Master's Degree in Computer Engineering



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Basic Path

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




1.The wear device is disconnected

2.The server is notified from the disconnection.

3.Wait for reconnection.

4.1. If connected

4.1.1. Register device in the server and restore the game's information.

4.2. If not connected.

4.2.1. Wait for connection.

Restrictions

Invariant (Approved)

A wear device has been disconnected from the mobile.




Invariant (Approved)

The user is in a current game.








Name of the use case:

UC-036 Reconnect Player


Author:

Andres Camilo Jimenez Vargas

Creation date:

17/04/2016

Modification date:

26/04/2016

Notes:



Scenarios:

Basic Path

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




1. Prepare the mobile device for reconnection.

2.1. If reconnected

2.1.1. Register device and restore the score of the game.

2.2. if not connected.

2.2.1. Waiting for connection event.



Restrictions







Invariant (Approved)

A player has disconnected from the server








Name of the use case:

UC-038 Request user information


Author:

Andres Camilo Jimenez Vargas

Creation date:

28/04/2016

Modification date:

28/04/2016

Notes:



Scenarios:

Basic Path

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




1. The user request a wear synchronization.

2. Request the user update to the JOL Table Me server

3. Receive server answer

4. Send information to synchronize



Restrictions

Invariant (Approved)

A user paired the wear device







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