomacy X2

Accelerated Aging Medical X2

Power Core Meltdown Engineering X2

Cyborg Menace Computers & Cunning

Fungal Spores Medical & Biology

Nanotech Swarm Computers & Engineering

Naked Singularity Physical Science & Astrogation

Event Horizon Cunning & Astrogation

Evil Duplicate Combat & Psychology

Brainwashing Machine Psychology & Engineering

Religous Fanatics Diplomacy & Combat

Nemesis Cunning & Psychology

Transhuman Veteran Cunning & Combat

Shipwreck Survivors Security & Medical

Hostage Situation Security & Psychology or Security & Diplomacy

Abduction Communication & Security

De-evolution Biology X2 or Medical & Biology

Hologram Computers

Teleportation Accident Engineering & Medical

Exponential Growth Biology & Engineering

Asteroid Field Astrogation & Ship Shields

Test of Honor Integrity & Combat




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