10 Methodology and research designs187Definitions of expertise 187Game specificity 189Illiterate games 190Ecological validity 190Cross-cultural aspects 192Creation and use of archives and databases 192Observations and natural experiments 196Interviews and questionnaires 196Introspection and retrospection 196Protocol analysis 197Standard experimental manipulations 198Neuroscientific approaches 200Typical research designs 201Mathematical and computational modelling 202Weaknesses and strengths of methodologies used in board-game research 20311 Conclusion205Board-game complexity 205Landscape of board games 206Impact of board-game research 206Future 207References209
Appendix 1: Rules of board games237
Appendix 2: Measures of expertise inboard games247
Appendix 3: Example of protocol analysis249
Author index253
Subject index261
Contentsix
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