Available from 3Dfx Interactive, Inc. :
Glide 2.2 Reference Manual
SST1 Application Notes
TexUS Manual
Additional published references:
FOLE90 Foley, J., A. van Dam, S. Feiner, and J. Hughes, Computer Graphics, Addison-Wesley, Reading, MA, 1990
OPEN92 OpenGL Architecture Review Board, OpenGL Reference Manual, Addison-Wesley, Reading, MA, 1992
OPEN93 OpenGL Architecture Review Board with J. Neider, T. Davis, and M. Woo, OpenGL Programming Guide, Addison-Wesley, Reading, MA, 1992
PHIG88 PHIGS+ Committee, A. van Dam, Chair, “PHIGS+ Functional Description - Revision 3.0”. Computer Graphics, 22(3), p. 125-218
SUTH74 Sutherland, I. E. and G. W. Hodgman, “Reentrant Polygon Clipping”, CACM 17(1), p. 32-42
WATT92 Watt, A. and M. Watt, Advanced Animation and Rendering Techniques: Theory and Practice, Addison-Wesley, Reading, MA, 1992
WILL83 Williams, L., “Pyramidal Parametrics”, SIGGRAPH 83, p. 1-11
Online references:
http://www.3dfx.com
http://www.sgi.com/grafica/texmap/index.html
http://reality.sgi.com/Fun/Free_graphics.html
Chapter 2. Glide in Style
You will learn about:
the naming conventions for functions, types, and constants
the notational conventions that designate functions, types, variables, parameters, and constants in this manual
the state machine model that Glide uses to minimize bandwidth to the hardware and increase graphics performance
the functions that save and restore Glide state
the GrVertex structure that holds the coordinates and parameters that define a vertex
the constraints and properties of numerical data representing geometric, color, and texture coordinates
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