Video Game Violence



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Vocabulary

Match the words and meanings:

  1. to decapitate s.o.


  2. a sniper

  3. to massacre (people)

  4. to set s.o./s.th. on fire
  5. to go on a rampage


  6. depravity

  7. to stomp (on) s.o./s.th.

  8. to blow s.o. away

  9. mayhem

  10. to gun s.o. down

  1. to kill a lot of people in a short period of time

  2. to kill s.o. by shooting them (inf.)

  3. s.o. who shoots at people from a place where they cannot be seen
  4. the state of being morally bad


  5. to bring a foot down heavily on s.o./s.th. with the intention of causing damage or injury (inf)

  6. to cause s.o./s.th. to start burning

  7. to cut s.o.’s head off

  8. to shoot and kill or severely injure s.o.
  9. to behave in a violent and uncontrollable way

  10. violent or damaging disorder or chaos

60 Minutes report


Watch the introduction and answer the questions:


  1. What kind of game is Grand Theft Auto? What kinds of things can you do?




  1. How many copies have been sold worldwide?

    1. 25 million (b) 35 million (c) 2 billion




  1. How many people did the teenager kill?

(a) 2 (b) 3 (c) 5

Do you think a video game can “train someone to kill”? Why/why not?


Now watch the video and find out what happened.
Can A Video Game Lead To Murder?
www.cbsnews.com

Imagine if the entertainment industry created a video game in which you could decapitate police officers, kill them with a sniper rifle, massacre them with a chainsaw, and set them on fire.

Think anyone would buy such a violent game?

They would, and they have. The game Grand Theft Auto has sold more than 35 million copies, with worldwide sales approaching $2 billion.

Two weeks ago, a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.

Can a video game train someone to kill?



Comprehension Questions

Watch again and answer the questions:


  1. How much time did Devin Moore spend playing Grand Theft Auto?

  2. Why was Moore at the police station?

  3. Did Moore have a history of being violent?

  4. How did Moore get the gun?

  5. How long did it take him to shoot the three people?

  6. What did he do after that?

  7. Why does Jack Thompson think the video game makers and sellers are responsible?

Grand Theft Auto is a world governed by the laws of depravity. “Sorry, but I need this.” See a car you like? Steal it. Someone you don't like? Stomp her. A cop in your way? Blow him away.



A scene from the violent video game Grand Theft Auto.   (Photo: CBS)

Can a violent video game called Grand Theft Auto be responsible for a teenager murdering three people?  (Photo: CBS)


There are police at every turn, and endless opportunities to take them down. It is 360 degrees of murder and mayhem: slickly produced, technologically brilliant, and exceedingly violent.

And now, it’s at the center of a civil lawsuit involving the murders of three men in the small town of Fayette, Ala. They were gunned down by 18-year-old Devin Moore, who had played Grand Theft Auto day and night for months.

Attorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit.

“Are you saying that Devin Moore shot three people in the head because of a video game?”


"What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator1," says Thompson.

"He bought it as a minor. He played it hundreds of hours, which is primarily a cop-killing game. It's our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did."


Moore’s victims were Ace Mealer, a 911 dispatcher; James Crump, a police officer; and Arnold Strickland, another officer who was on patrol in the early morning hours of June 7, 2003, when he brought in Devin Moore on suspicion of stealing a car.

Moore had no criminal history, and was cooperative as Strickland booked him inside the Fayette police station. Then suddenly, inexplicably2, Moore snapped3.

This is where it happened. According to Devin Moore's own statement, he lunged4 at Officer Arnold Strickland, grabbing his .40-caliber Glock automatic and shot Strickland twice, once in the head. Officer James Crump heard the shots and came running. Moore met him about here in the hallway, and fired three shots into Crump; one of those shots was in the head.

He kept walking down the hallway towards the door of the emergency dispatcher. Once here, he turned and fired five shots into Ace Mealer. Again, one of those shots was in the head. Along the way, Moore had grabbed a set of car keys. He went out the door to the parking lot, jumped into a police cruiser, and took off. It all took less than a minute, and three men were dead.

