Card Name: # Type Test Modifiers:
Ball Bearing Factory 1 T Bombing
Airplane Factory 1 T Bombing
Rail yard 1 T Bombing
V2 Launch Site 1 T Bombing
Air Field 1 T Bombing
Synthetic Petroleum Plant 1 T Bombing
Refinery 1 T Bombing
City 1 T Bombing
Shipyard 1 T Bombing
Industrial Complex 1 T Bombing
Decoy Target 1 T Bombing
Hydro-Electric Dam 1 T Bombing
Darkness 3 N Navigation
Cloud Cover 3 N Navigation
Storm 3 N Navigation
Headwind 3 N Navigation
8.8cm Flak 18 4 F Altitude
10.5cm Flak 39 3 F Altitude
12.8cm Flak 40 2 F Altitude, DM +1
Flak Battery 2 F Altitude, DM +2
Radar Station 1 E Electronic Warfare
Radar Fence 1 E Electronic Warfare
Radar Operator 1 E Electronic Warfare
Freya Radar Tower 1 E Electronic Warfare
Wurzburg Radar Dishes 1 E Electronic Warfare
Radar Set 1 E Electronic Warfare
Long Range Radar 1 E Electronic Warfare
Radar Beacon 1 E Electronic Warfare
Himmelbett Box 1 E Electronic Warfare
Lichtenstein SN-2 Radar 1 E Electronic Warfare
Flensburg Homing Device 1 E Electronic Warfare
Naxos-Z Homing Device 1 E Electronic Warfare
Visual Contact 1 V Visual Sighting
Shilouette 1 V Visual Sighting
Ground Observers 1 V Visual Sighting
Search Lights 1 V Visual Sighting
Me 109 Squad 1 I Fighter Defense
Me 110 Squad 1 I Fighter Defense, DM -1
Messerschmitt Fighters 1 I Fighter Defense
Foke-Wulf 190 Squad 1 I Fighter Defense, DM +1
Night Defense Fighters 1 I Fighter Defense
Luftwaffe 1 I Fighter Defense
JU 88 Night Fighters 1 I Fighter Defense
Heinkel He 219s 1 I Fighter Defense
Wild Boar Squad 1 I Fighter Defense, DM +1
Tame Boar Squad 1 I Fighter Defense
Schrage Musik 1 I Fighter Defense, DM +1
German Fighter Ace 1 I Fighter Defense, DM +2
Drop Tanks 1 A Fuel Surplus +1
Efficient Fuel Management 1 A Fuel Surplus +1
Window Countermeasure 1 A Electronic Warfare +2
Aluminum Foil Strips 1 A Electronic Warfare +2
Operation Corona 1 A Electronic Warfare +2
Perfectos Device 1 A Electronic Warfare +2
Serrate Tracking Unit 1 A Electronic Warfare +2
Jam Radio Traffic 1 A Electronic Warfare +2
Airborne Cigar 1 A Electronic Warfare +2
Noise Transmitters 1 A Electronic Warfare +2
GEE Relay Stations 1 A Navigation +2
OBOE Electronic Guidance 1 A Navigation +2 or Bombing +2
Airborne Radar 1 A Navigation +2
Mission Briefing 1 A Navigation +2
Landmarks 1 A Navigation +2
Firestorm 1 A Bombing +2
Target on Fire 1 A Bombing +2
Blockbuster Bombs 1 A Bombing +2
Pathfinder Force 1 A Bombing +2
Red Spot Flares 1 A Bombing +2
Master Bomber 1 A Bombing +2
Blind-Bombing Radar 1 A Bombing +2
This is a variant of the above Card lists.
The Americans preferred to use their B-17 Flying Fortresses & B24 Liberators in
daylight raids with Fighter Escorts.
Add the Following cards to Modules 1 & 2
AMERICAN DAYLIGHT RAIDS ADDENENDUM CARD LIST
Card Name: # Type Test Modifiers:
P-38F Lightnings 1 A Fighter Defense +2
P-47C Thunderbolts 1 A Fighter Defense +2
P-51B Mustangs 1 A Fighter Defense +2
Fighter Escort 2 A Fighter Defense +2
Bomber Boxes 1 A Fighter Defense +2
MG Crossfire 1 A Fighter Defense +2
Norden Bombsight 1 A Bombing +2
Me 262 Jet Fighters 1 I Fighter Defense, DM +2
Combat Fighters 1 I Fighter Defense
WDr-21 Rockets 1 I Fighter Escort
Pulk-Zerstorer Bombs 1 I Fighter Defense
Head on Pass Tactics 1 I Fighter Defense
Jagdgruppen 1 I Fighter Defense
Smokescreens 1 N Navigation
Remove all Night cards.
Remove all Electronic Warfare cards.
Navigation and Bombing tests are DM -1.
Flak tests are DM +1.
PREFACE
Warp Play = Warpspawn Roleplaying.
Roleplaying universe.
Work in progress.
Readers are encouraged to submit material.
INTRODUCTION
Fantasy Setting. All characters are dwarves.
CHARACTERS
For each character determine details of
Subrace, Family, Guild, Clan, and Kingdom.
SUBRACES
Grey Dwarves
Red Dwarves
Hill Dwarves
Gnomes
Deep Gnomes
Umli (Frost Dwarves)
Gutter Dwarves (Degenerate)
Black Dwarves (Evil Demon Worshipers)
CHARACTER CLASSES
Warrior
Engineer
Tunnel Fighter
Troll Slayer
Giant Slayer
Rune Master
Gunner (Artillerist)
Craftsman
Miner
FOES
Orcs
Goblins
Trolls
Giants
Dragons
SKYIE WARP PLAY INTRODUCTION
Fantasy with an arial bent.
TACTICAL RULES
Click here for the tactical rules.
WORLD BACKGROUND
The details of the war of the wizards is forever lost in time. The results of that war still
afflict us and forever will. Eons later the residues of their mighty magics are still at work.
Whole continents shattered into tiny fragments float in or above a sea of burning blood.
The only way the isolated survivors could travel, trade, or communicate was by flying.
Everything that could fly was forced into service by whomever found it first. Things
that should never fly were made to by magic and ingenuity. The landscape is still in ruins
but the skies are filled with the most marvelous beasts and wondrous contraptions as
never existed before. Men still travel, trade, and make war, but now they do it in the
air on the backs of their creatures and creations in this world we now call Skyie.
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