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Star Wars: Jedi Outcast - PC
Last Played: 2005
You read that right--I didn't have to settle for the GameCube version. 'Turned out my brother-in-law had a spare ATI Radeon 3650 lying around, so I shoved 'er in and it fixed my openGL problem. Now I can play it the way it was meant to be played, and the only way I know how. I hate console shooter controls, and though I don't know how well it would work on the Cube, I'm not particularly interested in finding out.
I last played the single-player campaign in 2005 or so, but I played the multi-player way past that. Multiplayer in this game was an absolute dream, refining saber combat past anything that we've seen since, 'not even this game's own sequel, Jedi Academy, which had outrageous balance issues that were never fixed (the dual-bladed saber is way too effective). When this game first came out it had some terrible exploits as well, such as the dive move with the heavy stance allowing you to direct it after landing and having a heavy delay on its area-of-effect, meaning you could use it and OHKO anyone who walked into you three seconds after performing the move. That was thankfully balanced quickly with a patch, and is one of the things I always liked about PC gaming.
'Just like with Jedi Knight, Chris and I ended up getting so damn unstoppable at this game that we couldn't even hope to find good challengers online, and we began doing what we did in the past--acting like dicks. Probably the most fun we had was joining "Jedi Master" games, where one player is a Jedi and all the other players have to kill him, and whoever kills the Jedi becomes the Jedi and so on. Well we'd join as non-Jedi players and start team-killing our own guys, but making it look like accidents. We'd intentionally miss shots so that they'd knock our own guys off the edge, for example. I don't care if it was mean-spirited, but when you're among the top players online you need to find some ways to entertain yourselves.
Starting this game up (and having it work) I immediately noticed how awful the models looked, but I'm hoping this is something I can fix if I tweak with the options a bit. It may not even be the models but the shading, as the shadows on everyone's faces really draw attention to how blocky everything looks. The next thing that jumped out at me was how long it took for me to get used to the controls again. JK had very tight controls and it was impossible to do anything you didn't want to do, but JO instantly feels more floaty, and characters move way too fast. I like that this game has an in-universe explanation for why the stormtroopers could never hit our heroes--the stormtrooper rifles are so inaccurate, and hitting a moving target is a nightmare.
I thought about playing through on the hardest difficulty, but Jan got shot dead within the first section of the first level, so I restarted on the default difficulty. It turns out I don't know this game half as much as I remembered JK, and much of the first stage looked completely new to me. Other than the Jan death (that I'm not going to count), I only died once to a surprise officer around a corner that I kept putting bullet holes around. I did manage to explore enough to find both of the secrets in this level, but my accuracy rating at the end was something like 40%.
Yikes.
Anybody who can should definitely join in with me.
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Attractive people love Mac's playthrough videos ~ Reliable Internet Personality
http://www.youtube.com/user/MacDaddyMike
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