Forest Folk
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Satyr
|
70,000
|
6
|
3
|
3
|
7
|
Horns, Regeneration
|
GK/ASP
|
0-2
|
Nymph
|
70,000
|
6
|
2
|
4
|
7
|
Dodge, Hypnotic Gaze, Regeneration
|
GAK/SP
|
0-4
|
Forest Gnome
|
40,000
|
6
|
2
|
3
|
7
|
Dodge, Right Stuff, Stunty
|
AK/GSP
|
0-4
|
Centaur
|
110,000
|
6
|
4
|
3
|
8
|
Sprint, Sure Feet (hoofs), Toss Teammate
|
GSK/AP
|
0-1
|
Treeman
|
120,000
|
2
|
6
|
1
|
10
|
Loner, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw TeamMate, Take Root
|
SK/GAP
|
Rerolls:
50,000
Allies:
Elf, Pixie, Wee Folk, Wood Elf
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Forest Folk Spellcaster is Midsummernight Dreams.
Successful Result: The Spellcaster sends forth a peaceful, slumber-inducing melody. Pick any one player on the field within seven squares and roll two dice, adding the scores together. If the roll is greater than or equal to double the opponent's s agility, the target player succumbs to the spell and momentarily drifts off to sleep. Place the victim stunned. If the target player was carrying the ball then it will scatter once from his square.
Failure Result: The Spellcaster falls asleep and is placed Stunned on the pitch. This will NOT not result in a turnover.
Range: An opponent within seven squares of the spellcaster.
Succeeds on: 4+
Secret Weapons:
The Forest Folk team and its allies do not use secret weapons.
Star Players:
Puggy Baconbreath (140k), Dolfar Longstride (150k), Willow Rosebark (150k), Eldril Sidewinder (200k), Deeproot Strongbranch (300k), Morg n’ Thorg (430k)
Forest Goblin
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Forest Goblin
|
40,000
|
6
|
2
|
3
|
7
|
Dodge, Right Stuff, Stunty, Invulnerable
|
AK/GSP
|
0-2
|
Brown Spider Rider
|
60,000
|
6
|
3
|
3
|
8
|
Leap, Sure Feet, Tackle, Very Long Legs, Uncontrollable, SW 10+
|
GAK/SP*
|
0-4
|
Black Spider Rider
|
90,000
|
5
|
4
|
3
|
8
|
Juggernaut, Sure Feet, Uncontrollable, SW 10+
|
GSK/AP*
|
0-4
|
Wolf Rider
|
100,000
|
7
|
3
|
3
|
7
|
Dodge, Sprint, Sure Feet, SW 10+
|
GAK/SP*
|
0-1
|
Stone Troll
|
110,000
|
4
|
5
|
1
|
9
|
Loner, Mighty Blow, Throw TeamMate, Regeneration, Always Hungry, Really Stupid
|
SK/GAP
|
Rerolls:
50,000
Advance:
Wolves and Spiders can learn enough about the game to use some of their natural abilities.
On doubles, Wolves may gain the Mutation skill, Claws (same as Claw).
On doubles, Black Spiders may gain the ability to web fast an adjacent opponent, treat exactly like Tentacles.
On doubles, Brown Spiders may use their Poisoned Fangs. Treat exactly like the secret weapon Poisoned Dagger (no additional penalty roll for the spider).
Allies:
Savage Orc
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Forest Goblin Spellcaster is Shaman Potpourri.
Successful Result: Select two players on the pitch from the same team (either your or your opponent's). Then roll a D6 to see the spell's effect.
-
1 - FIREBALL: A Fireball erupts centered on each player's square. Roll a D6 for every player in or adjacent to the player's square. On a 4+, place the player prone and make armor and injury rolls as if blocked by a player with Mighty Blow.
-
2 - ZAP!: Roll a D6 for each player. On a 4+ he is turned into a Toad until the end of the drive. Toads have the following stats: MA: 4, ST: 1, AG: 4, AV: 4, Skills: Dodge, Leap, No Hands, Titchy. Toads will drop the ball if they had it. Toads may not try to pick up or catch the ball and cannot use any skills or gain SPPs. However, if they suffer an injury or even death, this carries over after their re-transformation. Toads re-transform back to normal at the end of the drive or the match (whichever comes first).
-
3 - THE COLOURS: The players have a bad acid flashback and are placed prone (no armor/injury rolls) and gain Bonehead for the rest of the drive.
-
4 - NOXIOUS FUMES: The players come down with a REALLY bad case of flatulence. The players gain Foul Appearance until the end of the drive.
-
5 - PORTENTS OF POWER: The players are gifted with the ability to see slightly into the future allowing them second chances at mistakes. The players gain Pro until the end of the drive.
-
6 - STRENGTH OF THE GODS: The players gain +1 ST until the end of the drive.
Failure Result: Nothing Happens
Range: Any two players on the pitch from the same team
Succeeds on: 2+
Secret Weapons:
The Forest Goblin team may have two players with a Poisoned Dagger.
Star Players:
Fungus the Loon (80k), Willow Rosebark (150k), Gurrh Anklesmasher (200k), Brick Far’th & Grotty (290k), Varag Ghoul-Chewer (290k), Morg n’ Thorg (430k)
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