Ground Loop [HANG]: to roll a hang glider end-over-end on the ground.
Ground Speed [BAL]: the speed of a craft in flight, as measured in relation to miles per-hour on the ground.
Ground Speed [HANG]: the speed of a glider rated in miles per hour.
Grounding the Ball [FB]: if a passer cannot find an eligible receiver, he may throw the ball over the heads of all receivers. This is called grounding the ball or intentional grounding. The passing equivalent of eating the ball.
Grounding the Ball [RUG]: a player grounds the ball by falling on it or holding it on the ground to score a try, which is somewhat similar to a touchdown in American football.
Ground-rule double [BASE]: A hit that bounces over the outfield fence, allowing a batter to automatically go to second base.
Groundstroke [TEN]: a stroke that is made after the ball has bounced off the ground, as opposed to a volley, which is a stroke when the ball is in the air.
Groups [SWIM]: Categories for all various dives. Forward, backward, reverse, inward, twist, and arm stand groups.
Grubber Kick [RUG]: A kick that bounces along the ground.
Guard (To Guard) [BOX]: to hold the gloves close to the face or body to protect from an opponent’s punches.
Guard [BB]: Usually a small player who brings the ball into the forecourt and passes to the forwards or the center for a shot.
Guard [FEN]: the standing position when two fencers face each other momentarily prior to the bout.
Guides [B&F]: Small loops on the rod. The line runs through these guides.
Gunner [BB]: Player who shoots obsessively at the basket.
Gut [TEN]: the stringing in a racket.
Gut Check [FB]: A crucial situation; team members pause to check their courage. Do they have enough to win the game? Variations: gutting it up, and so on.
Gutter [BOWL]: Channel on each side of a bowling lane in which balls can drop and roll into the pit without touching any pins.
Gutter [JOUR]: the inside margins of pages.
Gutter Ball [BOWL]: Ball that drops into side gutter without hitting any pins.
Gym Fighter [BOX]: A fighter who looks good in the gym, but bad during a bout.
Gymkhana [MOTOR]: Competition for best time on a Chicane-type course.
Gyre [FRIS]: a wobbling motion in a disc in flight caused by a bad throw, turbulent air, or a warped disc.
Hacking [RUG]: to fly kick the ball.
“Hail Mary” Pass [FB]: Long bomb, usually thrown in a desperate situation. When the pass is in the air, the quarterback (and coach) pray that some offensive player will be under it and catch it for a touchdown. Doug Flutie of Boston College threw a Hail Mary and defeated The University of Miami 47–45 in the last second of the game during the 1984 collegiate season.
Hairpin [MOTOR]: Ultratight turn on a race course.
Hairy [MOTOR]: Frightening occurrence.
Hairy [SURF]: Big wave, difficult to surf successfully.
Half-and-Half [H&R]: same as side-by-side play.
Halftime [FB]: A 30-minute pause between the second and third quarters of a football game. Allows teams to rest and regroup and allows TV networks a chance for commercials.
Halfway Line [RUG]: Similar to the 50-yard line in American football.
Halfway Line [SOC]: A line that runs across the field at mid-field. Similar to the 50- yard line in American football.
Halyard [B&F]: A rope, wire, or chain by which a sail, flag, or yard is hoisted.
Hand Track [PARA]: A method of moving forward in the air by vectoring air with the arms and hands. Usually an ineffective way to build or sustain horizontal speed toward the objective.
Handicap [BOWL]: Bonus score or adjustment to an individual’s score or team score, based on averages.
Handicap [GOLF]: a number that represents a golfer’s playing ability based upon previous performance. A lower number (2 handicap) is better than a larger number (10).
Handicap [HORSE]: Weight added to superior horses to make a race more even.
Handicap [TEN]: a system of equalizing competition between players of unequal ability.
Handicapper [HORSE]: the person who assigns the amount of weight to be added to a horse. More commonly, the term refers to someone who rates horses and their chances of winning.
