Serious Games on the Move 08



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Learning Programming with an RTS-Based Serious Gam

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Learning Programming with an RTS-Based Serious Game
Chapter
ยท June 2008
DOI: 10.1007/978-3-211-09418-1_12
CITATIONS
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Some of the authors of this publication are also working on these related projects:
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Mathieu Muratet
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Jean-Pierre Jessel
Paul Sabatier University - Toulouse III
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Serious Games on the Move 08
June 23 - 24, 2008; Cambridge, UK
Learning programming with an RTS based Serious
Game
Mathieu Muratet
Patrice Torguet
Jean-Pierre Jessel
IRIT, Paul Sabatier University, 118 route de Narbonne, 31062 Toulouse, France
Phone: 05 61 55 63 13
muratet@irit.fr
, torguet@irit.fr
, jessel@irit.fr
ABSTRACT
This paper presents a prototype of a Serious Game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS). In this type of game, a player gives orders to his/her units to carryout operations (i.e. moving, building, and so forth. Typically, these instructions are given by clicking on a map with the mouse. The goal of this project is to encourage players to give these orders through programming. This game is intended for computer science students in higher education and can be used across both university and professional curricula. The programming languages used are Cor C++.

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