Bully [FHOCK]: Action to start or restart a game. Two opposing players alternately strike the ground and each other’s stick three times before touching the ball.
Bum [BOX]: Unskilled fighter, often thought of as being punch-drunk.
Bump and Run [FB]: Occurs when an offense player bumps a defensive player to slow him down, then runs past him.
Bump Pass [VB]: An underhand pass using the forearms to strike the ball.
Bungee [PARA]: Heavy elastic bands that surround the container. When the sky diver pulls his or her ripcord, the pins and cones separate, the bungees pull the sides of the container apart, and the pilot chute emerges to begin the deployment sequence. Spring-loaded pilot chutes would probably emerge without the aid of bungees, but most old-style backpacks employ two or three bungees to ensure that the pilot chute emerges.
Bunker [GOLF]: Common name for a sand trap. Caddy Person who carries the golfer’s clubs. Can To sink a putt.
Bunt [BASE]: a ball that is not swung at. The batter holds the bat horizontally and taps the ball into the infield.
Buoy [WSKI]: Water marker.
Buoyancy [DIVE]: the upward force exerted by water or other fluids on a submerged or floating body.
Burbled Air [FRIS]: turbulent, unpredictable air.
Burner [BAL]: Heating device that mixes air and butane or propane to produce a hot flame as a heat source for lifting hot air balloons.
Burner Mount [BAL]: Frame that supports the burner unit in the gondola.
Bush League [BASE]: Minor leagues. Carries the connotation of amateurish, unprofessional, not yet top-flight.
Butt [ARCH]: target backing, usually made of a bale of straw.
Butt Strike [PARA]: A classic fall in which the jumper hits the ground tailbone first rather than feet first. May cause temporary injury to tailbone, but is usually not serious. Jumpers who land with a butt strike in front of whuffos usually injure their pride most of all.
Butterfly Snap [PARA]: Wide, butterfly-shaped flange used to connect the chest reserve parachute to the main harness.
Butterfly Stroke [SWIM]: a stroke in which the arm motion begins with each arm stretched out sideways. The swimmer then brings both arms out of the water, swinging them together and into the water past the head; the arms are then brought sideways underwater.
Button [FEN]: Small pad on the tip of a weapon to prevent injury to an opponent.
Buttonhook [FB]: a pass play in which the receiver runs downfield 10 or 15 yards, then turns back in a semicircle toward the quarterback, to catch a pass. Because many football fans don’t know what a buttonhook looks like, this play also resembles a fishhook (without the barb).
Buzzer Shot [BB]: shot that is made as the buzzer goes off, signaling the end of the first half or the end of the game.
Bye [H&R]: tournament in which some favored players are allowed to progress without playing the first rounds.
Bye [TEN]: a term used to refer to a player who does not have to play in qualifying rounds of a tournament.
Byline [JOUR]: a line of type printed before or after an article, identifying the author.
“C” Note [POOL]: One hundred dollar bill.
C.S.O. [PARA]: Club Safety Officer, who ensures safe jumping at a particular sport parachute club or drop zone.
Cactus League [BASE]: spring training league that plays in the Southwest.
Cadence [FB]: the rhythm that a quarterback has when he shouts the codes for the play and the ball snap.
Calendaring [PARA]: a process of treating fabric so that threads in the fabric are compressed and thus, less air gets through the fabric. A tighter weave results.
Call Shot [POOL]: a shot that requires the player to tell others which ball he or she intends to shoot into that pocket.
Camber (Bottom) [SKI]: the built-in arch of the ski as seen from the side. The camber is designed to distribute the skier’s weight over the complete length of the ski.
Camber (Side) [SKI]: the built-in arch on the sides of the ski. The cut is designed to allow the ski to turn.
Camber [MOTOR]: the angle at which the tires sit on the road.
Camera-Ready [JOUR]: Material that has been corrected and is ready to be photographed for photo-offset printing.
Can’t Lay a Glove on [BOX]: a boxer so clever defensively that his opponent can’t hit him.
