What are the Resources:
Free software download requirements
Vuforia:
https://developer.vuforia.com/user/register
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Opening a free account and creating license keys and image targets from Vuforia: (important for the Augmented Reality Camera*).
Unity 5.3.5 (min v4.5 but since it is free, and it makes simple sense to download the latest v5. # version*):
https://unity3d.com/get-unity/update
system requirements for Unity 5.3
For Development
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For Running Unity Games
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OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+.
Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.
GPU: Graphics card with DX9 (shader model 2.0) capabilities. Anything made since 2004 should work.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements: -
iOS: Mac computer running minimum OS X 10.9.4 version and Xcode 6.x.
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Android: Android SDK and Java Development Kit (JDK).
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Windows 8.1 Store Apps / Windows Phone 8.1: 64 bit Windows 8.1 Pro and Visual Studio 2013 Update 2+.
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WebGL: Mac OS X 10.8+ or Windows 7 SP1+ (64-bit editor only)
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Generally, content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
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Desktop:
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OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
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Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
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CPU: SSE2 instruction set support.
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Web Player (deprecated): Requires a browser that supports plugins, like IE, Safari and some versions of Firefox
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iOS: requires iOS 6.0 or later.
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Android: OS 2.3.1 or later; ARMv7 (Cortex) CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
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WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari
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Windows Phone: 8.1 or later
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Windows Store Apps: 8.1 or later
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Java SE (required to install the Android SDK):
http://www.oracle.com/technetwork/java/javase/overview/index.html
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Accept the license agreement (I would recommend the “Kit 8u92” versions as it is the most recent).
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Also select your Operating System (OS) type: (I am using windows 10 so I selected x64*)
Android Studio:
https://developer.android.com/studio/index.html
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Provides the ability to build apps on every android device.
Hardware requirements:
(https://developer.android.com/studio/index.html#Other)
Windows
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MAC
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Linux
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Microsoft® Windows® 7/8/10 (32- or 64-bit)
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2 GB RAM minimum, 8 GB RAM recommended
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2 GB of available disk space minimum,
4 GB Recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)
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1280 x 800 minimum screen resolution
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Java Development Kit (JDK) 8
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For accelerated emulator: 64-bit operating system and Intel® processor with support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit functionality
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Mac® OS X® 10.8.5 or higher, up to 10.11.4 (El Capitan)
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2 GB RAM minimum, 8 GB RAM recommended
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2 GB of available disk space minimum,
4 GB Recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)
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1280 x 800 minimum screen resolution
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Java Development Kit (JDK) 6
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Tested on Ubuntu® 12.04, Precise Pangolin (64-bit distribution capable of running 32-bit applications)
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64-bit distribution capable of running 32-bit applications
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GNU C Library (glibc) 2.11 or later
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2 GB RAM minimum, 8 GB RAM recommended
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2 GB of available disk space minimum,
4 GB Recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)
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1280 x 800 minimum screen resolution
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Java Development Kit (JDK) 8
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For accelerated emulator: Intel® processor with support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit functionality, or AMD processor with support for AMD Virtualization™ (AMD-V™)
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