14 4. Inciting event
5. Desire
6.
Ally or allies 7. Opponent and/or mystery
8. Fake-ally opponent
9. First revelation and decision Changed desire and motive
10. Plan
11. Opponent's plan and main counterattack
12. Drive
13. Attack by ally
14. Apparent defeat
15. Second revelation
and decision Obsessive drive, changed desire and motive
16. Audience revelation
17. Third revelation and decision
18. Gate, gauntlet, visit to death
19. Battle
20. Self-revelation
21.
Moral decision 22. New equilibrium At first glance, using the twenty-two steps may appear to stunt your creativity, to give you a mechanical story rather than an organic one. This is part of a deeper fear that many writers have of too much planning. But the result is that they try to make the story up as they go and end up with a mess. Using the twenty-two steps avoids either of these extremes and actually increases your creativity. The twenty-two steps are not a formula for writing. Instead they provide the scaffolding you need to do something really creative and know that it will work as your story unfolds organically. Similarly, don't get hung upon the number twenty-two. A story may have more or fewer than twenty-two steps, depending on its type and length. Think of a story as an accordion. It is limited only in how much it can contract. It must have no fewer than the seven steps, because that is the least number of steps in an organic story. Even a thirty-second commercial, if it's goodwill follow the seven steps.
But the longer a story gets, the more structure steps it will need. For example, a short story or a situation comedy can only hit the seven major steps in the limited time the story has to unfold. A movie, a short novel, or a one-hour drama for television will usually have at least twenty-two steps (unless the drama is
15 multistrand, in which case each strand hits the seven steps. A longer novel, with its added twists and surprises, has fat-more than twenty-two structure steps. For example,
David Copperfield has more than sixty revelations. If you were to study the twenty-two steps in depth, you would see that they are really a combination of many systems of the story body woven into a single plotline. They combine the character web, the moral argument, the story world, and the series of actual events that comprise the plot. The twenty-two steps represent a detailed choreography of hero versus opponents as the hero tries to reach a goal and solve a much deeper life problem. In effect, the twenty-two steps guarantee that your main character drives your plot. The table on page 270 shows the twenty-two steps broken down into four major threads, or story subsystems. Keep in mind that each step can bean expression of more than one subsystem. For example, drive, which is the set of actions the
hero takes to reach the goal, is primarily a plot step. But it is also a step where the hero may take immoral action to win, which is part of the moral argument. The following description of the twenty-two steps will show you how to use them to figure out your plot. After I explain a step, I will show you an example of that step from two films,
Casablanca and
Tootsie. These films represent two different genres—love story and comedy—and were written forty years apart. Yet both hit the twenty-two steps as they build their organic plots steadily from beginning to end. Always remember that these steps area powerful tool for writing but are not carved in stone. So be flexible when applying them. Every good story works through the steps in a slightly different order. You must find the order that works best for your unique plot and characters.