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ZERO POINT ENERGY A LOOK AT SCALAR TECHNOLOGY AND ONE OF ITS APPLICATIONS BY WARREN YORK EXTRAORDINARY SCIENCE, VOL. 2, NO. 1, 1990 3d Time & Space For simplicity and concept of understanding I will be describing what we have come to know as the real world or what we perceive as being a three dimensional time and space on a linear plane. The
three dimensions being length, height and width. It really is a four dimensional space of which time being a man made factor for reference is the fourth dimension. In reality space time is curved. If we zero in close enough we can talk about it as if it were linear if for nothing other than simplicity and understanding. If I were to try and talk about time and space as it really is then it would become
complex dealing with arcs, spherical dimensions and higher mathemathics as kerr metrics. For now we will consider our dimension as a three dimensional time cube.
Hyperspace In Fig. 1 we have our D Space/Time Cube. Our X axis will represent the axis of acceleration. The Z axis is our matter or object axis. As our object target we will use a rectangular
box having known length, height and width. See Fig It is not important to assign values to these figures as of yet. The pictorial concept is the important value of what I have to say about time and space. We will let the Y axis represent Lambda or Light. It is light itself and not necessarily the speed of light. This would mean that light is 90 degrees in our D Space/Time Cube to matter. If we shifted reference points by rotation this would make our Z axis or matter axis now light and our Y axis which was our Light axis now matter. This is important for this is where Planks constant comes in. This makes Planks constant as important in our D Space/Time Cube as the speed of light is in the formula E=MC squared,
E being energy, M the mass and C the speed of light.