1. Bibliographie



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[Fraser00]

M. Fraser, T. Glover, I. Vaghi, S. Benford, C. Greenhalgh, J. Hindmarsh, and C. Heath, ``Revealing the realities of collaborative virtual reality,'' in Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), pp. 29-37, ACM, Sept. 2000.

[Fraser99]

M. Fraser, S. Benford, J. Hindmarsh, and C. Heath, ``Supporting awareness and interaction through collaborative virtual interfaces,'' in Proceedings of the ACM Symposium on User Interface Software and Technology (UIST' 99), (Asheville, USA), pp. 27-36, ACM, 1999.

[Frasson96]

Frasson, C.; Mengelle, T.; Aïmeur, E.; and Gouarderes, G. (1996) An actor-based architecture for intelligent tutoring systems. In Proceedings of the Third International Conference on Intelligent Tutoring Systems (ITS '96), number 1086 in Lecture Notes in Computer Science, 57-65. Springer.

[Fuchs01]

Philippe Fuchs et Guillaume Moreau, « Approche méthodologique de la réalité virutelle pour la CAO », MICAD 2001, Paris, mars 2001.

[Fukuda95]

T.Fukuda, K.Kosuge & K.Tajeo. Unified Approch for Teleoperation of Virtual and Real Environment . from Proceedings of the 1995 IEEE International Conference on Robotics & Automation Nagoya, Japan, 1995, p938-943.

[Gausselin01]

F. Gausselin. 2001, “Etat de l’art des Organes de Commande pour la Réalité Virtuelle” Projet PERF RV, DTSI/SRSI/LPR/01RT.022/Rév. 0, CEA.

[Gauvain00-1]

J.-L. Gauvain, L. Lamel, Y. de Kercadio and G. Adda. “Transcription and Indexation of Broadcast Data” In Proc. of ICASSP'2000, pp. 1663-1666, Istanbul (Turkey), June 2000.

[Gauvain00-2]

J.-L. Gauvain, G. Adda, M. Adda-Decker, C. Barras, L. Chen, M. Jardino, L. Lamel, H. Schwenk “An Overview of Speech Recognition Activities at LIMSI” In Proc. of France-China Speech Processing Workshop, Beijing (China), October 2000.

[Gibson97]

S. F. F. Gibson & B. Mirtich. A Survey of Deformable Modeling in Computer Graphics. Rapport technique 97-19, MERL, http://www.merl.com, November 1997.

[Gilbert88]

E .G.Gilbert, D.W.Johnson and S.S. Keerth. A Fast Procedure For Computing The Distance Between Complex Objects in Three Dimensional Space. From IEEE Journal of Robotics & Automation, Vol. 4, No 2, April 1988, p193-203.

[Goldstein99]

E.B. Goldstein. 1999, “Sensation and Perception” Brooks/Cole, US.

[Golub96]

G. H. Golub, & C. F. Van Loan.Matrix computations, chapitre 10, Iterative Methods for Linear Systems. The Johns Hopkins University Press, Baltimore and London, thierd edition, 1996. ISBN:0-8018-5414-8.

[Gomes92]

S.C.P. Gomes & J.P. Chrétien.Dynamic Modelling and Friction Compensated Control of a Robot Manipulator Joint. Dans Proc. of the IEEE International Conference on Robotics and Automation, pages 1429-1435, Nice, France, May 1992.

[Gottschalk96]

S.Gottschalk, M.C.Lin and D.Manocha. OBBTree :A Hierarchical Structure for Rapid Interference Detection. from Computer Graphics Proceedings, Annual Conference Series, SIGGRAPH 96, New Orleans, Louisiana, August 4-9, 1996, p171-180.

[Greenhalgh95]

C. Greenhalgh and S. Benford, ``Massive: a distributed virtual reality system incorporating spatial trading,'' in Proceedings of the 15th International Conference on Distributed Computing Systems (ICDCS '95), (Los Alamitos, USA), pp. 27-35, IEEE Computer Society Press, June 1995.