"The video game industry gave him a cranial menu5 that popped up in the blink of an eye, in that police station," [says Thompson] "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained him to do."

After his capture, Moore is reported to have told police, "Life is like a video game. Everybody’s got to die sometime." Moore is awaiting trial in criminal court. A suit filed by the families of two of his victims claims that Moore acted out a scenario found in Grand Theft Auto: The player is a street thug6 trying to take over the city. In one scenario, the player can enter a police precinct7, steal a uniform, free a convict from jail, escape by shooting police, and flee in a squad car.

Review
1. What are the two elements needed to find someone guilty of a crime?

m____ r______ (_________ _________) and a______ r________ (_______ _______)


2. What is needed to prove murder (first or second degree)?
3. In criminal trials, the insanity defenses are possible defenses by excuse, by which defendants argue that they should not be held criminally liable for breaking the law, as they were legally insane at the time of the commission of alleged crimes.

  • Why would this defense be allowed?

§ 4.01 of the Model Penal Code (adopted by Alabama) states:



(1) A person is not responsible for criminal conduct if at the time of such conduct as a result of mental disease or defect he (or she) lacks substantial capacity either to appreciate the criminality/wrongfulness of his (or her) conduct or to conform his (or her) conduct to the requirements of the law.
Discussion Questions


  1. How did the video clip make you feel about Grand Theft Auto? Why?




  1. Devin Moore was tried as an adult, rather than a “youthful offender” (juvenile), even though he was just 16 when he committed the crimes. As a youthful offender, he could have served no more than three years in prison8.

  • Do you think he should have been tried as an adult or youthful offender? Why?




  1. In his criminal trial, Devin Moore pleaded ‘not guilty’ and ‘not guilty by reason of mental defect’.

  • Do you think he should be able to argue that he is ‘not guilty by reason of mental defect’? Why/why not?

  • Child psychologist David Walsh says that the part of the brain that enables us to think ahead, consider consequences and control urges is not fully developed until the early 20s.

Do you think someone should be held responsible for their actions when they are only 18? Why/why not?

  • What kind of sentence, if any, do you think Moore should get?




  1. The judge in the case didn’t allow expert testimony that Moore ‘disassociated from reality’ because of his continuous play of Grand Theft Auto.

    • Should this testimony have been allowed? Why/why not?

    • Do you think it would have made a difference in the verdict?




  1. The relatives of two of the victims are suing Wal-Mart and GameStop, where Moore bought two versions of Grand Theft Auto, as well as Take-Two Interactive, the creator of Grand Theft Auto, and Sony, who made PlayStation. They are seeking damages of $600 million.

    • Do you think any of these companies should be held (wholly or partially) responsible for the murders? Why/why not?

    • Which company, if any, do you think should be the most responsible? Why?




  1. Grand Theft Auto is rated “M” (mature) for those aged 17 or older. (Devin Moore was 16 when he bought the game.) Both shops where Moore bought Grand Theft Auto say they voluntarily ask teenagers for identification in an effort to keep violent games from underage kids. But several US states are considering laws that would ban the sale of violent games to those under 17.

  • Do you think the sale of violent games to young people should be banned (think about both Korea and the US)? Why/why not?

  • Do you think a ban on sales would stop them from playing?

  • Some countries, such as New Zealand, Brazil and Germany, have completely outlawed violent video games. Do you think this is a good idea? Why/why not?

  1. Do you think parents should have some responsibility for the video games that their children play? Why/why not?

  2. Do you think violent video games are more likely to cause violence than violent movies, music, novels or comic books? Why/Why not?



1 a simulator = a piece of equipment which represents real conditions used for training or research

2 inexplicably = not able to be explained

3 to snap = to lose control or become angry suddenly

4 to lunge = to move forward suddenly and with force, especially in order to attack someone

5 a cranial menu = a list of choices in his brain

6 a thug = someone, especially a criminal, who is brutal and violent

7 a police precinct = the police station of a district

8 http://www.policeone.com/investigations/articles/69061-Suspect-in-Ala-Police-Slayings-to-be-Tried-as-Adult/

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