Albion Rugby Team



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Gnoll


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Gnoll

60,000

7

3

3

7

Alpha Female, Strip Ball

GAK/SP

0-4

Gnoll Scout

100,000

8

3

3

7

Shadowing, Pass Block

GAK/SP

Rerolls:
50,000

Special traits:
Alpha Female:The Gnoll player with the most SPP's on a Gnoll team gains +1 strength, the Sure Hands and Leader skills, and access to Strength skills. If at the end of a game (after MVPs are awarded, but before skill rolls) another Gnoll player on the Gnoll team overtakes the current leader in SPP's, they become the new Alpha Female. Immediately make an injury roll for the previous Alpha Female who also loses her strength bonus, Strength skill access, and the sure hands and leader skills. In cases of SPP ties, the previous Alpha Female retains her status. A new Gnoll team must pick one Gnoll player to be the Alpha Female when it is first created.

Allies:
None

Apothecary:
Normal rules.

Journeymen:
Normal rules, but journeyman Gnolls do not have the alpha female trait. They gain this trait if they are hired on permanently during the post-game match (before alpha female rolls are made).

Head Coach:
Normal rules.

On Pitch Spellcaster:
A Gnoll spellcaster starts with the spell, Fearless Beast.
Successful Result: The target player on the team gains Claws and Double Dauntless for the drive.
Failure Result: The player becomes a coward, he losinges -1 ST for until the end of the drive as he doesn't put up a fight.
Range: Any Gnoll player on the pitch
Succeeds on: 2+

Secret Weapons:
The Gnoll team may have one player with a Chainsaw.The Gnoll team may not have any secret weapons.

Star Players:
Ol’ Mama Grizzlemaw (190k), Wilhelm Chaney (240k), Bertha Bigfist (260k), Leaps-the-Clouds (250k), Headsplitter (340k), Morg n’ Thorg (430k)

Gnome


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Lineman

40,000

6

3

3

7

Stunty

GK/ASP

0-4

Runner

60,000

7

2

3

6

Dodge, Right Stuff, Stunty, Sure Hands

GAK/SP

0-4

Blitzer

70,000

6

3

3

7

Block, Stunty

GSK/AP

0-2

Gnomish Contraption

100,000

4

6

1

10

Loner, No Hands, Easily Injured, Mighty Blow, Slow, Stand Firm, GFI Injury, TIKSTPK, SW 8+

Special*

Rerolls:
50,000

Advance:
Mechanical Upgrades:

On a normal improvement roll, the Gnomes can upgrade the Contraption in a number of ways:



    • Choose a Strength skill. (+20k value)

    • Add articulated fingers to the hands. Remove the No Hands skill and add the Throw Teammate skill; the Contraption may now handle the ball and pick up team members or opponents. (+20k value)

    • Add roll cages and safety harnesses to the inside of the head. Remove the Easily Injured skill; the Contraption no longer suffers the +1 modifier to injuries. (+10k value)

    • Add articulated knees and elbows. Remove the Slow skill; the Contraption may now stand without help and only needs the normal 3 squares of movement to do so. (+10k value)

    • Enhance the Contraption's structural integrity. Remove the GFI Injury skill; the Contraption is now allowed an armor roll if it falls down from using Go For It squares. (free)

If you roll doubles on an improvement roll, you may upgrade the contraption in one of the following ways:

    • Gain +1 to an attribute if the advancement roll result would normally allow it. (varies)

    • Gain any one General skill, Strength skill, or Extraordinary skill from the following list: Bear Hug, Pitch Player, Push, Weather Immunity. (+30k value)

    • Add several heat sinks. The Contraption no longer needs to make the TIKSTPK rolls. (+30k value)

Allies:
Dwarf

Apothecary:
Standard rules.

Head Coach:
The Gnome team may have a normal head coach or for 150,000 they may hire a Trickster for a coach. A Trickster allows the Gnome team one additional Dirty Trick support staff card per a match. Hiring this special head coach increases the team’s value by 50,000 gps.
On Pitch Spellcaster:
The starting spell for a Gnome Spellcaster is Dirty Play.
Successful Result: You may draw one Dirty Trick support staff card.
Failure Result: Nothing Happens
Range: The Dugout
Succeeds on: 3+

Secret Weapons:
The Gnome team may have up to four secret weapon players (instead of the normal one). Note: the Gnomish Contraptions do not count as Secret Weapons. Gnomes may choose from Blunderbuss, Chainsaw, and Explosive Bomb.

Star Players:
Barik Farblast (60k), Boomer Eziasson (60k), Carvatron 5000 (180k), Grim Ironjaw (220k), Zara the Slayer (270k), Morg n’ Thorg (430k)


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