The Transformation of Saatchi & Saatchi 1970-2006 (C) Navigating in a Shifting Landscape



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Exhibit 4: Lovemarks


Kevin Roberts’ book Lovemarks (2004) explains that in 1997, Saatchi & Saatchi was focused on ‘three great ideas’: becoming an ideas company, delivering peak performance and answering ‘the critical question: what comes after brands?’24 The answer, says Roberts, is Lovemarks. In the first days of commerce, products were simply products. Later, trademarks evolved to identify products made by specific, reputable companies. However, intense competition reduces the impact of trademarks and erodes their power to differentiate, with the result that they become commoditised. Brands provided an answer, embodying and expressing ‘the stuff that has meaning for consumers: consistency, quality, performance and value.’ But in a world where consumers are saturated with unsolicited marketing messages, even branding is no longer enough. Brands that boast about benefits (‘bigger, brighter, better, stronger, faster, easier, newer’) may command respect but can no longer cut through the media barrage that surrounds people every day. Brands are overused, lack mystery, fail to engage with consumers’ intelligence, are often formulaic and/or conservative, and compete with each other ever more fiercely. Brands, Roberts argues, are ‘out of juice… they can’t stand out in the marketplace, and they are struggling to connect with people’.

The smart response is to drive more emotion into customer interactions, working with what consumers love as well as respect. ‘People are looking for new, emotional connections… they have higher expectations’. Emotion has become legitimised as a subject for business and management thought in recent years, because executives have realised that ‘human beings are powered by emotion, not reason’. In marketing and branding, this translates into the quest for Lovemarks – brands that inspire Loyalty Beyond Reason. Lovemarks are brands that evoke or generate emotion in both the marketing of a product and its actual use (what Procter & Gamble terms the ‘two moments of truth’). On the dimensions of consumer love and respect, Lovemarks command both. Brands command respect only; fads attract love without respect or true performance and hence fade fast. Businesses, products and services that command neither love nor respect are commodities.

In line with the concept that it is consumers’ love (rather than an ad agency) that creates a Lovemark, a Saatchi & Saatchi-run website (www.lovemarks.com) allows visitors to nominate their own candidates for Lovemark status – they range from the predictable (iPods) to the unexpected and largely un-commercial (Fado, a style of Portuguese music).

Exhibit 5: Sisomo


Lovemarks (see Exhibit 4) ‘embody mystery, sensuality and intimacy’, and according to Kevin Roberts, the principal way in which they do so is through ‘sisomo’ (sight, sound and motion). Sisomo, the follow-up book to Lovemarks published in 200625, makes the case for the combination of sight, sound and motion, as delivered through media such as TV, cinema, video games, mobile telephony and the internet, being ‘the new way to engage people everywhere’. ‘The screen’ in its many forms is key, because of its penetration into every aspect of our lives and the unique ways in which we interact with it. As with Lovemarks, the critical element in connecting to customers is emotion, rather than simple technical innovation; ‘sisomo’ is about creating ‘high-impact emotional content on screen’.

According to Roberts, the context in which old-style brands succeeded was the ‘attention economy’. Brands that got attention, either through creative originality or the brute strength of mass media, also got sales. (This was, of course, the world in which the ‘old’ Saatchi & Saatchi prospered.) By creating sisomo content and building Lovemarks, marketers can carve out a niche in what Roberts terms the ‘attraction economy’, the new reality in which consumers’ choices, rather than companies’ intentions, are the key determinants of success.



