Boat Crew Study Guide sn brook Kolarich June 2012 sta montauk The 8 responsibilities of a boat crewman



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Sound Signals
Short: About 1 second

Long: 4 – 6 seconds


International
I am altering my course to starboard, passing port to port
I am altering my course to port, passing stbd to stbd

I am operating astern propulsion


Danger

Not under command, restricted ability to maneuver, constrained by draft, engaged in fishing, sailing, towing, and pushing ahead.


Inland
I intend to leave you on my port side, altering my course to stbd
I intend to leave you on my starboard side, altering my course to port

Anchored Vessels/ Vessels Aground


  • Vessel <100M Anchored: Rapid ringing of the bell for 5 seconds every minute.

  • Vessel >100M Anchored: Rapid ringing of the bell for 5 seconds, followed by rapid ringing of the gong for 5 seconds every minute.




  • Vessel Aground: 3 distinct strokes of bell, followed by ringing of the bell for 5 seconds, followed by 3 distinct strikes of the bell.


Navigation
Day Shapes:

Anchored


Vessel not under command

Vessel aground

Restricted ability to maneuver

Towing


Constrained by draft

Sailing


Fishing

Night Lights:
R

W Fishing (lines) “red over white, fishing tonight”


G

W Fishing (nets) “green over white, trolling tonight”


W

R Piloting vessel “white over red pilot ahead”


R

R Not under command “red over red the captain is dead”


R

R

R Constrained by draft


R

W

R Restricted ability to maneuver “white over red the work I dread”


G

G G Mine Sweeping


Vessel Navigation Lights: Colors & Arcs of Visibility

Tow: Normally yellow over yellow (pushing) or yellow over white (stern tow)



Masthead light: Red over green if sailing at night

Green

Red

Yellow

White

Red

Green

Port: 112.5* red

Stbd: 112.5* green

Tow: 135.0* yellow

Anchor: 360.0* white

Stern: 135.0* white

Mast: 225.0* white



225*


Day Beacon: Day beacons are unlighted fixed structures fitted with a day board for daytime identification.
Identify a nun buoy and a can buoy:
Nun buoy: Red, even numbers, pass on starboard side when returning from sea, port side when going out to sea.
Can Buoy: Green, odd numbers, pass on port side when returning from sea, on stbd side when going out to sea.
Charts
= Latitude

= Longitude

1nm= 2,000 yards

1degree = 60 min

1 min= 60 seconds

Compass
Magnetic Compass: The magnetic compass is the standard equipment on all boats. The magnetic compass determines the boat’s heading.
True Direction: Printed around the outside of the compass rose.
Variation: The difference in degrees between the true and magnetic north for the area covered by the chart. Commonly printed in the middle of the compass rose.
Deviation: The amount of deflection influenced by a vessel and its electronics on the compass. It varies according to the heading of the vessel and can be caused by metal objects around the compass, electrical motors, etc.
Set: Direction
Drift: Speed
Datum: The most probable location of a search-object for set and drift over a given period of time.
3 & 6 minute rule:
The 3 & 6 minute rules are used to quickly solve for distance in nautical navigation.

1 nm = 2,000 yards

1 kt = 1nm/hr 1 kt = 2,000 yards/hour (this is equivalent to MPH)

3 Minute Rule: (Speed - 2 to left/ Distance - 2 to right)

3min(yards)



  • To find your speed in knots, move decimal 2 places to the left

600 yards = _____ kts 600 yards = 6.00 kts

1873 yards = _____ kts 1873 yards = 18.73 kts



  • To find your distance in yards, move your decimal 2 places to the right

10 kts = _____ yards 10 kts = 1000 yards

12.3 kts = ____ yards 12.3 kts = 1230 yards



6 Minute Rule: (Speed - 1 to right/ Distance - 1 to left)

6min(nm)


  • To find your distance in nm move decimal one place to the left

12 kts = ____ nm 12kts = 1.2 nm

16.7 kts = ____ nm 16.7 kts = 1.67 nm



  • To find your speed in knots move decimal one place to the right

1.0 nm = ____ kts 1.0 nm = 10.0 kts

1.99 nm = ____ kts 1.99 nm = 19.9 kts



Solving for an unknown variable: Speed, Distance, & Time

60D=SxT


60 D = SxT

60 (4) = S x 10



240 = S x 10

10 10


24 = S

Speed is 24 kts


“60 D street”

