Introduction to Warpspawn Games



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ARMOR SAVE


If a character with Armor is killed roll 1D6.

This is called the Armor Roll.

On a roll of 4+ the Armor is discarded instead.

CARD LIST NOTATION


Card Type: Force Notes:

W = Weapon +1 Max 1 per Character

A = Armor +1 Max 1 per Character

I = Item +1 Max 3 per Character

U = One Use Item +2 1 Use then Discard

C = Prestige Class +1 Max 1 per Character

S = Spells +2 1 Use then Discard

FIGHTER AID CARD LIST


Card Name: Type Notes:

Razored Armor A

Razored Shield I

Steel Fins I

Flutter Blade W

Pincer Staff W

Tentacled Hide A

Stonemail A +1 to Armor Rolls

Virile Madness Potion U

Stalactite Blade W

Bloodthirsty Blade W

Trespasser Greatsword W +1 to Battle Rolls

Barbed Whip W

Cortical Exoarmor A +1 to Armor Rolls

Gauntlet of Disintegration I

Inquisitor C +1 to Recruit Rolls

Vengeance Taker C +1 to Battle Rolls

Body Tamer C +1 to Battle Rolls

Judicator C +1 to Battle Rolls

Tunnel Fighter C +1 to Battle Rolls


ROGUES AID CARD LIST


Card Name: Type Notes:

Dart Thruster W

Spidersilk Armor A

Spelunkers Kit I +1 to Barrier & Trap Rolls

Acid Vials U

Stungas Flasks U

Palm Spikes W

Sickstone Poison U

Hand Crossbow W

Death Armor A

Rope of Climbing I +1 to Barrier & Trap Rolls

Lurker Cloak I

Flash Pellets U

Glove of Venom W

Tunnel Runner C +1 to Move Rolls

Cave Lord C +1 to Barrier & Trap Rolls

Vermin Keeper C +1 to Battle Roll

Underdark Guide C +1 to Barrier & Trap Rolls

Universal Key I +1 to all rolls in Civilized Spaces

MAGE AID CARD LIST


Card Name: Type Notes:

Nightscale Armor A

Detect Thought Ring I

Cloak of Stone I

Rod of Webspinning W

Staff of Shadow W

Deep Diviner C +1 to Barrier Rolls

Nodecaster C +1 to Move & Portal Rolls

Shadowcrafter C +1 to Battle Rolls

Arachnomancer C +1 to Battle Rolls

Amorphous Form S Discard for +2 to Trap Roll

Stone Metamorphosis S Discard for +2 to Barrier Roll

Node Door S Discard for +2 to Move Roll

Burrow S Discard for +2 to Move Roll

Blindsight S

Camouflage S

Wall of Dispell Magic S +3 vs Mages & Parties with Mages

Spiderskin S

Tremorsense S Discard for +2 to Trap Roll

Hail of Stone S

Viscid Glob S

Darkvision S

Mineralize Warrior S

Eradicate Earth S Discard for +2 to Move Roll

Stone Sphere S

Tunnel Swallow S


FOE TRAP CARD LIST


Card Name: Locations

Awkward Space N

Tight Space N

Narrow Ledge N

Tunnel Collapse N

Rolling Boulder N

Rock Slide N

Falling Stalactites N

Poisonous Gasses N

Lungrot Disease N

Dart Trap C

Spiked Pit Trap C

Pendulum Trap C

Scythe Trap C

C = Civilized; N = Natural

Notes: You can play a Trap if your adversary is on a

terrain of the corresponding type.

FOE CREATURE CARD LIST


Card Name: Type Level Notes:

Carrion Crawler M 2

Lurker M 3

Gargoyles M 5 +2 in Open Spaces

Mimic M 3

Gelatinous Cube I 4 +2 in Confined Spaces

Trolls M 5

Stone Giant M 8

Insect Swarm M 6

Umber Hulk M 10

Gibbering Mouther M 4

Basilisk M 9

Xorn M 12 +2 in Confined Spaces

Giant Spider M 6 +4 in Web Cave

Black Dragon M 15 +2 in Open Spaces

Purple Worm M 13

Lich I 17 Mage

Minotaurs I 7 +4 in Labyrinth

Mind Flayer Slavers I 14 Mage

Wererats I 5

Beholders I 20 Mage

Troglodyte War Party I 6

Grimlock Hunters I 8

Duergar Raiders I 7

Kuo-toa Patrol I 4 +4 in Water Spaces

Drow Scouts I 9

Chitne Hunters I 3 +4 in Web Cave

UNDERDARK ADVENTURES MAP MAKER & CARD RANDOMIZER


Exceedingly Cool Tool by Peter Cobcroft...

Click here

These tools will have you playing in under 5 minutes.

UNIVERSAL GAME SYSTEMS


Warpspawn Games 4-Page Printing Format by Tom Higgins

Rules of War Generic Rules for all Conflicts.

Rules of War for the Ancient Period by Michael Murgatroyd (mike-angie.scartho@virgin.net)

ROWFTAP Counter Set

Fast Game System Miniatures Rules by Gottardo Zancani (zak965@libero.it)

Warpspawn Conversions for Fast Game System by Zac

Quickie Figs Fast & Easy Miniatures Rules.

SMART Gaming Simple Miniature Adventure Rules & Tactics by Themcganndoctor@aol.com

Combat Dice by Jörg Hansen

Shared Universes Meta system for rewarding creativity.


VIETNAM AIR FURY


by Joe Nixon commande1@yahoo.com

INTRODUCTION


The following are changes in the Space Fury rules:

2. Detection Phase

"cloaked" is to be considered "jamming radar".

communication does not violate "jamming radar.


4. MOVEMENT PHASE


Movement is based on the type of Aircraft.

There is no concept of "Jump Drives" or "Jump points" in this game.

6. Missiles

New Weapon AAMs: Last for 3 turns, They can be aimed at targets in a 60 degree

arc extending from the front of the fighter.

FACTIONS


(Allied)

1-3 US Air Forces

4 USMC Air

5-6 ARVN Airforce

(Communist)

1-3 North Vietnamese Pilots

4-5 North Korean Pilots

6 Soviet Pilots


FIGHTER TYPES (WAS CONSTRUCTION)


Each fighter comes "stock" and can be re-fitted as necessary on a

cost table as below.


FIGHTER COST ENHANCEMENTS

20 0

21 1

23 2



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