Persistence of Vision Raytracer Version 0 Basic Information The Persistence of Vision Raytracer creates three-dimensional, photo-realistic images using a rendering technique called ray tracing

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Persistence of Vision Raytracer Version 2.0 Basic Information ------------------------------- The Persistence of Vision Raytracer creates three-dimensional, photo-realistic images using a rendering technique called ray tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective, and other effects. The POV-Ray package includes detailed instructions on using the raytracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified by the user also so they don't have to start from scratch. In addition to the pre-defined scenes are a large library of predefined shapes and materials that can be used in your own scenes by just typing the name of the shape or material. POV-Ray is easy to use, and also includes many advanced features like bezier patches, blobs, height-fields, bump mapping, and material mapping. POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes, Commodore Amiga's, UNIX, and other computers. Here is a list the files that you need to use POV-Ray on your computer. The latest versions of these files are available over CompuServe, America Online, Internet, and several BBS's. See 'Where to find POV-Ray files' section below for more info. ---------------------------------------------------------------------------- For IBM-PC & compatibles: ------------------------- Requires: 386 or better CPU and at least 2 meg of RAM A math co-processor and VGA display is recommended This version will run under DOS, OS/2 and Windows. It will not run under Desqview. Files required: POVDOC.ZIP - The documentation and essential data files for POV-Ray POVSCN.ZIP - The example scene files for POV-Ray POVIBM.EXE - Executable and docs for IBM-PC and compatibles You will also need a program like PICLAB or Image Alchemy to convert the TGA files output by POV-Ray to GIF files and a GIF viewer program. These programs can be found from any of the sources listed below. Optional Files: The source is not needed to use POV-Ray. It is provided for the curious and adventurous POVSRC.ZIP - The C source code for POV-Ray for most systems. POVSCR.SEA - Macintosh source code for POV-Ray. For Apple Macintosh: -------------------- Requirements: The Apple Macintosh version of POV-Ray can be found in the archive POVMAC.SEA or POVMNF.SEA. POVMAC.SEA contains the preferred "high-performance" executable for Macs with a floating point coprocessor (FPU). POVMNF.SEA contains the slower more universal executable, which will run on any 68020 or better Mac without an FPU. The Macintosh version of POV-Ray needs a 68020 or better CPU (Mac II series, SE/30, Quadras, some Powerbooks, etc.) It will run under System 6.0.4 or newer (System 7 preferred.) It also requires 32 bit Color Quickdraw, which is built into System 7, and is an optional init in System 6. QuickTime 1.5 or newer is preferred but not required. If it is installed, it will allow compression of the final PICT images. It will also allow adding custom System 7 Thumbnail icons to the PICT files in the Finder. Of course, a color monitor is preferred, but not required. Files Required: POVDOC.SEA - The documentation and essential data files for POV-Ray POVMAC.SEA - Regular executable and notes for Apple Macintosh with FPU POVMNF.SEA - Generic (No FPU) Executable and notes for any Macintosh POVSCN.SEA - The example scene files for POV-Ray Optional Files: POVSRC.SEA - The C source code for POV-Ray (MPW 3.3 & Symantec C 6.0) This source code is not needed to use POV-Ray. It is provided for the curious and adventurous. For Commodore Amiga: -------------------- Requires: Amiga 500, 600, 1000, 1200, 2000, 3000 or 4000. Works under AmigaDOS 1.2, 1.3, 2.xx, and 3.xx. Supports HAM6 mode as well as HAM-E and the Firecracker. Files Required: POVDOC.LZH - The documentation for POV-Ray. POVSCN.LZH - The example scene files for POV-Ray. POVAMI.LZH - Executable and docs for Commodore Amiga. Optional Files: The source is not needed to use POV-Ray. It is provided for the curious and adventurous. POVSRC.LZH - The C source code for POV-Ray. For UNIX, VMS, & Others: ------------------ Required: A C compiler for your computer and some knowledge of how to use it. Optional: X Windows if you want the '+d' option to do anything. Digital calls this 'DECWindows'. You will need the DECWindows include files as well. (The '+d' option lets you see a preview of a scene as it is being traced). Files required: POVDOC.ZIP or POVDOC.TAR - The documentation for and essential data files