Cs 450 Computing and Arts



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CS 450 Computing and Arts
Textbook: The Computer in the Visual Arts, Anne Morgan Spalter

Faculty: Selim Balcisoy, Elif Ayiter

Contact:

balcisoy@sabanciuniv.edu,

ayiter@sabanciuniv.edu
Assistants:

Location and Timetable:

Monday 10:40-12:30 Lab TBA

Monday 1:40-3:00 Course FENS L067

Tuesday 12:40:1:30 Course FENS L067

Course Description:

This course will take as its basic premise the collaboration of art/design students and computer science students who will combine their skills and knowledge towards the creation of computer based and generated virtual environments, interactive 3 dimensional computer installations and other interactive projects founded within the broad category of Art and Computing. As is implied by the previous sentence the instructors of this course will be open to a diverse range of project proposals provided that they present creative integrity, originality and a focus toward the basic perimeters of this courses' overall aim, i.e. creativity, expression and/or narrative in a 3 Dimensional computer generated realm.


The course will accept 10 students each from the FASS/VACD and FENS/CS programs, to be teamed up into groups of 2 students, forming a total of 10 teams, each comprised of one "artist/designer" and one "scientist".
Prerequisites:

CS 201 for CS Students

VA 334 for FASS Students
Projects: There will be 4 small personal projects, to be handed in every other week. There will be a large scale project for each team. Each team will make one 20 min. presentation on their project.
Grading:

Personal Projects 40%

Team Project 60%

Program

Week 1

ELIF AYITER & SELIM BALCISOY: Motivation and Overview


Week 2

ELIF AYITER: Interactivity and Navigational Systems

SELIM BALCISOY: Building 3D Worlds

Personal Project 1


Week 3

ELIF AYITER: The history of perspective in fine art

SELIM BALCISOY: 2D graphics and animation

Team Project: One page written proposal


Week 4

ELIF AYITER: Illustration: The Human Body, Anatomy, Objects and Shapes

SELIM BALCISOY: Introduction to 3D computer graphics

Personal Project 2

Team Project: Written project discussion and evaluation
Week 5

ELIF AYITER: An overview of the usage of light throughout the history of art

SELIM BALCISOY: Illumination

Team Project: Navigational Chart


Week 6

ELIF AYITER: Color theory

SELIM BALCISOY: Science of color and texture mapping

Team Project: Storyboard draft

Personal Project 3
Week 7

ELIF AYITER: 2D Design and Layout

SELIM BALCISOY: Input Devices: Keyboard to Motion Capture
Week 8

ELIF AYITER: Typography

SELIM BALCISOY: Building 3D Worlds

Team Project: Storyboard final

Personal Project 4
Week 9

ELIF AYITER: Design and evaluation

SELIM BALCISOY: Rendering 3D Worlds
Week 10

ELIF AYITER: Design and evaluation

SELIM BALCISOY: 3D Output

Team Project: Project processing first version


Week 11

ELIF AYITER: Design and evaluation

SELIM BALCISOY: Concepts in 3D Animation
Week 12

ELIF AYITER: Design and evaluation

SELIM BALCISOY: Web Technologies and Graphics

Team Project: Project processing oral presentation and quiz


Week 13

ELIF AYITER & SELIM BALCISOY: Design and evaluation


Week 14

ELIF AYITER & SELIM BALCISOY: Design and evaluation


Week 15

Team Project: Final Presentations




Team Project:

Viable fully operational software that enables the user to interact with the proposed project concept should be developed and presented.


Each project must be developed by using at least one of the following approaches:

- 3D interactive virtual environment

- Live Motion Capture

- Ubiquitous Interfaces

- Non-photorealistic Rendering
Personal Project Topics:
Design:

#1 Design a presentation to illustrate color theory. Create a series of visual compositions in


  1. Complementary

  2. Split Complementary

  3. Triadic

  4. Analogous

  5. Warm and cool values


Technique: Any bitmap or vector based application

Material: Typography, Clipart, vector shapes, photographs…

Size: 1280 x 1024 pixels
#2 Design a presentation to illustrate light and its effects. Create a series (minimum 3) of visual compositions using Adobe Photoshop or Bryce 5.

Material: Typography, shapes, bitmap textures, photographs, photoshop plugins…

Size: 1280 x 1024 pixels
#3 Design a presentation to illustrate perspective. Create a series (minimum 3) of visual compositions using Adobe Photoshop, a vector application or Bryce 5.

Material: Typography, shapes, bitmap textures, photographs, Photoshop plug-in

Size: 1280 x 1024 pixels
#4 Design a presentation to illustrate narrative and navigation. Choose a generative text from the following website:

http://www.jbrowse.com/text/generator.shtml

Create a series of visual compositions using a bitmap, vector or 3D application of your choice and then interact them using html or flash.



Material: Typography, shapes, bitmap textures, photographs, Photoshop plug-in

Size: 1280 x 1024 pixels
Computer Science:

#1 Develop a software in OpenGL to investigate differences between human color perception and color representation of display devices, effects of different color mixing techniques (subtractive, additive), gamma correction

#2 Develop a simple non-photorealistic shader (hatching etc.)

#3 Develop an OpenGL demo which distorts the perceived perspective by modifying the OpenGL graphics pipeline



#4 Develop an OpenGL demo where you try to animate a 3D dog model realistically. Your animation must perform four leg walking, other animations will be optional.
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