Kyla Gabriel, Spencer Hill, Connor Smith, Kate Trimble, Larry Walkley
Group 4
MBUS 626
ITS Handout
21 September 2016
What is a Handheld Computer?
A handheld computer can be described simply as an electronic, computing device that is compact enough to be use in one or both hands. There is a large variation of handheld computers, however, to be considered handheld devices, they must contain a few basic features. Handheld computers must have processing capabilities with the ability to process user inputs. They must also be able to fit in one or both hands while being used and run on battery power. There are also a few common features that some handheld computing devices have, but are not required to have for the device to be classified as a handheld computer. These features include the device having a display screen, a keyboard, internet access and having the device be able to fit into a pocket.
Timeline
In 1972, the first handheld computer was introduced into the market by Hewlett-Packard. This handheld computer was also the first scientific calculator, named the HP-35. Then, in 1982, Sharp introduces the first handheld personal computer called the PC-1500. Next, in 1985, Seiko introduced the PC Datagraph RC-100, which became known as the first wrist watch computer. Shortly after in 1991, Sony introduced the Data Discman, which was a handheld computer that could operate on small compact discs. In 1997, Apple computer launched the Newton MessagePad 100, which was a personal digital assistant (PDA). Then, in 2004, Blackberry brought out the Blackberry 7290, which was primarily used by businesses. Next, in 2007 Apple introduced the first generation iPhone, which is still in production today (iPhone 7). Lastly, in 2010, Apple introduced the first iPad, which is also still in production today.
Current Technology
The technology incorporated in portable computers is always advancing. Today, portable computers such as cell phones and tablets can execute many of the tasks usually associated with a desktop computer or laptop. These capabilities come from the specs of such devices. Most current smartphones and tablets have High-Definition, multi-touch capable screens. Smart phones have up to 256gb of storage, with expandable memory slots included in many. These portable computers have various sensors, as well as highly capable cameras and durable construction, to perform the daily tasks that have become associated with such devices. To keep devices connected, they are often equipped with 3G, 4G, and Wi-Fi network capabilities, and Bluetooth and Near Field Communication (NFC). Smartwatches include similar technologies as stated above, but at lower spec levels. These wearables are also built as accessories and are often have a fitness focus. Finally, handheld computers containing radio-frequency identification (RFID) are often used in retail and inventory capacities to control inventory.
Current Market
The market is currently saturated with different manufacturers each producing a variety of devices. There are many different handheld devices in the market ranging from smartphones, Ipads/ tablets, wearables such as Iwatches to retail/ industry devices that generally are equipped with RFID scanners. The largest manufactures of these products are currently Apple, Motorola, Samsung, Windows, Microsoft and LG.
Managerial Issues
While handheld computing devices can be very useful in the workplace, there are a few different managerial issues that should be addressed before a company implements new handheld devices. There can be many different issues in regards to maintaining security. With handheld devices there is no extra security software to be installed to protect and there is an increased potential for Malware from downloading applications. Another issue with handheld devices is the cost. The devices and operating systems are quick to be outdated by new and improved products. Handheld devices also require the purchase of accessories to improve the functionality. This can include a keyboard, mouse, case and more. Lastly, the overall function of handheld computing devices can be a concern for managers. These devices will require training for employees using them. There is also a concern with the limited available applications, the battery life, and the overall productivity of the employee when given a new computing device.
Future Technology
The future of portable computing relies heavily on the Internet of Things. Having as many devices as possible all linked will allow for seamless interactions with these devices without the need for human interactions. From wearables, to smart cars, to even smart cities, there is almost no limit to what devices will be able to do with each other once connected in a ubiquitous manner. These devices will not only be able to learn from user input, but will be able to gather data independently and use this data to make better decisions that humans could not make alone (ie: smart bed finding your optimal firmness in order to achieve as much deep sleep as possible). Other future applications include augmented reality, aggregation, mobile education, and open sourcing software.
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