D= Distance in nm

S= Speed in kts



T= Time in minutes

Shank




Flukes




Stock

Crown



Boat Specifics: 25’ RBS


Cabin

5052 MGA

Hull

¼” 5086 MGA

Decks and side plates

3/16” 5086 MGA

Length of hull

25’

Length over all

29’ 6 ½”

Length at waterline

22’ 8 ½”

Beam

8’6”

Operational draft

39”

Draft with engines up

23 ¼”

Height of mast tailored

12’ 8”

Radar dome tailored

11’ ½”

Searchlight tailored

9’7”

Highest fixed point, tailored

9’1/2”

Crew capacity

04

Passengers

06

Seating total

10

Fuel tank capacity

105 gallons

Boat weight, outfitted, no crew

7400lbs

Boat maximum, outfitted, 10 pob

9200lbs

Weight tailored, outfitted, no crew

9450lbs

Max speed

46 kts @ 6000 RPM

Cruise speed

35kts @ 4500 RPM

Max range at cruise

150nm

Max winds

25 kts

Max seas

6ft no surf

Max towing capacity

10 disp. Tons

Max operating distance

10 nm

Outside air temperature

0-105 F

Outside water temperature

28-95 F

Tow reel

300’ of 2 ¼” DBN

Anchor line

250’ of 1 ½” DBN

Heating system

2.5 gallon diesel tank

Props

14” diameter

19” pitch



Engines

Twin Honda 4 stroke outboard engines

225 HP


Fire extinguishers

2 B-1 with 2lbs of dry chemical agent. Discharges in 9-10 seconds.



Boat Specifics: 47’ MLB


Cabin

5456 MGA

Length of hull

47’11”

Length over all

48’11”

Beam

15’0”

Draft

4’6”

Freeboard

-

Bow

6’8”

Amidships (deck recess)

2’2”

Aft

7’1”

Highest fixed point (radar junction box)

18’6”

Highest point of mast (DF antenna)

24’ 6”

Highest unfixed point (HF antenna)

28’4”

Portable water capacity

5 Gallons

Engines

DDEC- 6V92TA

Twin Detroit diesel electronically controlled



Rated Horsepower

435 Bitt Horsepower

At 2050 RPM



Reduction Gear

Reintjes

WVS 234 UP (u-drive propul)

2:1 REDUCTION


Electrical Generation

Dual Alternators

Propellers

Fixed 4-bladed

28” diameter

36” pitch


Displacement

-

Hoisting condition fully outfitted, no crew

40,000 lbs

Fuel type

Diesel

Fuel Capacity

-

100%

394 Gallons

95%

373 Gallons

90% (usable)

353 Gallons

Max speed

25kts

Cruise speed

20kts

Range (cruising RPM, calm waters)

200 nm

Max winds

50kts

Max seas

30’

Max breaking seas (surf)

20’

Max personnel including crew

34 people

Max operating distance from shore

50nm

Max RPM

2050 @ 2050 RPM

Cruising RPM

1850 @ 1850 RPM

Ice breaking capabilities

Light surface ice

Tow capacity w/ 3 ¼ “ line

150 Disp tons

Tow capacity w/ 2 ¼ “ line

50 Disp tons

Height of eye from open bridge

14’

Length at waterline

43’


47’ Watertight Compartments:
1. Lazarette: Transom to frame 1

2. Engine Room: Frame 1 to frame 5

3. Survivor’s Compartment: Frame 5 to frame 8

4. Aux Space: Frame 8 to frame 10

5. Forward Compartment: Frame 10 to frame 15

6. Forpeak: Frame 15 to bow

7. Enclosed Bridge: Frame 8 to frame 10 above the main deck
47’ Fire Extinguishers:

Survivors Compartment:

5 lb CO2 Extinguisher: 4-6’ with 30 sec discharge

10 lb PKP Extinguisher: 6-8’ with 30 sec discharge


Aux Space:

(2) 25lb CO2 bottles for fixed System


Closed Bridge:

5 lb CO2 Extinguisher: 4-6’ with 30 sec discharge

10 lb PKP Extinguisher: 6-8’ with 30 sec discharge
25’ Fire Extinguishers:

Two B-1 Fire extinguishers on board. One is in the cuddy cabin on the port side, and one is in the aft starboard deck box. Each extinguisher contains two pounds of dry chemical agent (ammonium phosphate) that will discharge in 9 – 10 seconds once the handle is activated. This type of extinguisher is designed to be used on class A, B, & C fires.


