Emmanouil Vermisso, Assistant Professor arc 3181L



Download 57.86 Kb.
Date28.03.2018
Size57.86 Kb.
#43406
Florida Atlantic University School of Architecture

Emmanouil Vermisso, Assistant Professor
ARC 3181L| Intro to Digital Modeling & Documentation

[3 credits; twice a week: 1.5 hours]

SYLLABUS


Course Description

Course Objectives

Prerequisites

Course Logistics
What is a drawing? How does it manifest itself differently through various media? [analog & digital]

The course addresses important questions about representation methods and technologies by examining the ‘Drawing’ as a medium in Architecture. It introduces students to digital software and the methods for producing drawings using these particular tools.

The semester is structured around an introductory modeling/drawing project examining the relationship between analog & digital drawing, as well as a main project that uses 3D modeling and graphic editing software to create a final ‘Hybrid’ presentation. The final project focuses on the digital documentation of an existing building (this project expands on communication and research skills previously introduced in the “ARCXXXX Graphic Communication” course).

[The software used as well as the building assigned for the final project may change depending on the instructor, etc.]


The students are expected to develop basic skills in 3D modeling using a combination of software. They will be required to transfer data from one modeling software (ie.Rhino) to another (ie. Sketchup) and manage such complex data -which otherwise is not possible - by manually setting up ‘nesting’ hierarchies. Through this process they will develop efficiency in working with CAD (Computer-Aided-Design) and therefore ensure a continuous workflow. The ability to handle data that has not been authored by oneself, when working within a design team is one that is essential within an architectural practice environment. Finally, the course aims to address the question of a designer’s choice of software to facilitate the aggregation of their work towards compiling final presentation boards. Throughout the projects, students are encouraged to reflect on the theoretical repercussions of using such tools within an architectural context.
ARC3XXX Graphic Communication (The course is [primarily] addressed to Architecture majors. Knowledge of some CAD and/or Layout software is an advantage but not required.)
Term: Spring (or term following the “Graphic Communication” course)

Classroom: AT826 computer lab (or determined as appropriate)

Time: To be confirmed according to semester’s schedule
Instructor


Teaching Assistant
Attendance

Grading Policy

Emmanouil Vermisso, Assistant Professor

HEC 709, office hours Mon & Wed 4:00 – 7:00 (or by appointment)

tel. 954.762 5312 - e. evermiss@fau.edu


N/A (Recommended due to the nature of the class as a computer related training course)
This class typically convenes TWICE a week [In the event the course is offered as ONCE weekly any absence will result in substantial loss of material and so absences should be adjusted accordingly]. Students appearing more than 20 minutes late for a review or presentation will be considered absent from class without exception. Students absent from more than TWO classes without serious reasons (medical or otherwise) given in writing in advance of the class (or by emailing the instructor prior to class) may, upon the judgment of the instructor, fail the course.

Note: Absence does not absolve the student from homework, assignments, or work progress due on the day of absence and the work due the following class. It is the student’s sole responsibility to contact someone from the class to get information on the material covered and assignments given. Furthermore, students are responsible for checking their FAU email account between classes for any material which may have been sent by the instructor; if they use an alternative email address, this should be provided to the instructor upon the beginning of classes. Students coming to class unprepared after being absent in the previous class will get a zero for the class in question.
Grade determination shall be based on the following: Participation (individual input in class discussions; overall motivation and enthusiasm): 10%; Various Design Assignments: 85%; Attendance and punctuality: 5%

Completeness: You will typically be asked to show the application of some particular functions in preparing assignments. Please pay attention to the particular specifications of each assignment.

Craftsmanship: When developing your solutions consider that highly accurate tools typically require a higher attention to detail. Take the time to run test prints and/or examine your solutions before handing them in. Do not always trust what you see on the screen.

Design quality: As previously stated, this is a design course not a software prep-course. While the design problems will not be as complex or as time consuming as those in a design studio your work should reflect a similar process. Your solutions will be more successful if you begin by sketching your ideas and allow adequate time to both fulfill the requirements and refine your ideas.
Letter grades are defined as follows:

A (4.00 or 100%), A- (3.67 or 95%), B+ (3.33 or 90%), B (3.00 or 85%), B- (2.67 or 80%), C+ (2.33 or 75%), C (2.00 or 70%),C- (1.67 or 65%), D+ (1.33 or 60%), D (1.00 or 55%), D- (0.67 or 50%), F (0.00)


Note1 The equivalents of letters - numbers is indicative and may be adjusted according to the instructor's judgment upon notification of the students

Required Media


Special Course Requirements
References

Note2 In order to pass the course, students must receive a passing grade in all above criteria, unless given permission by the instructor due to medical or other circumstances.

