Notes: Same game as the Color Dreams version, only released by the company that gave birth to this disease.
Notes: This is the only other strategic submarine game for the NES, situated during World War II right after the Japanese attack on Pearl Harbor. Lots of different options to try before you go on to the big missions. It never really struck me as interesting, but some collectors enjoy it.
Notes: Here’s an odd twist on the shooter concept. Plays almost like combining “Jackyl” with “Sky Kid.” You get to control either a jeep or a helicopter for the classic destroy the super weapon quest.
Notes: Boring action shooting guy something I don’t give a shit game.
Notes: This game normally carries a bad reputation with most collectors, but it’s really a lot of fun in my opinion. You control the comic book character and take on some of his most famous enemies to help Galactus complete a super device. Some of the best music for the NES ever. Pretty tough, it might discourage less experienced players at first.
Notes: This is an important note that everyone should take into account. Keep in mind that this game is EXACTLY the same as “Caltron 6 in 1.” Copies were purchased by Myriad Games to be sold again, but simply placed into lame black boxes with no artwork and sometimes the cartridge themselves are simply Caltron versions with Myriad labels slapped on top. Very few of these were made, but they really should be producing the amount of hoopla that they do, because there is basically nothing different at all. True, it’s a lot harder to find, but it’s the same exact game regardless. You’re pretty much paying for the label, so remember that.
Notes: First game of the NES trilogy. You have to stop the space mutants by hindering different plans including collecting all of the red objects in the Springfield and all of the hats. Lots of fun, though it’s controls are notoriously difficult to get used to.
Notes: Second game of the NES trilogy. A step up from “The Simpsons: Bart Vs. The Space Mutants,” but still with those annoys controls. In this game you take on Mr. Burns’ relatives across the world to collect different Krusty artifacts. Most of them are hidden, and without them you won’t get the good ending.