Management Information Systems a model of mis, Leading Research, and Research Trends


Human Computer Interaction Background



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Human Computer Interaction

Background


There is currently no agreed upon definition of the range of topics which form the area of human-computer interaction (HCI). Yet we are trying to present one of the working definitions we can find in the literature.

Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. (Hewett 1996)

Human Computer Interaction (HCI) research is concerned with the design, evaluation and implementation of interactive computer systems for human use. Consequently, HCI draws supporting knowledge from the computer science discipline, including computer graphics, operating systems, programming languages, and development environments. Furthermore, communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology, and human performance are contributing to the study of HCI. Finally, engineering and design methods play a substantial role in HCI research.

Over the last 35-40 years, HCI has emerged as a focus research area with the early research focuses. They are generally defined into five up-and-coming areas as Gesture Recognition, Multi-Media, 3-D, Virtual Reality and "Augmented Reality", Computer Supported Cooperative Work, and Natural language and speech. A chronological description for each component area is given as below based on the work of Brad A. Myers in 1996. (Myers 1996)



  • Gesture Recognition: starting from 1963

    • The first pen-based input device, the RAND tablet, was funded by ARPA. Sketchpad used light-pen gestures (1963).

    • Teitelman in 1964 developed the first trainable gesture recognizer. A very early demonstration of gesture recognition was Tom Ellis' GRAIL system on the RAND tablet.

    • A gesture-based text editor using proof-reading symbols was developed at CMU by Michael Coleman in 1969.

    • Bill Buxton at the University of Toronto has been studying gesture-based interactions since 1980.

    • Gesture recognition has been used in commercial CAD systems since the 1970s, and came to universal notice with the Apple Newton in 1992.

  • Multi-Media: starting from 1968

    • The FRESS project at Brown used multiple windows and integrated text and graphics (1968, funding from industry).

    • The Interactive Graphical Documents project at Brown was the first hypermedia (as opposed to hypertext) system, and used raster graphics and text, but not video (1979-1983, funded by ONR and NSF).

    • The Diamond project at BBN (starting in 1982, DARPA funded) explored combining multimedia information (text, spreadsheets, graphics, speech).

    • The Movie Manual at the Architecture Machine Group (MIT) was one of the first to demonstrate mixed video and computer graphics in 1983.

  • 3-D: starting from 1963

    • The first 3-D system was probably Timothy Johnson's 3-D CAD system mentioned above.

    • The "Lincoln Wand" by Larry Roberts was an ultrasonic 3D location sensing system, developed at Lincoln Labs. That system also had the first interactive 3-D hidden line elimination.

    • The late 60's and early 70's saw the flowering of 3D raster graphics research at the University of Utah with Dave Evans, Ivan Sutherland, Romney, Gouraud, Phong, and Watkins, much of it government funded.

    • Also, the military-industrial flight simulation work of the 60's - 70's led the way to making 3-D real-time with commercial systems from GE, Evans&Sutherland, Singer/Link (funded by NASA, Navy, etc.). Another important center of current research in 3-D is Fred Brooks' lab at UNC.

  • Virtual Reality and "Augmented Reality", starting from 1968

    • The original work on VR was performed by Ivan Sutherland when he was at Harvard (1965-1968, funding by Air Force, CIA, and Bell Labs). Very important early work was by Tom Furness when he was at Wright-Patterson AFB.

    • Myron Krueger's early work at the University of Connecticut was influential. Fred Brooks' and Henry Fuch's groups at UNC did a lot of early research, including the study of force feedback.

  • Computer Supported Cooperative Work. starting from 1968

    • Doug Engelbart's 1968 demonstration of NLS [8] included the remote participation of multiple people at various sites.

    • Licklider and Taylor predicted on-line interactive communities in an 1968 article [20] and speculated about the problem of access being limited to the privileged. Electronic mail, still the most widespread multi-user software, was enabled by the ARPAnet, which became operational in 1969, and by the Ethernet from Xerox PARC in 1973.

    • An early computer conferencing system was Turoff's EIES system at the New Jersey Institute of Technology (1975).

  • Natural language and speech:

    • The fundamental research for speech and natural language understanding and generation has been performed at CMU, MIT, SRI, BBN, IBM, AT&T Bell Labs and BellCore, much of it government funded.

Timeline


Some important research works since 1945 are also listed and visualized as a timeline bar to present a recent developing status of HCL field.


Trend of HCI in MIS


We used four keywords to try and trend the research activities of HCI through year 1970 to 2000:

  • Information visualization OR (computer graphics AND information technology/system)

  • User interface AND information technology/system

  • "human computer interaction"

  • Nature language processing AND Information technology/system.

From the graphs we can see that HCI really began it’s growth in 1975, and the information visualization field booms since 1995.




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