Introduction to Warpspawn Games



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RANGED ATTACK PHASE


The British player may next play Cannonball cards.

The Cannonball card is discarded and so is one randomly picked card from the Zulu

attack cards.

UNLIKE IN THE ORIGINAL ZULU THERE IS NO DISCARD PHASE

ZULU ATTACK PHASE


Turn the Zulu attack cards face up. If there is a Sniper card, discard one random british

card and discard the sniper card to discard pile.

Add up the force value of rest of Zulu attack cards and multiply by 2 if a

War Chant card is used.

This number is the Total Zulu Force Value.

All cards used in the Attack are discarded.

The Player may defend with cards he has in his hand.

The Ammo Shortage cards are nuissance cards that can not be used or discarded.

The Standing defence cards are placed face up in front of the player and will not be

discarded during the play.

Add up the force value of all of cards played and multiply by 2 if a

Rally card is used.

This number is the Total British Force Value.

All cards except the standing defence cards used in the Defense are discarded.

Subtract the Total British Force Value from the Total Zulu Force Value.

If the result is positive, this is the number of British troops killed.


ZULU VICTORY


If all 100 (200) of the British troops are killed than the Zulu win.

BRITISH VICTORY


If the Zulu player goes to draw a card and there are no cards left in his deck

and the British player still has troops remaining, than the Zulu give up and

go home, and the British win.

ZULU DECK CARD LIST

# CARD FORCE NOTES


15 Zulu Blood 10

10 Zulu Shields 20

8 Zulu Spears 30

8 Zulu Warriors 40

5 Zulu Snipers 0 British Discards 1 Random Card

2 Chieftains 50

6 Zulu War Chant 0 Doubles value of all cards used in attack

BRITISH DECK CARD LIST

# CARD FORCE NOTES


10 Fire at Will 10

7 Volley 20

2 Ammunition Shortage 0

4 Bayonets 30 British lose 10 Men

5 Cannon Ball 0 Zulu Discards 1 Random Card

4 Barricades 20 Standing Defense

1 Fortified Stockhouse 30 Standing Defense

6 Rally 0 Doubles value of all cards used in defense

5 Cannon Grapeshot 40

3 Range Markers 10 Standing Defense

2 Gattling Gun 50

1 Doctor 0 British gain back 10 lost Men

2 Swords & Pistols 20

Notes: Play the Doctor card in Fortification Phase


GAME DESIGNERS NOTES


To set the proper mood, watch Shaka Zulu, or Zulu Dawn before or during play.

Players should also use sound effects.


ZOO

INTRODUCTION


Card game for 2 + players.

Players are Zookeepers competing to build up the best Zoo.


WINNING


At the end of 10 turns, the player with the most Victory points wins.

THE DECK


Players share a common deck.

The deck has 1 of each card described in the card list.

Cards represent animals in captivity for viewing as well as other facilities.

CARD TRAITS


Each card has 1 or more traits.

There are 12 traits:

# Trait: Abbreviation:

1 Africa F

2 Australia U

3 Asia A


4 Herbivore H

5 Carnivore C

6 Omnivore/Insectivore O

7 Bird B


8 Mammal M

9 Reptile R

10 Primate P

11 Special S

12 Endangered E

TURN SEQUENCE


Players take turns.

After each player has had a turn there is a Scoring round.

Each turn has 3 phases:

1 Draw Phase

2 Meld Phase

3 Discard Phase


DRAW PHASE


Draw 3 cards from the deck.

MELD PHASE


You may put one or more cards into play

(In Play: face-up on the table in front of you)

All cards played (the Meld) must share 1 trait in common.

DISCARD PHASE


Max hand size is 5 cards.

Discard excess cards.

The current player may make card trades with other players.

(Both players must agree to the trade)


SCORING ROUND


This occurs after every player has had a turn.

For each of the 12 traits, count the number of cards you have with that trait.

That is your score for that trait.

The player with the highest score in a trait gets 1 Victory point.

Award 1 Victory Point for each of the 12 traits.

CARDLIST


Card Name: Traits:

Chimpanzee FPOE

African Elephant FMHE

Mountain Gorilla FPOE

Bongo FMH

Thompson Gazelle FMHE

Ostrich FBO

Black Rhinoceros FMH

Lion FMC

Impala FMH

Red-Billed Oxpecker FBO

African Rock Python FRC

African Wild Dog FMCE

Cheetah FMCE

Hyena FMC

Wildebeest FMH

Madagascar Lemur FPOE

African Gray Parrot FBH

Meerkat FMC

Mandrill FPO

Hippopotamus FMH

Gnu FMH


Crocodile FRC

Ploughshare Tortoise FRHE

Great Egret FBCE

Zebra FMHE

Asian Elephant AMHE

Himalayan Black Bear AMO

Komodo Dragon ARC

White Bengal Tiger AMCE

Siberian Tiger AMCE

Veiled Chameleon ARO

King Cobra ARC

Dhole (Wild Dog) AMCE

Arabian Oryx AMHE

Bactrian Camel AMHE

Giant Panda AMHE

Red Crowned Crane ABO

Red Panda AMOE

Snow Leopard AMCE

Musk Ox AMH

Orangutan APO

Peacock ABO

Yak AMHE


Siamang Gibbon APHE

Bandicoot UMO

Duck-billed Platypus UMC

Koala UMHE

Wallaby UMHE

Tuatara URCE

Numbat UMOE

Emu UBO


Kangaroo UMH

Kookaburra UBC

Frilled Lizard URC

Kiwi UBOE

Tasmanian Devil UMCE

Wombat UMH

Monorail S

Tram Tours S

Gift Shop S

Walking Tour S

Wildlife Show S

Breeding Program SE

International Program SE

Zoological Society S

Keeper Talks S

Education Program S




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