[Gregory99]

A.Gregory, M. Lin, S. Gottschalk and R. Taylor. H-Collide: A Framework for Fast and Accurate Collision Detection for Haptic Interaction. From Proceedings of IEEE Virtual Reality Conference 1999.

[Grosjean2001]

J. Grosjean et S. Coquillart, “Command & Control Cube : a Shortcut Paradigm for Virtual Environments”, Immersive Projection Technology and Virtual Environments 2001, Stuttgart, Allemagne, 2001.

[Gutierrez98]

Gutierrez, T., J.I. Barbero, M. Aizpitarte, A.R. Carrillo et A. Equidazu, « Assembly Simulation Through Haptic Virtual Prototypes », In Proceedings of the PHANToM Users Group Workshop, Octobre 1998

[Gutwin98]

C. Gutwin and S. Greenberg, ``Design for individuals, design for groups: Tradeoffs between power and workspace awareness,'' in Proceedings of the ACM conference on Computer Supported Cooperative Work (CSCW' 98), (Seattle, USA), pp. 207-216, ACM, 1998.

[Hand97]

C. Hand, “A Survey of 3D Interaction Techniques”, Computer Graphics Forum, 16(5), 269-281, 1997.

[Hashimoto96]

H.Hashimoto & Y.Kunii. Virtual Environment for Haptic Interface in Robotic Network System. From Proceedings of the 1996 IEEE International Conference on Robotics & Automation Minneapolis, USA, 1996, p545-550 .

[Haug89]

E. J. Haug. Computer aided kinematics and dynamics of mechanical system, volume 1: Basic Methods, chapitre 7, Numerical Methods in Dynamics. Allyn and Bacon, Massachussetts, 1989.

[Hayward00]

Hayward, V., Armstrong, B. A new computational model of friction applied to haptic rendering. In "Experimental Robotics VI", Peter Corke and James Trevelyan (Eds), pp. 403-412, Lecture Notes in Control and Information Sciences, Vol. 250, Springer-Verlag, (ISBN: 1 85233 210 7).

[Hinckley1994]

K. Hinckley, R. Pausch, J. Goble, N. Kassell, “Passive Real World Interface Props for Neurosurgical Visualisation”. Proceedings of CHI’94. 1994. ACM.

[Hindmarsh88]

J. Hindmarsh, M. Fraser, C. Heath, S. Benford, and C. Greenhalgh, ``Fragmented interaction: Establishing mutual orientation in virtual environments,'' in Proceedings of the ACM conference on Computer Supported Cooperative Work (CSCW' 98), (Seattle, USA), pp. 217-226, ACM, 1998.

[Hodges98]

Hodges L., « It Just Feels Right », Computer Graphics World, pp. 48-56, Octobre 1998

[Hollerbach98a]

[HoMa98] J.M.Hollerbach & H.Maekawa. Haptic Display for Object Grasping and Manipulating in Virtual Environment . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p2566-2573.

[Hollerbach98b]

J.M.Hollerbach, D.E.Johnson, A.Nahvi & D.D.Nelson. Haptic Manipulation of Virtual Mechanisms from Mechanical CAD Designs. from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p375-380.

[Hollis99]

R.L.Hollis, T.Kanade & Y.Yokokohji. WYSIWYF Display : A Visual/Haptic Interface to Virtual Environment. from Presence, Vol. 8, No. 4, August 1999, p412-434.

[Hosseini96]

A.Hosseini-Sianaki, P.M.Taylor & C.J.Varley. An Electrorheological Fluid-based Tactil Array for Virtual Environnement. from Proceedings of the 1996 IEEE International Conference on Robotics & Automation Minneapolis, USA, 1996, p18-23.