Note3 The various assignments and their respective contribution towards final grade are subject to change during the course of the semester – the instructor will notify the students if such modifications occur.

Note4 Grading is not merely a quantitative process, but is also based on the quality of the work produced; as a result the submission of all projects and adherence to the defined parameters does not translate to an grade of ie. ‘A’. A grading of A indicates that the student has gone above and beyond expectations to produce work that is highly creative and displays an advanced level of intellectual thinking and possibility for innovation.

Upon completion of this course, a minimum passing grade of C or better will require that the student:



  • Display knowledge of the fundamentals of 3d modeling, CAD data management, graphical representation and layout.

  • Be aware of the current methods of architectural representation and their relative application to discrete design tasks.

  • Be able to take an idea from concept to modeling through to final presentation using a range of tools and techniques.




  • Access to a computer lab with appropriate software and hardware: Sketchup 8.0 PRO (or higher), Rhino 4.0 (or higher), Adobe CS5 (or higher), etc.

  • A notebook for recording any pertinent discussions

  • Reading Material (in addition to the listed references, supplementary readings may be provided by the instructor)

  • A USB flash drive for saving data during class sessions; at least two blank CDs for assignment submissions.

Lab Fee
The following references are required:



  • Neil Spiller, In Praise of the Blur, Versatility & Vicissitude: Performance in Morpho-Ecological Design, Wiley 2008; ISBN 978-0-470-51687-4

  • Peter Cook, Drawing: The Motive Force of Architecture, Wiley 2008; ISBN: 978-0-470-03481-1

The following references are recommended:

  • Iain Borden (editor), Bartlett Designs: Speculating with Architecture, Wiley 2009; ISBN: 978-0-470-77280-5

  • Ron K. C. Cheng, Inside Rhinoceros 4, Thomson/Delmar Learning 2007; ISBN 978-1-418-02101-6

  • Sandee Cohen, InDesign CS5 for Windows and Macintosh (Visual Quickstart Guide), Peachpit Press 2010; ISBN: 978-0-321-70520-4


Participation

Submittal Format

Professional & Ethical Conduct



  • Elaine Weinmann & Peter Lourekas, Photoshop CS5 for Windows and Macintosh (Visual Quickstart Guide), Peachpit Press 2010; ISBN: 978-0-321-70153-4




  • Elaine Weinmann & Peter Lourekas, Illustrator CS5 for Windows and Macintosh (Visual Quickstart Guide), Peachpit Press 2010; ISBN: 978-0-321-70661-4

Students are expected to bring all pertinent research notes, sketches, drawings, and models to class for discussion and review. Furthermore, they are responsible for assigned readings and expected to participate in related discussions.



Note1 In order to pass the course, students need to demonstrate an active participation in any class discussions and assignments. In the event of a Group Project, students should coordinate efficiently to ensure an equal input in the work is maintained, in order to avoid individual people doing more work than others.

Note2 If the nature of any assignments requires operation of the laser-cutter, everyone is responsible for the sound maintenance and condition of the laser-cutter room; the students’ effort to leave the workshop clean and tidy after using any appropriate equipment is necessary.
Submittals shall occur either as printed copy, typically 11in by 17in or 24in by 36in and/or in a digital format, submitted on a CD or saved on the designated location in the school server: particular submission requirements will always be mentioned or noted in assignments. Assignments are due at the beginning of class on the assigned days. Work that is not handed in on time will be downgraded by no less than 3 points and no more than 12 points based on the time it is submitted. No work will be accepted beyond a week from the initial deadline date. All work submitted should bear the name of the individual student or team members. The final work may be exhibited within the school.
The College of Architecture, Urban and Public Affairs expects students to communicate their ideas effectively and professionally. This includes legible text with proper spelling, punctuation, and grammar, as well as reference citations that meet the standards of your discipline for research and scholarly writing. Once it is documented in writing or in drawing, an idea is the intellectual property of the author. When presenting anything that is not your own, you are legally and ethically bound to identify your source. To do otherwise is plagiarism, which constitutes cheating. Using the ideas, writings, or drawings of another and attempting to pass them off as yours is plagiarism. Examples of plagiarism include, (but are not limited to): lifting material verbatim (or with minimal changes) directly from someone else’s work without citing the original author, as well as submitting work prepared by someone else as your own.

