Sbei gimnasium №1529 named after A. S. Griboyedov augmented reality in educational environments



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Creating educational content for AR requires both domain expertise and technical expertise. The difficulty in implementation arises from two factors: (1) AR experiences typically make use of computer graphics which are typically created by trained artists, and (2) the creation of such spatially-interactive experiences is difficult and there exist very few tools to aid this process.

  • Investment Costs

The cost of bringing AR tools into schools sometimes can be expensive. Schools have to acquire technologies such as cameras, projectors and computers. In order to leverage augmented-reality for easily accessing educational content, this technology would not just be installed in computer labs, but in typical classrooms. Secondly, there is a maintenance cost required to ensure both the software and hardware will run smoothly and are kept up to date. Aside from the technology cost, there is also a cost to train teachers in using the technology and educational content. An additional difficulty faced by institutional administrators in adopting this technology, is the lack of empirical results about the use of this technology for education.

  • Technology Learning Curves

Although augmented-reality technology is intuitive to use, it cannot be claimed that it perfectly meets user expectations. The object-tracking technology is not fully precise, and there are typically errors in detecting positions of real objects; this can cause misalignment between virtual content and its physical counterpart, or unexpected movement in virtual content. Sometimes physical objects cannot be tracked at all, due to problems with lighting conditions, object recognition, or occlusion of the video camera.

HOW CAN WE USE AUGMENTED REALITY AR SCHOOLS?



According to all the Augmented Reality benefits we have named above, this technology could be applied at Russian schools. Nearly all of the disciplines children are studying demand clear understanding of structure or visual experience to some extent. In this part we are going to sequence these disciplines and give examples of how they may be made more interactive with the use of Augmented Reality.

  • Exact sciences

  1. Geometry

Geometry (and especially Stereometry) deals with measurements and volumes of various figures, including the solid figures or Polyhedrons. Through the 3D representation the spatial perception is being developed and students can see how properties are related to the calculations of volumes and areas of polyhedrons.
Geometry101

Here we can compare images of two Hexagonal prisms. The one that is transferred from three-dimensional space to two-dimensional space looks challenging to imagine in real life.



  1. Physics

Optics is both difficult and interesting branch of physics, which involves the behavior and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Unfortunately, sketches are not very successful in light depiction. Although, this problem is easily solved by Augmented Reality.

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