12 at the character web. Now we have to focus on the hero's overall change to see what the world will be like at the beginning and end of the story. In the vast majority of stories, the hero's overall change moves from slavery to freedom. If that's true in your story, the visual world will probably move from slavery to freedom as well. Here's how the overall movement of character and world match up.
A
character is enslaved primarily because of his psychological and moral weaknesses. A
world is enslaving (or freeing) based on the relationship of the three major elements—land (natural
settings, people (man-made spaces, and technology (tools)—and how they affect your hero. The unique way you combine these elements defines the nature of the story world.
* Beginning (slavery If the land, people, and technology are out of balance, everyone is out for himself, each is reduced to an animal clawing for scarce resources or a cog working for the greater good of a machine. This is a world of slavery and, taken to its extreme,
a dystopia, or hell on earth.
* Endpoint (freedom If the land, people, and technology are in balance (as you define it, you have a
community, where individuals can grow in their own way, supported by others.
This is a world of freedom and, taken to the extreme, a Utopia, or heaven on earth. Besides slavery and dystopia, freedom and Utopia, there is one other kind of world you can create for the beginning or end of your story the apparent Utopia. This world appears to be perfect, but the perfection is only skin deep.
Below the surface, the world is actually corrupt, rotten, and enslaving. Everyone is desperate to put on a good face to hide a psychological or moral disaster. This technique is used in the opening of
LA. Confidential and
Blue Velvet. The point of creating these different kinds of worlds is to connect them to your hero. In the vast majority of stories, there is a one-to-one connection between hero and world. For example, an enslaved hero lives in a world of slavery
A free hero lives in and, in getting free, often creates a free world.
KEY POINT Inmost stories you write, the world is a physical expression of who your hero is and how he develops. In this technique, the world helps define your main character through the structure of the story. It shows his needs,
his values, his desires (both good and bad, and the obstacles be faces. And since in the vast majority of stories your hero begins the story enslaved in someway, you must focus on slavery.
KEY POINT Always ask yourself, how is the world of slavery an expression of my hero's great weakness The world should embody, highlight, or accentuate your hero's weakness or draw it out in its worst form. 13 For example, detective stories, crime stories, and thrillers often setup a close connection between the hero's weakness—when it exists—and the "mean streets" or world of slavery in which the hero operates.
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