Handle [ARCH]: Midsection of the bow, which the archer grips.
Handler [BOX]: someone who helps train a fighter or acts as a cornerman during a fight.
Hand-off [FB]: An offensive play in which one player (usually the quarterback) hands the ball to a second player.
Hand-Out [BAD]: the loss of a serve.
Handout [JOUR]: Publicity release.
Hang Five [SURF]: to dip five toes over the front edge of a surf board.
Hang Glider [HANG]: An unpowered single- or dual-seated vehicle whose takeoff and landing capability is dependent on the pilot and whose flight characteristics are generated by air currents only.
Hang Ten [SURF]: to dip ten toes over the front edge of a surf board.
Hang Time [FB]: the seconds of time a kick stays in the air. A longer hang time will allow the kicking team a chance to get downfield and stop the receiving team from advancing the caught ball.
Hard Pull [PARA]: Ripcord pull that takes more than normal effort (more than about 22 pounds pressure). Packing problems usually account for hard pulls. A claim of a hard pull by a novice free-fall jumper is often attributable to unfamiliarity with the gear.
Hardship Case [BB]: A college basketball player who enters the professional basketball draft before his college eligibility is used up, pleading that family poverty necessitates an early entry into professional basketball. Also called poverty case.
Harness [PARA]: the part of the parachute system that the jumper tightens to form a cradle for his body. Usually the harness attaches at the chest, legs, and lower belly. The F.A.A. issues regulations regarding the strength of webbing used in the harness. A tight but comfortable harness lessens opening shock; a loose harness distorts opening shock and may cause injury to the jumper, especially in the groin.
Hat Trick [HOCK]: three goals in one game by the same player.
Hat Trick [SOC]: three goals in one game by one player. Same usage as ice hockey.
Haymaker [BOX]: a knockout punch.
Hazard [GOLF]: in golf, any bunker, water (except casual water), trees, brush, or other natural obstacles.
Hazards [PARA]: anything that can cause injury or death to the jumper. Notably, large and deep bodies of water, electrical wires and power lines, buildings and other obstructions, manmade and natural.
Head [B&F]: toilet on board a ship.
Head [GOLF]: the part of the club that strikes the ball.
Head [JOUR]: Headline.
Head Dip [SURF]: when a surfer dips his or her head into a wave.
Head Hunter [FB]: Player who willfully looks for an opportunity to injure an opponent.
Head of Court [SHUF]: the end where play begins to start a match.
Head Pin [BOWL]: No. 1 pin.
Headgear [BOX]: Padded headpiece that is used during training to protect the head.
Heading [SOC]: Method of directing the ball with the head. A skill that highly rated players have.
Hear Footsteps [FB]: to hear (but not see) an opponent moments before a tackle.
Heart [POOL]: Courage. “That player has real heart.”
Heat [T&F]: Preliminary set of races in which the winners qualify for semifinal or final races.
Heavy Bag [BOX]: Large stuffed canvas bag, approximately 1–1½ feet in diameter and at least 3 feet long, hung from the ceiling of a gym, that a fighter punches to help strength, power, and technique.
Hedge [BET]: to bet opposite original wager to reduce the action on a game.
Heel Hold [WSKI]: to hold the ski tow bar with one heel.
Heisman Trophy [FB]: Award given annually to the best collegiate player in the country.
Held Ball [BB]: when two opposing players each hold the ball and neither can gain complete possession.
Helicopter Spin [WSKI]: Complete 360º spin in the skis after jumping from a ski ramp. The skis resemble the blades of a helicopter in flight.
Helm [B&F]: the steering apparatus.
Helmet [PARA]: required by all jumpers. Many RW jumpers are using hockey helmets and frappe hats instead of the usual rigid motorcycle helmet. Old cliché and rule of thumb “If you have a $5 brain, use a $5 helmet.”
Hemi [MOTOR]: Car with hemispherical combustion chambers.
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