On Pitch Spellcaster: The starting spell for a Chaos Spellcaster is Warp Bolt.
Successful Result: The Spellcaster casts a bolt of destructive warp energy at an enemy player. The victim is hit and knocked over by the warp bolt. Such is the power of the Warp Bolt that it automatically penetrates the victim's armor, so roll on the injury table immediately to see what injuries were inflicted.
Failure Result: The warp energy courses uncontrollably through the Spellcaster. The spellcaster is Badly Hurt and must miss the rest of the match. This will result in a turnover.
Range: Seven squares
Succeeds on: 3+
Secret Weapons: Any one roster or allied player on the Chaos team may use a Chainsaw or Poisoned Dagger.
Star Players: Max Spleenripper (130k), Lewdgrip Whiparm (150k), Brick Far’th & Grotty (290k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Morg n’ Thorg (430k)
On Pitch Spellcaster: The starting spell for a Chaos Beastmen Spellcaster is Warp Bolt.
Successful Result: The Spellcaster casts a bolt of destructive warp energy at an enemy player. The victim is hit and knocked over by the warp bolt. Such is the power of the Warp Bolt that it automatically penetrates the victim's armor, so roll on the injury table immediately to see what injuries were inflicted.
Failure Result: The warp energy courses uncontrollably through the Spellcaster. The spellcaster is Badly Hurt and must miss the rest of the match This will result in a turnover.
Range: Seven squares
Succeeds on: 3+
Secret Weapons: Any one roster or allied player on the Chaos Beastmen team may use a Chainsaw or Poisoned Dagger.
Star Players: Ol’ Mama Grizzlepaw (190k), Wilhelm Chaney (240k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Hthark the Unstoppable (330k), Morg n’ Thorg (430k)