POV-Ray POVSCN.ZIP or POVSCN.TAR - The example scene files for POV-Ray POVSRC.ZIP or POVSRC.TAR - The C source code for POV-Ray ---------------------------------------------------------------------------- In the POVDOC archive is the file POVRAY.DOC which contains details on installing and using POV-Ray. Specific instructions for using POV-Ray with your computer are included with the executable. This file also houses the essential "include" files containing predefined colors, shapes, and textures. ** POV-Ray is copyrighted freeware written by the POV-Team. ** It may be freely distributed subject to the restrictions ** defined in POVLEGAL.DOC found in the POVDOC archive. ** POV-Ray is NOT public domain software. POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins. The POV-Team is a collection of volunteer programmers, designers, animators and artists meeting via electronic mail on Compuserve's GRAPHDEV forum, sections 8 (POV Sources), and 9 (POV Images). (GRAPHDEV is also the home of the very popular Fractint and its authors the Stone Soup Group.) The POV-Team's goal is to create freely distributable, high quality rendering and animation software written in C that can be easily ported to many different computers. If you have any questions about POV-Ray, please contact Chris Young [POV-Team Coordinator] CIS: 76702,1655 Internet: --------------------------------------------------------------------------- Where to find the POV-Ray files --------------------------------------------------------------------------- Graphics Developer Forum on CompuServe -------------------------------------- POV-Ray headquarters are on CompuServe GRAPHDEV forum Raytracing sections. We meet there to share info and graphics and discuss raytracing, fractals and other kinds of computer art. GRAPHDEV is also the home of the Stone Soup Group, developers of Fractint, a popular IBM-PC fractal program. Everyone is welcome to join in on the action on CIS GRAPHDEV. Hope to see you there! You can get information on joining CompuServe by calling (800)848-8990. CompuServe access is also available in Japan, Europe and many other countries. PC Graphics area on America On-Line ----------------------------------- There's an area now on America On-Line dedicated to POV-Ray support and information. You can find it in the PC Graphics section of AOL. Jump keyword "PCGRAPHICS". This area includes the Apple Macintosh executables also. It is best if messages are left in the "Company Support" section. Currently, Bill Pulver (BPulver) is our representative there. Internet -------- The POV-Ray files are also available over Internet by anonymous FTP from ( You Can Call Me Ray BBS in Chicago ---------------------------------- There is a ray-trace specific BBS in the (708) Area Code (Chicago suburbia, United States) for all you Traceaholics out there. The phone number of this BBS is (708) 358-5611. Bill Minus is the sysop and Aaron Collins is co-sysop of that board, and it's filled with interesting stuff. The Graphics Alternative (TGA) BBS in El Cerrito, CA. --------------------------------------------- For those on the West coast, you may want to find the POV-Ray files on The Graphics Alternative BBS. It's a great graphics BBS run by Adam Shiffman. TGA is high quality, active and progressive BBS system which offers both quality messaging and files to its 1300+ users. 510-524-2780 (PM14400FXSA v.32bis 14.4k, Public) 510-524-2165 (USR DS v.32bis/HST 14.4k, Subscribers) PCGNet ------ TGA BBS serves as the central hub for a large network of graphics-oriented BBS systems around the world. Following is a concise listing of active PCGNet nodes at the time of this writing. The POV-Team can neither vouch for the currency of this information, nor verify that any of these boards may carry POV-Ray. AZCAD BBS Melbourne, Australia +61-3-481-6873 CAD Connection Montesson, France +33-1-3053-4110 CAD/Engineering Services Gallatin, TN 615-451-2872 Convergence Spline BBS Richmond, B.C., Canada 604-275-3462 The Drawing Board BBS Anchorage, Alaska 907-349-5412 Granite BBS St. Cloud, Minnesota 612-654-8194 The Graphics Alternative El Cerrito, CA 510-524-2780 The Graphics Connection Wellington, New Zealand +64-4-473-0981 Joe's CODE BBS West Bloomfield, MI 313-855-0894 PC-AUG BBS Phoenix, AZ 602-952-0638 Raytech BBS Sutherland, Scotland +44-86288-340 Route 66 Solutions Albuquerque, NM 505-294-4543 SAUG BBS Bellevue, WA 206-644-7115 TERN Solution BBS Nepean, Ontario Canada 613-228-0539 The University BBS Shrewsbury Twp, NJ 908-544-8193 Xaqute BBS Studio City, CA 818-980-2685 Zillius BBS! St. Paul, France +33-9332-0505

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