Introduction to Warpspawn Games



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BREAKFAST PHASE


Play from your hand a Well Balanced Breakfast card or a

Breakfast card that causes you to lose 1 pound.

If you do not play a card, the player to your right may play a

Breakfast card that causes you to gain 1 pound.


EXERCISE PHASE


You may play from your hand one Exercise card that causes you to lose 1 pound.

Any opponent may play a Laziness card to negate the Exercise card.


LUNCH PHASE


Play from your hand a Well Balanced Lunch card or a

Lunch card that causes you to lose 1 pound.

If you do not play a card, the player to your right may play a

Lunch card that causes you to gain 1 pound.


DINNER


Play from your hand a Well Balanced Dinner card or a

Dinner card that causes you to lose 1 pound.

If you do not play a card, the player to your right may play a

Dinner card that causes you to gain 1 pound.


CHEAT PHASE


Any opponent may play a Cheat card to cause you to gain 1 pound.

You may play from your hand a Willpower card to negate the Cheat card.


SNACK PHASE


Play from your hand a Well Balanced Snack card or a

Snack card that causes you to lose 1 pound.

If you do not play a card, the player to your right may play a

Snack card that causes you to gain 1 pound.


CARD LIST LEGEND


B = Breakfast

L = Lunch

D = Dinner

S = Snack

C = Cheat

E = Exercise

N = Negate

COMMON DECK CARD LIST


Card Name: # Type Gain

Pancake Breakfast 1 B +1

Continental Breakfast 1 B +1

Breakfast Buffet 1 B +1

Well Balanced Breakfast 3 B 0

Yogurt & Fruit 1 B -1

Diet Bar or Shake 1 B -1

Cereal & Fruit 1 B -1

Junk Food Lunch 1 L +1

Burger Joint Lunch 1 L +1

Fast Food Lunch 1 L +1

Well Balanced Lunch 3 L 0

Soup & Salad 1 L -1

Tuna-salad Pita 1 L -1

Sports Lunch 1 L -1

Ethnic Buffet 1 D +1

All-You-Can-Eat Bar-B-Q 1 D +1

Steak House (Red Meat) 1 D +1

Well Balanced Dinner 3 D 0

Chef Salad (Rabbit Food) 1 D -1

Grilled Chicken & Greens 1 D -1

Steamed Vegetables & Fish 1 D -1

Bag of Chips 1 S +1

Cookies 1 S +1

Box of Candy 1 S +1

Light Snack 3 S 0

Carrot Sticks 1 S -1

Nuts or Seeds 1 S -1

Apple 1 S -1

Pint of Ice Cream 1 C +1

Chocolate Cake 1 C +1

Carb Fest 1 C +1

Scarf Leftovers 1 C +1

Binge Eating 1 C +1

Second Helping 1 C +1

Aerobic Exercise 1 E -1

Bicycling 1 E -1

Workout at Gym 1 E -1

Diet Pills 1 E -1

Fad Diet 1 E -1

Fasting 1 E -1

Willpower 2 N Negate a Cheat Card

Laziness 2 N Negate an Exercise Card

# = Number of that type of card in the deck.


DRACULAS CASTLE

INTRODUCTION


Board game for 2+ players.

One side is Dracula and his minions.

The other side is the Vampire Hunter and his assistants.

Action takes place inside Castle Dracula.


VICTORY


Completely eliminate all of your opponent’s pawns.

THE BOARD


The board is a map of the interior of Castle Dracula.

All rooms are named.

Clearly depict connections between rooms.

Each room is connected to 1-4+ other rooms.

Rooms found in the Castle include:

The Masters Chambers

The Laboratory

The Torture Chamber

The Privy

The Crypt

The Grand Entrance

The Grand Staircase

The Courtyard

The Bat Cave

The Menagerie

The Library

The Wash Room

The Coffin Room

The Dungeon

The Dissecting Room

The Antechamber

The Study

The Greenhouse

The Servants Chambers

The Balcony

The Kitchen

The Unused Chapel

The Wine Cellar

The Labyrinth

The Grand Hall

The Waiting Room

The Observatory

The Cell

The Bedroom

The Parlor

The Ball Room


THE VAMPIRES


Use a black king to represent Dracula.

Use 3 black pawns to represent the Lesser Vampires.


THE HUNTERS


Use a white king to represent the Vampire Hunter.

Use 4 white pawns to represent the Assistants.


THE DECKS


Each player has his own deck.

Each deck contains 4 of each card listed.


THE VAMPIRE DECK CARD LIST


Cards: Effect:

Gaseous Form Defense

Bat Form Defense

Wolf Form Attack

Suck Blood Attack

Claws Attack

Mesmerize Attack

Regeneration Defense

Gift of Darkness Control

Superhuman Speed Move

Shadows Defense

THE HUNTER DECK CARD LIST


Cards: Effect:

Garlic Defense

Holy Water Attack

Cross Defense

Faith Defense

Wooden Stake Attack

Fire Attack

Mirror Defense

Salvation Control

Firearms Attack

Hunting Move

SETUP


The Hunters pawns start in the Grand Entrance.

The Vampires pawns start in the Masters Chambers.


TURN SEQUENCE


Players go simultaneously.

Each turn has 5 phases:

1. Draw Phase

2. Write Orders Phase

3. Move Phase

4. Attack Phase

5. Discard Phase

DRAW PHASE


Each player draws 3 cards from his deck.

If the deck runs out shuffle the discard and draw from it.


WRITE ORDERS PHASE


Players write down secretly how they want their pawns to move.

A pawn can be moved into an adjacent room.

A pawn can move twice if the player has a Move Card.

MOVE PHASE


Orders are revealed and the pawns are moved.

Any Move Cards used are discarded.




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