[Howard98]

M. Howard, P. Tinker, K. Martin, C. Lee, M. Daily, T. Clausner, T. Lackner, “The Human Integrating Virtual Environment (HIVE)”, in Proceedings of the 13th All-Raytheon Software Symposium, 1998.

[Hudson97]

T. Hudson, M. Lin, J. Cohen, S. Gottschalk and D. Manocha. V-COLLIDE: Accelerated Collision Detection for VRML From Proc. of VRML'97.

[Hui95]

R.Hui, P.Kry, A.Ouellet, A.Wang & S.Williams. Mechanisms for Haptic Feedback. From Proceedings of the 1995 IEEE International Conference on Robotics & Automation Nagoya, Japan, 1995, p2138-2143.

[IHM’92 ]

IHM’92 : Interfaces multimodales et architecture logicielle - Compte rendu des ateliers des 4èmes journées sur l'ingénierie des Interfaces Homme-Machine, Paris; Décembre 1992.

[Iwata96]

H. Iwata, T. Fuji, “Virtual Preambulator : A Novel Interface Device for Locomotion in Virtual Environments.” Proceedings of VRAIS’96. 1996. ACM.

[James01]

D. James and D. K. Pai, ``A Unified Treatment of Elastostatic and Rigid Contact Simulation for Real Time Haptics,'' Haptics-e, the Electronic Journal of Haptics Research, Vol.2, No. 1, September 2001.

[Jimenez00]

P.Jimenez, F.Thomas & C.Torras. 3D Collision Detection : A Survey. Submitted to Elsevier Preprint, April 2000.

[Johnson00]

Johnson W.L., Rickel J.W., Lester J.C.. (2000) Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments. International Journal of Artificial Intelligence in Education 11:47-78.

[Jonassen94]

Jonassen, D. H., (1994) “Thinking Technology”, Educational Technology, April, pp. 34-37.

[Jones92]

L.A. Jones et I.W. Hunter. 1992, “Human Operator Perception of Mechanical Variables and their Effects on Tracking Performance” In Proc. of ASME Winter Annual Meeting: Advances in Robotics, volume 42, pp: 49-53.

[JPL]

D.Mc Affee, E. Snow & W.Townsend. A New Six-Degree-of-Freedom Force-Reflecting Hand Controller for Space Telerobotics. From Jet Propulsion Laboratory, California Institute of Technologie.

[Kalawski96]

Kalawski R.S. (1996) Exploiting VR Techniques in Education and Training: Technical Issues AGOCG

[Kelso00]

J. Kelso, L. Arsenault, C. Logie, F. das Neves and R. Kriz. DIVERSE Graphics Interface for Performer Programmer's Guide. Technical report, University Visualization and Animation Group of the Advanced Communication and Information Technology Center, Virginia Tech, July 2000. http://www.diverse.vt.edu/dtk/.

[Kim98]

M.Kim, S.Lee, C.-W.Lee & S.Park. Design of a Force Reflecting Master Arm and Master Hand using Pneumatic Actuators . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p2574-2579.

[Klosowski98]

J.T.Klosowski, M.Held, J.S.B.Mitchell & H.Sowizral. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs. From IEEE Transactions on Visualization and Computer Graphics, Vol. 4, No. 1, 1998.

[Kru00]

E. Kruijff, “System Control”, Cours Siggraph “3D User Interface Design”, 2000.

[Kurtenbach1994]

G. Kurtenbach et W. Buxton, “User Learning and Performance with Marking Menus”, Proceedings of the Conference on Human Factors in Computing Systems, New-York USA, 258-264, 1994.

[LaViola01]

J. LaViola, “2D Interfaces in 3D Worlds”, Cours Siggraph “3D User Interface Design”, 2001.

[LaViola99]

J. LaViola et R. Zeleznik, “Flex and Pinch : A Case Study of Whole-Hand Input Design for Virtual Environment Interaction”, Proceedings of International Conference on Computer Graphics and Imaging’99, IASTED, 221-225, 1999.

