Fast Break [BB]: to drive toward the basket before the defensive team has a chance to set up in position to block the drive or the shot.
Fathom [DIVE]: approximately 6 feet.
Fault [BAD]: a violation of the rules that involves the loss of a point or the loss of a serve.
Fault [H&R]: illegally served ball. Generally similar usage as in tennis.
Fault [TEN]: an error, usually during the serve.
Feather [SURF]: Splashes of water from the top of a wave.
Feature (noun) [JOUR]: A human-interest article, or to.
Feature (verb) [JOUR]: to emphasize or give permanence to.
Federal Aviation Administration (FAA) [BAL]: the federal government agency that regulates air traffic.
Feeding [HOCK]: to pass the puck to a teammate.
Ferrules [B&F]: Metal connections between sections of a take-apart rod.
Fiberglass [SURF]: Composition of most surfboards.
Field [RUG]: a rugby field is 110 yards long from in-goal line to in-goal line; 75 yards wide.
Field Goal [FB]: A kick over the crossbar and between the goal posts that results in three points for the kicking team.
Field Horses [HORSE]: two or more horses grouped together for betting purposes. A bet for one field horse is a bet for all in that group.
Field Packing [PARA]: immediate rolling or stowing the canopy in the pack for the trip back to the DZ, in the case of a missed spot or for packing later, if the parachutist wishes to repack at home.
Fielder’s Choice [BASE]: when a defensive player chooses to retire a base runner previously on base, rather than the batter who hit the ball. It is considered an at-bat and works against the hitter’s batting average.
Fielding [FHOCK]: to control an approaching ball before passing it or moving it downfield.
Fielding Average [BASE]: Put-outs, assists, and errors, divided into put-outs and assists.
Fifteen [TEN]: the first point won by a player.
Fight Card [BOX]: Series of bouts on the same program.
Filler [JOUR]: Incidental (usually short) material that is used to complete columns or pages.
Films [FB]: Films of an opponent’s previous games are studied by a coaching staff to prepare a team for an upcoming game.
Fin [HANG]: Vertical section of tail assembly.
Fin [SURF]: Keel of a surfboard.
Finger Spin [TT]: Spin imparted by the server’s fingers during the serve. Illegal technique.
Fins [DIVE]: Rubber froglike “feet” that aid in scuba diving and skin diving.
Fire Out [FB]: to move from the line of scrimmage offensively when the ball is snapped.
Fire Suit [MOTOR]: Protective fire-resistant suit worn by drivers.
Fireman [BASE]: A relief pitcher who wins games in the late innings by putting out the opposition’s “fire.”
First Down [FB]: An offensive team has four tries to gain 10 yards. If they gain 10 yards within the four tries, they have a first down and are then eligible to gain 10 more yards in another four tries.
Five [TEN]: A scoring term used to indicate the number of games won or the number of the set. Used unofficially as an abbreviation for fifteen.
Five-Point Must System [BOX]: a method of scoring in which the winner of a round is given five points, the loser, less than five. In the case of a tie round, both fighters are given five points.
Five-Point System [BOX]: A method of scoring in which the winner of a round is given one to five points and the loser is given fewer, usually less than one point difference. In the case of a tie, neither fighter is awarded any points for the round.
Five-Yard Scrum [RUG]: if a defending player kicks, passes, or knocks the ball out of the field of play or over his own goal line, the referee may call a scrum on the 5 yard line on the opposite side of the field from where the ball went into the in-goal area. The ball is given to the attacking team.
Flag [FB]: Penalty marker used by officials.
Flag [GOLF]: Banner on top of a metal pole inserted in the cup, to indicate the hole, to golfers at a distance from the green.
Flag [JOUR]: the name of a newspaper or magazine recognizable not only by name, but also by design; for example, the Gothic flag of The New York Times.
Flag Football [FB]: a non-tackle form of football in which players wear (usually) two streamers of cloth. The play is stopped when a defensive player grabs one or both flags from an offensive player’s waist.
