Les 3 Augmented reality arg games and Advertising Augmented reality



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Les 3

Augmented reality

ARG

Games and Advertising


Augmented reality 

(AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

Dus: een combinatie van gps, kompas, camera en accelerometer waarbij een zintuiglijk waarneembare laag over de werkelijkheid wordt gelegd.
ARG - alternate reality game:

an interactive story that uses the real world as a stage and uses transmedia storytelling to deliver a story that may be altered by participants' ideas or actions.


http://blog.marcbinkley.ca/wp-content/uploads/2012/01/transmedia-2nd-2x3-copy.jpg
Intense player involvement

Story takes place in real-time and evolves according to participants‘ actions and responses.

Actively controlled by the game's designers

Players interact directly with characters, solve plot-based challenges and puzzles, and collaborate as a community.

Real-life and online activities

Internet is central binding medium.


Puppetmaster (PM):

Designer/controller of game, Allies and adversaries of players



The Curtain:

The separation between the puppetmasters and the players.



Rabbithole/Trailhead:

The first medium to draw in players. Several rabbit holes maximize contact chances, most often

websites.

This Is Not A Game (TINAG): One of the main goals of the ARG: deny and disguise that it is a game. (Truman Show Carrey)
Games

In-game advertising (IGA)

Advertising in computer and video games

Billboards

Commercial breaks

Cut scenes

Use of product in the game

IGA spending:

$ 1 billion by 2014

Advergaming

Most often free internet games offered by brands to advertise brand or product

Collect consumer data (monetize data)



Have consumers invite friends

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