Plagiarism is a very serious offense, as is submitting a product which was not originally prepared for this course or one which is used to fulfill the requirements of more than one course. In any such case, the student will receive no credit for the work, and/or a failing grade for the course. Moreover,



Student Work

Classroom etiquette policy
Disability policy statement

COURSE SCHEDULE

depending on the severity of the offense and any previous violations, additional penalties may be assessed by the university, (which can include academic probation or expulsion from the university). A grade of “F” received for academic misconduct cannot be removed from your transcript through the university’s forgiveness policy.

The university’s honor code requires that both faculty and students report plagiarism and other forms of cheating. A detailed description of the honor code is provided in the FAU catalog under Academic Policies and Regulations (Florida Administrative Code, section 6C5-4.001 Honor Code,

Academic Irregularities, and Students’ Academic Grievances). You can also find it on the FAU website at: http://www.fau.edu/regulations/chapter4/4.001_Code_of_Academic_Integrity.pdf.

The School of Architecture reserves the right to retain any and all student work for the purpose of record, exhibition, and instruction. All students are encouraged to reproduce all work for their own records prior to submission of originals to the instructor. In the event of publication the author or the work will be recognized and receive full attribution.


Information concerning academic regulations, student rights and responsibilities may be found in the current Florida Atlantic University Catalog and Student Handbook. Personal communication devices such as pagers, beepers, and cellular telephones are to be disabled in class sessions. If any of these devices are not disabled, interrupting the class session, the owner will be asked to leave the class for the remainder of the period and shall be marked as absent for that day.
Students who require special accommodations due to a disability to properly execute coursework are encouraged to register with the Office for Students with Disabilities (OSD). More information, including office locations and contact information, is available at the OSD website: http://www.osd.fau.edu/
Week 1 Introduction & Research Project R1 assigned
Week 1 R1 due
and 3D modeling project assigned

Week 2 Student consultation with instructor about Software questions



Week 2 3D modeling software assignment due - Design Project P1 assigned

Week 3 Holiday (if Fall semester)

Week 3 Student consultation with instructor about P1 development

Week 4 P1 progress presentations in class

Week 4 Student consultation with instructor about P1 development

Week 5 Design Project 1 due & Design Project P2.1 assigned

Week 5 Student consultation with instructor about P2.1 development

Week 6 P2.1 progress presentations in class (1)

Week 6 Student consultation with instructor about P2.1 development

Week 7 Student consultation with instructor about P2.1 development

Week 7 P2.1 progress presentations in class (2)

Week 8 Student consultation with instructor about P2.1 development

Week 8 Student consultation with instructor about P2.1 development



Week 9 Design Project 2.1 due & Design Project P2.2 assigned

Week 9 Student consultation with instructor about P2.2 development

Week 10 P2.2 progress presentations in class (1)

Week 10 Student consultation with instructor about P2.2 development

Week 11 Student consultation with instructor about P2.2 development

Week 11 P2.2 progress presentations in class (2)

Week 12 Student consultation with instructor about P2.2 development

Week 12 Student consultation with instructor about P2.2 development

Week 13 Student consultation with instructor about P2.2 development

Week 13 P2.2 progress presentations in class (2)

Week 14 Student consultation on Final Presentation (1)

Week 14 Holiday (if Fall semester)

Week 15 Student consultation on Final Presentation (2)



Week 15 Design submission (to be confirmed by instructor to match exam schedule)

Week 16 Final Critique/ last meeting (to be confirmed by instructor to match exam schedule)

Directory: academic -> registrar -> UUPCinfo
UUPCinfo -> Department of Computer & Electrical Engineering and Computer Science Florida Atlantic University Course Syllabus
UUPCinfo -> Department of Civil Environmental and Geomatics Engineering Florida Atlantic University Course Syllabus
UUPCinfo -> Honors Photoshop, 3 credits m & w 9: 30 – 11: 40; ha 103 & ad 122 Instructor Information
UUPCinfo -> Department of Civil Environmental and Geomatics Engineering Florida Atlantic University Course Syllabus
UUPCinfo -> Egn 1214 Mobile Applications for Android Course Syllabus
UUPCinfo -> Department of Computer and Electrical Engineering and Computer Science Florida Atlantic University Course Syllabus
UUPCinfo -> History of Human Rights
UUPCinfo -> Ant 4409 Anthropology of Peace and Violence
UUPCinfo -> Bioinformatics
UUPCinfo -> Course number

Download 57.86 Kb.

Share with your friends:




The database is protected by copyright ©ininet.org 2024
send message

    Main page