A COMPUTING PERSPECTIVE
THE ORIGINS OF DIGITAL ARCHITECTURE
THE EMERGENCE OF THE SOCIETY OF INFORMATION
Frederick Winslow Taylor
James Beniger
Herman Hollerith
Michel Foucault
Fritz Lang's Metropolis
Gustave Le Bon
Adolphe Bertillon
Francis Galton
Marcel Proust
Henri Bergson
Jonathan Crary
Manet to Seurat
L'Ève Future, Villiers de l'Isle-Adam
Sherlock Holmes, Conan Doyle
THE RISE OF COMPUTER EPISTEMOLOGY
Wilhelm Schickard and Blaise Pascal
Gottfried Wilhelm Leibniz
Charles Babbage
George Boole, Laws of Thought
Claude Shannon
Alan Turing
John Vincent Atanasoff
Vannevar Bush
The ENIAC
John von Neumann
Semi-Automated Ground Environment System, SAGE
Norbert Wiener
Jay Forrester
Buckminster Fuller
Donna Haraway
Da Vinci Code
Paul Verhoeven's RoboCop
Jürgen Mayer H
CYBERNETICS IN ARCHITECTURE AND PLANNING: PATTERNS, SYSTEMS AND NETWORKS
Martin Gropius, László Moholy-Nagy or Berthold Lubetkin
Julian Huxley
Serge Chermayeff
Gordon Pask
Gyeörgy Kepes
Christopher Alexander's Notes on the Synthesis of Form
Eero Saarinen's General Motors Technical Center in Warren, Michigan
Eliot Noyes
Charles and Ray Eames, "A Computer Perspective"
Cedric Price's Fun Palace
Generator Project
Dennis Crompton's Computer City
Control and Choice system
Yona Friedman, Flatwriter
Leslie Martin, Land Use and Built Form Studies, LUBF
Lionel March
William Mitchell
Nicholas Negroponte, Architecture Machine group
Norbert Wiener, "How US Cities Can Prepare for Atomic War"
Project East River
Melville Branch, Coordinative Planning
Jay Forrester, Urban Dynamics
Johnson's Great Society
Pittsburgh Model
THE FORMALIST TURN IN POSTMODERNISM AND CRITICAL THEORY
Rudolf Wittkower's Architectural Principles in the Age of Humanism
Le Corbusier's Modulor
Colin Rowe, "The Mathematics of the Ideal Villa"
Anthony Vidler, Peter Eisenman
Manfredo Tafuri, Architecture and Utopia
The Postmodern Condition, Lyotard
Felicity Scott
Emilio Ambasz
Ant Farm
Robert Venturi
Peter Eisenman's Wexner Center in Columbus, Ohio
Gilles Deleuze's essay, Le Pli
Greg Lynn, "Folding in Architecture"
Columbia, Paperless Studio.
Spuybroek, Nox, Water Pavilion.
DIGITAL CULTURE, SPACE AND SOCIABILITY
Department of Defense Advanced Research Agency, or ARPA
ARPANET
Stewart Brand's Whole Earth Catalog.
William Gibson or Neil Stephenson
Being Digital, Nicholas Negroponte
Sherry Turkle
James Katz and Ronald Rice's Social Consequences of Internet Use
Steve Woolgar
MMOGs, such as EverQuest, World of Warcraft or Guild Wars
Second Life
ARCHITECTURE AS INTERFACE
City of Bits
MIT Media Lab
Toyo Ito, "Tarzans in the Media Forest"
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