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Learning Programming with an RTS-Based Serious Game
Chapterยท June 2008
DOI: 10.1007/978-3-211-09418-1_12
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Mathieu Muratet
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Jean-Pierre Jessel
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Serious Games on the Move 08June 23 - 24, 2008; Cambridge, UK
Learning programming with an RTS based Serious GameMathieu MuratetPatrice TorguetJean-Pierre JesselIRIT, Paul Sabatier University, 118
route de Narbonne, 31062 Toulouse, France
Phone: 05 61 55 63 13
muratet@irit.fr
, torguet@irit.fr
, jessel@irit.fr
ABSTRACTThis paper presents a prototype of a Serious Game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS).
In this type of game, a player gives orders to his/her units to carryout operations (i.e. moving, building, and so forth.
Typically, these instructions are given by clicking on a map with the mouse. The goal of this project is to encourage players to give these orders through programming. This game is intended for computer science students in higher education and can be used across both university and professional curricula. The programming languages used are Cor C++.