[Lécuyer00a]

A. Lécuyer, S. Coquillart et P. Coiffet., “Simulating Haptic Information with Haptic Illusions in Virtual Environments”, NATO RTA/Human Factors & Medicine Panel Workshop, La Haye, Pays-Bas, 2000.

[Lécuyer00b]

A. Lécuyer, S. Coquillart et A. Kheddar., P. Richard, Ph. Coiffet 2000. “Pseudo-Haptic Feedback : Can Isometric Input Devices Simulate Force Feedback”. IEEE Int. conf. on VR, Rutgers, NJ, USA.

[Lécuyer01]

A. Lécuyer, J.M. Burkhardt, S. Coquillart et P. Coiffet., “Boundary of Illusion : an Experiment of Sensory Integration with a Pseudo-Haptic System”, IEEE Int. Conf. on Virtual Reality, pages 115-122, Yokohama, Japon, 2001.

[Lee00]

W.-S. Lee, E. Lee, N. Magnenat Thalmann, “Real Face Communication in a Virtual World'', in Proceedings of the International Conference on Virtual Worlds (VW'98), Lectures Notes in Computer Science, Artificial Intelligence series, LNAI 1434, Paris, France, pp. 1-13, Springer, 1998.

[Lester99]

Lester, J. C.; Stone, B. A.; Stelling, G. D. 1999. Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments. User Modeling and User-Adapted Interaction 9:1{44).

[Levine95]

Oren H. Levine et Ronald R. Mourant, A driving Simulator based on virtual Environments technologies. In 74th Annual Meeting of the Transportation Research Board, janvier 1995.

[Liang94a]

J. Liang et M. Green, “Geometric Modeling using Six Degree of Freedom Input Devices”, Computers and Graphics, 18(4), 1994.

[Liang94b]

Liang J., Green M., JDCAD : “A Highly interactive 3D Modeling System”. Computer & Graphics, 1994.

[Liles00]

S. Liles, K. Watsen,, M. Zyda, "Dynamic Discovery of Simulation Entities Using Bamboo and HLA," in the Proceedings of the 1998 Fall Simulation Interoperability Workshop, Orlando, Florida, September 1998.

[Lin98]

M.Lin and S.Gottschalk. Collision Detection between Geometric Models: A Survey. From Proc. IMA Conference on Mathematics of Surfaces, 1998.

[Lindeman99]

R. Lindeman, J. Sibert, J. Hahn, “Hand Held Windows : Towards effective 2D Interaction in Immersive Virtual Environments”. Proceedings of IEEE Virtual Reality 1999 (1999), pp. 205-212.

[Lindemann92]

R.A.Lindemann & H.J. Eisen. Mobility Analysis, Simulation and Scale Model Testing for The Design of Wheeled Planetary Rovers. Dans Missions, Technologies and Design of Planetary Mobile Vehicules, pages 531-536, Toulouse, France, September 1992. Centre National d'Etudes Spatiales.

[Lombardo99]

J.C.Lombardo. A Virtual Reality Environment for Macromolecules Exploration. From Actes de Laval Virtual : Réalité Virtuelle et Prototypage, Laval, France, 3-4 Juin 1999.

[Luemberger84]

D. G.Luemberger.Linear and non linear programming. Addison-Wesley, 1984.

[Macedonia94]

M. Macedonia, M. Zyda, D. Pratt, P. Barham, S. Zeswitz, "NPSNET: A Network Software Architecture for Large Scale Virtual Environments", Presence volume 3, numéro 4, 1994.

[Macedonia95]

M.R. Macedonia , “A Network software Architecture For Large Scale Virtual Environnements”, PhD Thesis, Naval Postgraduate School, Monterey, California, 1995.

[Mapes95]

D. Mapes et J. Moshell, “A Two-Handed Interface for Object Manipulation in Virtual Environments”, Presence: Teleoperators and Virtual Environments, 4(4), 403-416, 1995.