Control Panel Indicators: 25’ RBS
Overheating Indicator: If red indicator light comes on, the engine speed will be gradually reduced to approximately 1800 RPM and the engine will stop after 20 seconds. The overheating indicator is activated via the engine control module by two overheat sensors mounted on the engine.
Oil Pressure Indicator: If oil pressure becomes low, < 23psi at 1800 RPM, the green oil light will come on.
Alternator Indicator: The red indicator light will come on if there is a malfunction in the charging system. . Each 12 volt alternator is rated at 60amp at 2300 PRM, and 48 amps at 1000 RPM.
Programmed Fuel Injection Indicator: The red indicator light will come on when the ECM senses an abnormality from one of the nine engine-mounted sensors.
BECCES
Loss of control of engine RPM:

Crewmember should:



  • Check throttle and shift control cables

  • Check throttle arm and engine

  • Report all findings to coxswain


Loss of fuel pressure:

Crewmember should:



  • Check aft compartments and aft deck for fuel

  • Check for fuel around engine cover

  • Check condition of fuel filters

  • Check engine fuel lines

  • Check engine fuel filter and water separator


Loss of lube oil pressure:

Crewmember should:



  • Check outboard engine area for oil

  • Verify oil level on dipstick

  • Check that spin-on oil filter is tightly installed

  • Check oil drain fitting for security

Overheating engine:

Crewmember should:



  • Check engine cover with back of hand for signs of overheating

  • Check engine cover for signs of steam

  • If possible, tilt engine forward and check cooling water intake for obstructions


Fire in the engine room:

Crewmember should:



  • Yell “Fire Fire Fire”

  • One crew member will relay information between the engineer and the coxswain

  • One crew member should go to aft deck. “Standing by to close the vents!”

  • “Standing by to move pump forward!”

  • “Standing by to anchor!”

  • If there is a fire in the Aux space, you will see smoke leaving the vents on the sides of the 47’, may feel heat in the boat.


Hitting a submerged object:

Crewmember should:



  • Look behind the boat. “20 foot log 100ft off your port quarter!”

  • One crew member will relay information between the engineer and the coxswain while they run a vibration test.

  • Other crew member will check bilge panel and compartments for water, always visually checking and asking permission to enter each compartment.



Underway Limits


Boat

Seas < 4ft

Seas > 4 ft

Heavy Weather

Hours Rest

47’

10 hrs

8 hrs

6 hrs

8 hrs

25’

8 hrs

6 hrs

N/A

8 hrs


Heavy Weather
Heavy weather is defined as seas, swell, and wind conditions combining to exceed 8 feet

and/or winds exceeding 30 knots. If heavy weather is forecasted, it should be considered

when planning a mission. Reliable and up to the minute information is critical for planning.
Any crew operating in heavy weather or surf must be properly equipped, as follows:


  • Required hypothermia protective clothing.

  • Helmet (helmet straps must be secured and adjusted properly).

  • Survival vest and equipment.

  • Waterproof footwear and gloves should be worn.

  • Eye protection may be necessary for visibility, particularly for persons wearing glasses,

and will also protect against glass shards should a window be broken.

  • Boat crew safety belt must be worn and adjusted correctly.

  • Personal seat belt must be worn when in a seat.

  • The coxswain is responsible for ensuring that all required equipment is worn, and worn

correctly.
Damage Control
Capsizing: Average underwater time is 8-12 seconds. When boat returns to surface, assess situation. Check status of crew, check for lines overboard, if engines work, move to safe water. During heavy weather crew will be strapped in.
25 Capsizing: Boat will float if capsized!

