University of bradford school of Engineering and Informatics


Programme Learning Outcomes



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Programme Learning Outcomes


When you have completed the programme you will be able to:

  1. Demonstrate knowledge of the development and scope of forms of production and distribution, a flexible familiarity with the generic attributes of applications software, awareness of the conventions within which media artefacts are produced and read, and a well-developed set of creative, problem solving, and team working skills.

  2. Comprehend and critique the social, political, cultural, technical, and business conditions of computer game production and reception in national and international contexts.

  3. Demonstrate knowledge of and competence in major software applications packages, with particular reference to Interactive Systems and Video Games Design.

  4. Develop knowledge and practical understanding of the use of interactive media products.

  5. Apply the awareness of the concepts surrounding sustainability to the varied disciplines of games development.

  6. Demonstrate competence in content specification, design, production, marketing and evaluation in the context of 2D, 3D, linear and non-linear media, with particular emphasis on interactive systems and video games design.

  7. Critically compare and contrast production packages and processes across a range of media forms.

  8. Demonstrate the ability to coherently combine and integrate a number of different data and media types, and to make informed judgements in the context of rapidly developing and converging media industries.

  9. Analyse and interpret aural, visual, and audio-visual material.

  10. Exercises significant judgement of the design and development processes in interactive multimedia, have a thorough appreciation of the software and hardware technologies of interactive multimedia systems.

  11. Evaluate, analyse and apply issues of game theory, the history of computer games, and the contemporary games industry to your own work.

  12. Command practical skills in data management & presentation, interpretation of information, IT and communication skills, and demonstrate experience of creative and systematic problem solving through reflective and enquiring learning. This includes teamwork and leadership, effective project management and personal management.

  13. Evaluate the social and environmental impact of your actions, and use of technology, both as an individual and as part of a media or computing related organisation.

On completion of this award at Certificate of Higher Education level, you will be able to:

  1. Demonstrate a core underpinning present and historical knowledge related to game design and development;

  2. Describe and apply the fundamental principles and techniques of game design, and animation to an individual element of a computer game;

  3. Describe a range of widely used computing applications in the field including features of and limitations on their use;

  4. Demonstrate an understanding of, and ability to apply, fundamental concepts, principles and theories underpinning game design and development to straightforward situations with defined requirements;

  5. Collect, organise and present different data types using appropriate techniques in specific areas;

  6. Demonstrate and apply basic knowledge of the principles of research design, and data collection and skills, to support the design of games;

  7. Work effectively as individuals and in groups. Use personal skills to communicate effectively in a range of situations;

  8. Communicate accurately and reliably with a range of audiences using basic theories and concepts of the subjects of study.

On completion of this award at Diploma of Higher Education level, you will be able to:

  1. Apply knowledge and skills in interactive systems and games design to the analysis of complex applications and production issues in games;

  2. Apply knowledge of investigative and research principles to demonstrate an understanding of how to evaluate designs, processes and products;

  3. Apply knowledge of relevant software to problems and systems;

  4. Apply knowledge of techniques and theory of scripting gameplay events and processing to the assessment and management of specific creative challenges;

  5. Demonstrate the use of practical skills in the production of computer graphics, animation, models, and interactive applications drawing on a range of professional skills in the development of these objects;

  6. Use personal and technical skills to communicate effectively within computing environments with other professionals;

  7. Identify, select and apply Production techniques and approaches for web and 3D animation.

On completion of this award at Bachelor of Science level, you will be able to:

  1. Demonstrate comprehensive and coherent knowledge, understanding and application of games and game development;

  2. Evaluate appropriate aspects of theory and practice in computer animation and gameplay design and implementation;

  3. Synthesise, evaluate, choose and apply solutions to open-ended game development challenges and situations in a critical manner;

  4. Research a range of contemporary, relatively complex interactive and game problems independently and in groups;

  5. Contribute to research into gaming and interactive systems using appropriate data, sources and methodologies;

  6. Act independently in planning and managing self defined tasks with limited guidance;

  7. Autonomously analyse, critique and challenge contemporary issues in games design;

  8. Create output that demonstrates elements of novel design to a professional specification.

Although the University does not recruit directly to Ordinary degrees this route is available to students. After completion of modules ay Stage 1 there may be the possibility to transfer onto the Ordinary route, to be discussed with the programme leader. A Bachelor’s degree (Ordinary) is awarded to students who have demonstrated:

  • a systematic understanding key aspects of their field of study, including acquisition of coherent and detailed knowledge informed by aspects of video game design and development.

  • an ability to deploy accurately established techniques of analysis and enquiry within interactive systems and the design and implementation of video games.

  • conceptual understanding that enables the student:

    • to devise and sustain arguments, and/or to solve problems, using ideas and techniques.

    • to describe and comment upon particular aspects of current research, or equivalent scholarship, or practice in the discipline of real time interactive systems and the design of video games.

  • an appreciation of the uncertainty, ambiguity and limits of knowledge.

  • the ability to manage their own learning, and to make use of primary sources.

Typically, holders of the qualification will be able to:

  • apply the methods and techniques that they have learned to review, consolidate, extend and apply their knowledge and understanding.

  • communicate information, ideas, problems and solutions to both specialist and non specialist audiences.

And holders will have:

  • the qualities and transferable skills necessary for employment requiring:

    • the exercise of initiative and personal responsibility

    • the learning ability needed to undertake appropriate further training of a professional or equivalent nature.


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