Can-Am [MOTOR]: the Canadian-American Championship for race car drivers.
Canopy [PARA]: the fabric. The umbrella. The parachute. Does not usually include lines, risers, or capewells.
Canopy Assembly [PARA]: the parachute, sleeve, pilot chute, lines, sleeve retainer line, and sleeve. Everything ready to be packed into a container and harness.
Canopy Release [PARA]: Mechanism that will release a main parachute so that a parachutist may deploy a reserve. Formerly all metallic, although modern state-of- the-art releases may be velcro fabric.
Canopy RW [PARA]: Relative work in which parachutists “fly” two or more canopies. The upper parachute of a two-man canopy stack may fly with his feet entwined in the top of the canopy below him. Usually, although not always, attempted with square parachutes.
Canvas [BOX]: the floor of a boxing ring.
Capewell [PARA]: Canopy release made by the Capewell Manufacturing Company. Generic term for all canopy releases is “capewell.”
Caption [JOUR]: Material that explains the contents of a photograph or illustration. Sometimes called art lines or cut lines.
Carom [POOL]: a rebounding shot of one or more balls.
Carry (To Carry a Fight) [BOX]: to hold back from ending a fight to make a weak opponent look better than he is.
Cast [ARCH]: the distance a bow can shoot.
Cast [SWIM]: Imperfect entry into the water (diving).
Casual Water [GOLF]: Water on a course after a rain-storm; not part of a permanent hazard such as a pond or lake.
Cat [WSKI]: Common abbreviation for catamaran, or twin-hulled boat.
Catapult [FRIS]: to throw a disc with the fingers.
Catching a Rail [SURF]: when the tip of the surfboard cuts into the water.
Caterpillar Club [PARA]: Club for all pilots who had to make a parachute jump to save their own lives in early aircraft. Charles Lindbergh was a member. Presumably named because of the lowly caterpillar that produced the silk used for early (pre-World War II) parachutes.
Cauliflower Ear [BOX]: A deformed ear; caused by too many blows to the ear.
Caution [SOC]: Warning by the referee for unsportsmanlike conduct. Because of possible language differences between teams, the referee shows this caution by waving a yellow card.
CC [MOTOR]: Cubic centimeters. Engine displacement is usually referred to in CCs.
Ceiling [BAL]: the height above ground level of a cloud base.
Ceiling Serve [H&R]: a serve that strikes the ceiling after it bounces off the front wall.
Ceiling Shot [H&R]: a shot that is hit directly to the ceiling, then the front wall, then the floor, and then rebounds to the back wall.
Cellar [BASE]: the lowest team statistically in a league’s standings is said to be “in the cellar.”
Center [BB]: the player responsible for the center jump and for playing the “pivot position” near the basket. Usually the tallest player on the team.
Center [PARA]: a commercial parachute business that rents gear, sells supplies, offers the first jump course, and offers aircraft for RW jumps. Comparable to a ski center.
Center Court Position [H&R]: the middle of the court about 3 to 5 feet in front of the short line. Ideal position for offensive and defensive play.
Center Mark [TEN]: Mark in the center of the baseline, indicating the server’s possible location. The server may stand to either side of the center mark.
Center of Gravity [HANG]: Center point of the weight of a hang glider.
Center Pull [PARA]: Reserve parachute harness with the ripcord centered, neither on the jumper’s left nor right.
Center Spread [JOUR]: the two facing pages at the exact center of a magazine.
Center Zone [HOCK]: Area between offensive and defensive zones.
“Cents” [PARA]: Centimeters away from dead center, a nearly perfect score in accuracy jumping, as in “I had a three-cent jump last time.”
Cessna [PARA]: Principal aircraft for jumping. Cessna aircraft make up 85% of the jump aircraft used for beginning and novice parachutists.
Chain Crew [FB]: team of officials who stand along one sideline and measure whether a team has gained 10 yards in four plays, from the first down. The chain crew will move onto the field to measure, if they are not certain from the sidelines that a team has gained 10 yards. A time out is called during the measure.
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