[Maruyama72]

K.Maruyama. A Procedure to Determine Intersections Between Polyhedral Objects. From Internationnal Journal of Computer and Information Sciences, Vol. 1, No 3 , 1972, p255-266.

[McNeely99]

W.A.McNeely, K.D.Puterbaugh & J.J.Troy. Six degree-of-freedom Haptic Rendering Using Voxel Sampling. From Proceedings SIGGRAPH, Los Angeles, California, August 8-13, 1999.

[Mellet01]

Mellet d'Huart D. (2001) Training beyond reality: when the abstract becomes real VRIC 2001, Laval.

[Mellet98]

Mellet d'Huart D. (1998) La réalité virtuelle pour apprendre : actualité et avenir de la réalité virtuelle en formation professionnelle et à l'AFPA Mémoire de DESS Médias électroniques interactifs Université de Paris 8

[Meyer97]

Meyer A., «Virtual Prototypes in Practice », Computer Graphics World, Septembre 1997

[Mine97]

M.R. Mine, F.P. Brooks Jr. et C. H. Séquin, “Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction”, SIGGRAPH’97, 19-26, 1997.

[Mirtich95a]

B. Mirtich. Hybrid Simulation: Combining Constraints and Impulses.
Dans Proc. of First Workshop on Simulation and Interaction in Virtual Environments, July 1995.

[Mirtich95b]

B. Mirtich & J. Canny. Impulse-based Simulation of Rigid Bodies. Dans Proc. of 1995 symposium on Interactive 3D Graphics, pages 181-188, April 1995.

[Mirtich98]

Brian Mirtich. V-Clip: Fast and Robust Polyhedral Collision Detection MERL Technical Report 97-05, ACM Trans. on Graphics, 17(3):177-208, July 1998.

[Mirtich98]

B. Mirtich. Rigid Body Contact: Collition Detection to Force Computation.
Rapport technique 98-01, MERL, http://www.merl.com, March 1998.

[Moore88]

[MoWi88] M.Moore and J.Wihlems. Collision Detection And Response for Computer Animation. from Computer Graphics, Vol. 22, No. 4, August 1988, SIGGRAPH 88, Atlanta, August 1-5, 1988, p289-298.

[Moreau00]

Guillaume Moreau et Philippe Fuchs, « Mise au point d’un outil de réalité virtuelle en vue d’études de visibilité », Rapport de contrat d’études pour PSA Peugeot-Citroën, janvier 2000.

[Moreau01]

Guillaume Moreau et Philippe Fuchs, « Virtual reality in the design process : from design review to ergonomic studies », European Simulation Symposium, Marseille, octobre 2001.

[Morgan77]

M.J. Morgan. 1977, “Molyneux’s Question : Vision, Touch and the Philosophy of Perception” Cambridge University Press, New York, US.

[Moulet00]

Vincent Moulet, « Fonctionnalités attendues d’un logiciel d’ergonomie pour la conception de l’habitacle d’un véhicule », journée spécialisée « Modèles numériques pour la conception de produits », mars 2000, Lyon-Bron.

[Multon99]

Franck Multon, Laure France, Marie-Paule Cani-Gascuel, « Computer animation of human walking : a survey », The journal of visualization and Computer Animation, 10(1) :39-54, 1999.

[Nasa91]

Human Machine Interfaces for Teleoperators and virtual environments, Nasa conference publication 10071,1991

[Naruse98]

H.Naruse, D.N.Nenchev, Y.Tsumaki & M.Uchiyama. Design of a Compact 6-DOF Haptic Interface. from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p2580-2585.

[Newman92]

W.S. Newman & G.D. Glosser.The Detrimental Effect of Friction on Space Microgravity Robotics. Dans Proc. of the IEEE International Conference on Robotics and Automation, pages 1436-1441, Nice, France, May 1992.



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