Flags [MOTOR]: Flags used in motor racing carry the following meanings:
• Black: Return to pits.
• Blue (motionless): another car is following you closely.
• Blue (waved): another driver is trying to pass you—make room.
• Checkered (black and white): driver has completed the race.
• Green: start the race.
• Red: stop—clear the course.
• White: emergency vehicle on the course.
• Yellow (motionless): no passing, caution.
• Yellow with red stripes: caution—oil on the course.
Flagman [MOTOR]: Official responsible for displaying various flags to drivers.
Flak Jacket [FB]: Padded protective vest worn under their uniforms by quarterbacks (and occasionally by others) to prevent rib, abdomen, or kidney injury. Named after the similar jackets worn by World War II airmen to prevent injury by anti-aircraft fire.
Flake (verb) [PARA]: to flake a parachute is to fold the panels for packing into the container, prior to jumping. A flake (noun) is a psychologically unreliable person to jump with. Most every DZ has its own local flakes.
Flake [BASE]: a psychologically unreliable ball player.
Flamingo [FRIS]: any catch a player makes close to the ground, on one leg.
Flanker [FB]: A backfield player who is positioned away from the rest of the linemen.
Flare/Flarepoint [PARA]: Point at which the jumper ends a dive and raises his head to approach the formation.
Flat [SURF]: Water with no waves for surfing.
Flat Circular [PARA]: Particular type of reserve canopy.
Flat Four [MOTOR]: Horizontally opposed four-cylinder engine (old VWs had flat four engines).
Flat Out [MOTOR]: Racing at maximum speed.
Flat Pass [FB]: a pass thrown parallel to the line of scrimmage and with a flat trajectory.
Flat Serve [TEN]: a serve that has no spin.
Flat Six [MOTOR]: Horizontally opposed six-cylinder engine (the Corvair had a flat six engine).
Flat Spin [PARA]: an uncontrolled spin, caused by inadequate body position and worsened by centrifugal force. Usually encountered by novice free-fall jumpers. If not stopped in time, can lead to blackouts and possible death.
Flat Turn [PARA]: Controlled turn. Jumpers in free-fall can turn left or right by using their shoulders, arms, and legs like rudders.
Flea Flicker Play [FB]: An offensive play in which the quarterback fakes a pass, then laterals to an offensive back, who then passes to a third offensive player; a risky play because the ball may be fumbled or the pass intercepted.
Fleche [FEN]: Running attack. Illegal in college fencing, women’s fencing, and public school fencing.
Fletching Jig [ARCH]: Small mechanical machine to attach feathers to arrow.
Fletchings [ARCH]: Feathers attached to arrow to help it “fly” smoothly and accurately through the air.
Flex [SKI]: the bending properties of a ski.
Flex Defense [FB]: in this defense, as the ball is snapped, the ends drop away from the line and become additional linebackers.
Flick [FHOCK]: Stroke with no backswing.
Flies [B&F]: Artificial lures that resemble insects.
Flight [T&F]: One lane of hurdles.
Flight Arrow [ARCH]: Used for long-distance accuracy shooting; has small feathers.
Flight Line [PARA]: where the jump planes and other aircraft are fueled. No place to pack or dirt dive.
Flight Shooting [ARCH]: Competition to shoot flight arrows the farthest.
Flip [MOTOR]: to turn over or to roll over.
Floater [FRIS]: A throw that hovers in the air.
Floater [H&R]: a ball that travels so slowly that the opponent has time to set up a return shot.
Floater [PARA]: An RW jumper who, because of weight or jumping ability, exits before the base and pin (often by hanging on the edge or outside of the aircraft door) and floats (waits) for the base and pin to establish the beginning of the formation.
Floater Serve [VB]: a serve that travels erratically.
Flotation Gear [DIVE]: Life vests and other buoyant material that allow the diver or swimmer to float.
Share with your friends: |