The British player may next play Cannonball cards.
The Cannonball card is discarded and so is one randomly picked card from the Zulu
attack cards.
UNLIKE IN THE ORIGINAL ZULU THERE IS NO DISCARD PHASE ZULU ATTACK PHASE
Turn the Zulu attack cards face up. If there is a Sniper card, discard one random british
card and discard the sniper card to discard pile.
Add up the force value of rest of Zulu attack cards and multiply by 2 if a
War Chant card is used.
This number is the Total Zulu Force Value.
All cards used in the Attack are discarded.
The Player may defend with cards he has in his hand.
The Ammo Shortage cards are nuissance cards that can not be used or discarded.
The Standing defence cards are placed face up in front of the player and will not be
discarded during the play.
Add up the force value of all of cards played and multiply by 2 if a
Rally card is used.
This number is the Total British Force Value.
All cards except the standing defence cards used in the Defense are discarded.
Subtract the Total British Force Value from the Total Zulu Force Value.
If the result is positive, this is the number of British troops killed.
ZULU VICTORY
If all 100 (200) of the British troops are killed than the Zulu win.
BRITISH VICTORY
If the Zulu player goes to draw a card and there are no cards left in his deck
and the British player still has troops remaining, than the Zulu give up and
go home, and the British win.
ZULU DECK CARD LIST
15 Zulu Blood 10
10 Zulu Shields 20
8 Zulu Spears 30
8 Zulu Warriors 40
5 Zulu Snipers 0 British Discards 1 Random Card
2 Chieftains 50
6 Zulu War Chant 0 Doubles value of all cards used in attack
BRITISH DECK CARD LIST # CARD FORCE NOTES
10 Fire at Will 10
7 Volley 20
2 Ammunition Shortage 0
4 Bayonets 30 British lose 10 Men
5 Cannon Ball 0 Zulu Discards 1 Random Card
4 Barricades 20 Standing Defense
1 Fortified Stockhouse 30 Standing Defense
6 Rally 0 Doubles value of all cards used in defense
5 Cannon Grapeshot 40
3 Range Markers 10 Standing Defense
2 Gattling Gun 50
1 Doctor 0 British gain back 10 lost Men
2 Swords & Pistols 20
Notes: Play the Doctor card in Fortification Phase
To set the proper mood, watch Shaka Zulu, or Zulu Dawn before or during play.
Players should also use sound effects.
ZOO INTRODUCTION
Card game for 2 + players.
Players are Zookeepers competing to build up the best Zoo.
WINNING
At the end of 10 turns, the player with the most Victory points wins.
THE DECK
Players share a common deck.
The deck has 1 of each card described in the card list.
Cards represent animals in captivity for viewing as well as other facilities.
CARD TRAITS
Each card has 1 or more traits.
There are 12 traits:
# Trait: Abbreviation:
1 Africa F
2 Australia U
3 Asia A
4 Herbivore H
5 Carnivore C
6 Omnivore/Insectivore O
7 Bird B
8 Mammal M
9 Reptile R
10 Primate P
11 Special S
12 Endangered E
TURN SEQUENCE
Players take turns.
After each player has had a turn there is a Scoring round.
Each turn has 3 phases:
1 Draw Phase
2 Meld Phase
3 Discard Phase
DRAW PHASE
Draw 3 cards from the deck.
MELD PHASE
You may put one or more cards into play
(In Play: face-up on the table in front of you)
All cards played (the Meld) must share 1 trait in common.
DISCARD PHASE
Max hand size is 5 cards.
Discard excess cards.
The current player may make card trades with other players.
(Both players must agree to the trade)
SCORING ROUND
This occurs after every player has had a turn.
For each of the 12 traits, count the number of cards you have with that trait.
That is your score for that trait.
The player with the highest score in a trait gets 1 Victory point.
Award 1 Victory Point for each of the 12 traits.
CARDLIST
Card Name: Traits:
Chimpanzee FPOE
African Elephant FMHE
Mountain Gorilla FPOE
Bongo FMH
Thompson Gazelle FMHE
Ostrich FBO
Black Rhinoceros FMH
Lion FMC
Impala FMH
Red-Billed Oxpecker FBO
African Rock Python FRC
African Wild Dog FMCE
Cheetah FMCE
Hyena FMC
Wildebeest FMH
Madagascar Lemur FPOE
African Gray Parrot FBH
Meerkat FMC
Mandrill FPO
Hippopotamus FMH
Gnu FMH
Crocodile FRC
Ploughshare Tortoise FRHE
Great Egret FBCE
Zebra FMHE
Asian Elephant AMHE
Himalayan Black Bear AMO
Komodo Dragon ARC
White Bengal Tiger AMCE
Siberian Tiger AMCE
Veiled Chameleon ARO
King Cobra ARC
Dhole (Wild Dog) AMCE
Arabian Oryx AMHE
Bactrian Camel AMHE
Giant Panda AMHE
Red Crowned Crane ABO
Red Panda AMOE
Snow Leopard AMCE
Musk Ox AMH
Orangutan APO
Peacock ABO
Yak AMHE
Siamang Gibbon APHE
Bandicoot UMO
Duck-billed Platypus UMC
Koala UMHE
Wallaby UMHE
Tuatara URCE
Numbat UMOE
Emu UBO
Kangaroo UMH
Kookaburra UBC
Frilled Lizard URC
Kiwi UBOE
Tasmanian Devil UMCE
Wombat UMH
Monorail S
Tram Tours S
Gift Shop S
Walking Tour S
Wildlife Show S
Breeding Program SE
International Program SE
Zoological Society S
Keeper Talks S
Education Program S
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