Prof. Dr. W. Broll
Gutachten zum Einfluss von Bots auf Spielspaß und Ökonomie in MMORPGS
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are solvable one the one hand but also represent a challenge on the other (see Fig. 1). If the tasks to be performed are too difficult and if the
player fails time and again, he quickly becomes frustrated. If tasks are too simple on the other hand, for example because they are repeated continuously
in the same or a similar form, the player is bored accordingly. In both cases the game experience is reduced and the motivation to continue playing disturbed.
Difficulty
Frustration
Game flow
Boredom
Experience
Fig. 1: Optimum game flow
Entertainment, thrills and competition can be named
as dominant experiences in MMORPGs. The gaming experience was also examined in detail for WoW. The authors
(Seifert & Jöckel 2008) came to the conclusion that the gaming experience can be depicted with four central experience factors:
challenge, joint or shared experience, thrills and relaxation.
In addition, the aforementioned experience factors are positively influenced by different usage motivations– transfer and game mechanics motivations are especially significant in the context of this expert opinion (see Seifert & Jöckel 2008,
Schultheiss 2010). That means that the more pronounced these motivations are the more pronouncedly the MMORPG will be experienced as entertaining. It can be assumed that the more entertaining a player finds a media offering the more intensively and longer he will use it.
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