Curriculum
The map of your studies is detailed further below showing core (C) and optional (O) modules. Each year, or stage, of an Honours programme comprises 2 semesters with 60 credits being studied in each semester.
It is also possible to study on this programme on a part time basis over 4 years/ stages, with 80 credits per year/stage being taken.
Ordinary degrees comprise 100 credits in each year/stage. Core and optional modules are not shown for Stage 1 of the ordinary programme because this is not available as an entry route.
Stage 1 [FHEQ Level 4]
By the end of this stage, students will have acquired a broad knowledge base of fundamental technical, practical and theoretical concepts surrounding game design and development and will be able to apply them to their work. Major subjects include the foundation skills associated with programming and games, as well as the development of professional skills in game design and game engine use and 3D modelling and animation.
Modules are equally divided into technical focus and theoretical focus, with an additional emphasis on core elements such as visual literacy skills and knowledge of the background and history of games and game development.
Module Code
|
Module Title
|
Type
|
Credits
|
Level
|
Semester
|
EM0139D
|
Introduction to 3D Computer Animation
|
C
|
20
|
4
|
1
|
EM0150L
|
Introduction to Computer Programming for Games
|
C
|
10+10
|
4
|
1 &2
|
EM0106D
|
Visual Literacy and Imaging
|
C
|
20
|
4
|
1
|
EM0151L
|
Creative Industries Foundations
|
C
|
10+10
|
4
|
1+2
|
EM0129D
|
History and Conventions of Computer Games
|
C
|
20
|
4
|
2
|
EM0140D
|
3D Character Modelling and Animation
|
C
|
20
|
4
|
2
|
Students who have achieved at least 120 credit points at Level 4 may exit the programme and are eligible for the award of Certificate of Higher Education.
Stage 2 [FHEQ Level 5]
By the end of this stage, you will be able to analyse and evaluate information on game development and the global games industry market and will be able to relate this information to your own work. Major subjects include the continuation if skill-building in core practical and technical areas, taking skills further into Script programming and group development projects, as well as in 3D modelling for real-time and multimedia projects.
Modules continue to build on the core skills of 3D graphics and programming, as well as underpinning this development practice with an industry focus.
Module Code
|
Module Title
|
Hons
|
Ord
|
Credits
|
Level
|
Sem
|
EM0277D
|
Game Appreciation and Industry Analysis
|
C
|
C
|
20
|
5
|
1
|
EM0216D
|
Script Programming and Technical Animation
|
C
|
C
|
20
|
5
|
1
|
EM0234D
|
Game Design Programming and Development
|
C
|
C
|
20
|
5
|
1
|
EM0103D
|
Issues in Web Development and Technology
|
C
|
C
|
20
|
4
|
2
|
EM0250D
|
Real-Time 3D Computer Graphics for Games
|
C
|
C
|
20
|
5
|
2
|
EM0272D
|
Option: Environment, Set and Prop Creation
|
O
|
|
20
|
5
|
2
|
EM0240D
|
Option: Multimedia Application Development
|
O*
|
|
20
|
2
|
2
|
Students who have achieved at least 120 credit points at Level 5 may exit the programme and are eligible for the award of Diploma of Higher Education.
Stage 3 [FHEQ Level 6]
By the end of this stage, you will be able to critically review, consolidate and extend a considerable specialist knowledge in games and game development, and demonstrate the successful application of this to your own research-based and self-directed projects.
Major emphasis is placed on industry facing projects and project management where students are able to create a portfolio of individual and group work with a personal specialisation.
Module Code
|
Module Title
|
Hons
|
Ord
|
Credits
|
Level
|
Sem
|
EM0333K
|
Design For Industry
|
C
|
C
|
20+20
|
6
|
1+2
|
EM0324D
|
Individual Project 1
|
C
|
C
|
20
|
6
|
1
|
CM0341Q
|
Option: Final Year Project (Undergraduate Ambassadors Scheme)
|
O
|
|
20+20
|
6
|
1+2
|
EM0337D
|
Option: Specialisation
|
O*
|
|
20
|
6
|
1
|
EM0359D
|
Option: Design for Mobile Content
|
O
|
|
3
|
6
|
1
|
EM0328D
|
Individual Project 2
|
C
|
C
|
20
|
6
|
2
|
EM0366D
|
Option: Motion Capture
|
O
|
O
|
20
|
6
|
2
|
EM0355D
|
Option: Effects Animation and Dynamics for VFX
|
O
|
O
|
20
|
5
|
2
|
CM0328D
|
Option: AI for Games
|
O*
|
O*
|
20
|
6
|
2
|
*Denotes the default option on this programme, which students will take if no other option has been chosen in time for the options deadline.
The curriculum may change, subject to the University's programme approval, monitoring and review procedures.
Stage 3 transition year 2013-14
Module Code
|
Module Title
|
Hons
|
Ord
|
Credits
|
Level
|
Sem
|
EM0333K
|
Design For Industry
|
C
|
C
|
20+20
|
6
|
1+2
|
EM0324D
|
Individual Project 1
|
C
|
C
|
20
|
6
|
1
|
CM0341Q
|
Option: Final Year Project (Undergraduate Ambassadors Scheme)
|
O
|
|
20+20
|
6
|
1+2
|
EM0337D
|
Option: Specialisation
|
O*
|
|
20
|
6
|
1
|
EM0328D
|
Individual Project 2
|
C
|
C
|
20
|
6
|
2
|
EM0366D
|
Option: Motion Capture
|
O
|
O
|
20
|
6
|
2
|
EM0355D
|
Option: Effects Technical Animation and Dynamics for VFX
|
O
|
O
|
20
|
5
|
2
|
CM0328D
|
Option: AI for Games
|
O*
|
O*
|
20
|
6
|
2
|
Share with your friends: |