Exhibit 6: Hours per person per year using consumer media in US




1999

2000

2001

2002

2003

2004

2005

20061

20071

20081

20091

Total Broadcast Television

797

793

744

719

696

678

679

684

678

675

681

Total Cable & Satellite TV

630

674

744

800

847

868

869

871

877

891

881

Broadcast Satellite & Radio

939

942

952

991

1,003

986

978

975

974

984

984

Newspapers

205

201

197

194

192

188

183

179

175

170

165

Recorded Music

281

258

229

200

184

185

179

175

175

169

165

Consumer Internet

65

104

131

147

164

176

183

190

195

200

203

Consumer Magazines

134

135

127

125

121

124

124

122

122

122

121

Consumer Books

117

107

106

109

109

108

106

106

106

106

106

Video Games

58

64

66

70

75

77

78

82

86

93

96

Home Video

41

43

47

57

60

67

76

84

91

95

99

Box Office

13

12

13

14

13

12

12

12

12

12

12

Interactive TV & Wireless







4

7

11

15

19

26

32

42

Total

3,280

3,333

3,356

3,430

3,471

3,480

3,482

3,499

3,517

3,549

3,555

Source: Veronis Suher Stevenson

1Estimate

Exhibit 7: U.S. advertising spending 1999-2009

$m


Year

Television

Radio

Newspapers

Consumer Magazines

Business to Business Magazines

Consumer Internet

Yellow Pages

Outdoor

Cinema

Video Games

Total

1999

49,375

17,681

50,689

11,433

10,492

4,621

13,196

4,832

129

3

162,451

2000

56,208

19,848

53,371

12,370

11,659

8,087

14,267

5,235

194

9

181,248

2001

50,865

18,369

49,093

11,095

10,085

7,134

15,035

5,233

246

22

167,168

2002

54,729

19,411

49,079

10,995

9,028

6,010

15,231

5,232

301

44

170,060

2003

55,863

19,607

50,126

11,435

9,263

7,267

15,366

5,504

361

79

174,871

2004

62,101

20,022

52,152

12,121

9,845

9,626

15,928

5,834

438

120

188,187

2005

65,668

20,571

54,090

12,788

10,558

12,629

16,522

6,144

522

178

199,670

2006

71,499

21,258

56,262

13,555

11,330

16,052

17,274

6,481

608

267

214,586

2007

75,132

22,120

58,126

14,409

12,115

20,002

18,067

6,849

694

402

227,916

2008

81,931

23,419

60,204

15,346

12,962

24,062

18,975

7,234

782

594

245,509

2009

86,612

24,565

62,086

16,347

13,803

28,198

19,973

7,623

863

800

260,897

Exhibit 8: The world’s largest media buying networks ranked by projected billings; 2006


Network

Owner Group

Projected 2006 billings $bn


Market share %

Starcom MediaVest

Publicis

25.6

7.4

OMD

Omnicom

24.9

7.2

MindShare

WPP

23.8

6.9

Carat

Aegis

23.5

6.8

Zenith Optimedia

Publicis

19.3

5.5

Mediaedge

WPP

18.8

5.4

MediaCom

WPP

17.9

5.2

Universal McCann

Interpublic

13.6

3.9

Initiative

Interpublic

12.3

3.5

MPG

Havas

9.8

2.8

PHD

Omnicom

5.6

1.6

Total networks




195.1

56.4

Non-network




152.8

43.6

Total




347.9

100.0













WPP total




60.5

17.5

Publicis total




44.9

12.9

Omnicom total




30.5

9.0

Interpublic total




25.9

7.4

Aegis total




23.5

6.8

Havas total




9.8

2.8

Source: RECMA 2006

Exhibit 9: Key P&L ratios for principal UK marketing services sectors on a per employee basis; 2005




Ad. agencies

Media buyers

Direct marketing & sales promotion

Public relations

Branding & design

Per employee

£

%

£

%

£

%

£

%

£

%

Gross income

97057

100%

70518

100%

77676

100%

81931

100%

78049

100%

Employment costs

54586

56%

38765

55%

47792

62%

48937

60%

50566

65%

Gross margin

42471

44%

31753

45%

29884

38%

32994

40%

27483

35%

Other costs

32104

33%

21231

30%

21447

28%

23949

29%

21583

28%

Operating profit

10367

11%

10522

15%

8437

11%

9045

11%

5900

8%



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