Egress Procedures



  • Brace for impact

  • Remain strapped in until motion has subsided

  • Plan egress with crew

    • Best swimmer first then the weakest swimmer



  • Swim clear and away

  • Muster account for missing

  • Remain upwind/up current

  • Attempt to climb on hull

  • Check injuries provide first aid

  • Inventory signaling equipment, PLB

  • Check for gas before lighting off pyro

  • Stay with the boat




P-6 Dewatering Pump:


  • Engine is 6.5 horsepower and pumps 250 gallons per minute with a 12 foot lift. The P-6 can run for 4-5 hours on a full tank of gas and can connect to either the fire fighting standpipe to suck water straight from the ocean or connect to the dewatering standpipe to suck water out of the engine room.


Bilge Pump System:


  • 7 Bilge Pumps rated at 33 GPM. Bilge Alarm activates at 5”, Pumps activate at 10” until no load is detected by pumps. 25’ has hand bilge pump system with 24” hose under starboard aft seat next to the cabin dewatering pump.



Stbd

Port




47’ bilge alarm:

  • U/W: Intermittent 8 second horn blast

  • Moored: Continuous horn blast

  • Bilge pump panel located on aft bulkhead in enclosed bridge

25’ cabin dewatering pump:

  • 1,100 gallons an hour

  • Activates at 2 1/8”

  • Turns off when no load is sensed by the pump’s impeller

  • Discharge is located on the aft stbd exterior cabin bulkhead, above the deck edge walkway






Location
1. Forward Compartment
2. Aux Space
3. Port Reduction Gear
4. Stbd Reduction Gear
5. Fwd Engine Room
6. Aft Engine Room
7. Lazarette


Discharges
1. Starboard
2. Port
3. Port Side W/ Fwd Engine Room
4. Stbd Side W/ Aft Engine Room
5. Port
6. Stbd
7. Port Transom






CO2 System: The carbon dioxide fire suppression system is used for fire fighting in the engine room only. The system is only to be used in emergency situations. All personnel must be evacuated from the compartment and all water tight doors sealed prior to activation of the system.

  • Activation: The CO2 system can be activated from three locations on the 47’ MLB. Actuators (located in the enclosed bridge between the chairs and one on the aft bulkhead of the survivor’s compartment) punctures a nitrogen cylinder which charges the activation piping. This activation system releases a pressure switch on the control head of the CO2 storage containers releasing the CO2 into the piping. A third way to activate the system is by removing the locking pin and manually rotating the activation lever on the CO2 bottle control head.




Step

Action

1

The discharge manifold lines are charged to a pressure operated

siren and a pressure switch which energizes the pre-discharge

warning strobe light, the engine stop solenoids, and the red “CO2

Pre-discharge” light located on the CO2 system indicator panel in

the Survivors compartment. A separate line sends CO2 to a

warning siren in the engine room.



2

Along a separate discharge line, the pressurized CO2 activates the

time delay cylinder mounted on the aft starboard bulkhead of the

Survivors compartment


3

The discharge delay cylinder delays release of CO2 into the engine

room compartment for 30 seconds. This delay allows time for the

siren and strobe to warn personnel to evacuate the compartment.

If all personnel are accounted for, or for manual activation in the

event of malfunction, the delay cylinder may be overridden by

rotating the manual control lever on the discharge delay cylinder



4

Once the discharge delay cylinder is activated, CO2 will be

released into the compartment. In addition, the discharged CO2

will pressure activate the engine room air damper and the red

“CO2 Discharge” light located on the CO2 system indicator panel.




Fire Types


Fire Type

Fuel

Extinguishing Agent

A

Common Combustibles: Wood, paper, rubber, and some plastics

H20, PKP

B

Combustible Liquids: Petroleum products such as oil and gas, etc

AFFF (aqueous film forming foam), PKP, CO2

C

Energized Electrical Circuits: Appliances, conductors, breakers, etc

CO2, PKP

D

Combustible Metals: Magnesium, Titanium, Potassium, & Sodium

Sand (placed under metal), H20 (high intensity fog)

Kilo Fire

Grease Fire

AFFF, CO2


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