Guide to module selection booklet


CS4027 Information Retrieval & Knowledge Representation (CSI 2-1-1)



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CS4027 Information Retrieval & Knowledge Representation (CSI 2-1-1)

4 hours per week; 13 weeks; 26L/13T/13Lab; ECTS credits:6


To introduce students to the fields of information retrieval and knowledge representation as they pertain to information systems. Brief syllabus: the document collection; character encoding standards; automatic text processing; retrieval systems; retrieval based on sounds and images; measures of performance; modelling, classification and clustering; knowledge representation and visualisation; ontologies; content management systems; web-based knowledge representation; semantic web technologies; the business case for the semantic web.
CS4028 - E-Business Architectures
The rationale for including this module is that students reading degrees with a substantial computing component should have an understanding of the e-business domain.

Search Engine Optimisation (SEO). Structure of an e-business model (EBM). Classification of EBMs; taxonomy of EBMs. Evolution of the architecture of web applications. Architectures for e-business: Logical architecture: client/server and n-tier applications, application services; Technological architecture: components, database choices; Organisational architecture: customer service distinctions, ownership. Maintaining application state: Cookies, hidden fields, sessions. Web application validation: problems, solutions, vulnerabilities Web Application Frameworks (WAFs): the value of WAFs; WAF functionality; WAF types; WAF categories; enabling technology; Selecting an Web Application Frameworks (WAF): overview and architecture of a WAF; criteria for evaluating WAFs; E-marketing and e-advertising concepts; e-marketing communications; e-business payment systems; e-advertising charge models; e-advertisement types; affiliate marketing, e-customer relationship management (E-CRM) Social, legal and ethical issues in e-business; Network Security: Security threats: malicious code, web application attacks, cyber vandalism, spoofing, denial of service attacksSecurity solutions: encryption, digital signatures, digital certificates, firewalls, proxies Wireless Technology and M-Business: location-identification technologies; wireless marketing; wireless payment options; privacy and the wireless internet;


CS4031 Introduction to Digital Media (CSI 2-0-0)

2 hours per week; 13 weeks/5th semester; 26L; ECTS credits:6


On successful completion of this module students will: have considered the influence of technology on human cognition and activity; considered a number of case studies focussed on particular technologies and media. Brief syllabus: The influence of technology on cognition and activity, the relationship of technology to practice, form, content and remediation, case studies will consider the influences, consequences and interrelationship of: the written word, printing press, computer & digitisation, world wide web, music instrument form, mnemonics, notation, recording, digitisation, the reproduced image, printing press, camera, film, television, digitisation, narrative, orality, ritual & theatre/opera, illusion, interactive systems, sensors, virtual spaces, remediation.
CS4037 – Directed Study for MMPT 4
2 hours per week; 13 weeks/7th semester; 26T; ECTS credits; 6
On successful completion of this module, students should be able to: 1.

Study and summarise the literature of a particular topic within the

field. 2. Listen critically to a piece of electronic music. 3. Analyse art

in video form. * Present their results in both written and oral form. *

Adhere to the academic guidelines for report and thesis writing. *

Work within a group on a project with an aesthetic theme.


CS4084 – Mobile Application Development
Challenges to be faced when developing applications for mobile devices. Platform specific mobile applications and/or mobile web applications; mobile application lifecycles. Mobile applications and their architectures. Overview of operating systems (OSs) and Application Programming Interfaces (APIs) to choose from when developing applications for mobile devices. Comparison of native development environment options; software development kits (SDKs) and emulators. Installing and configuring the development environment. Managing application resources; designing user interfaces; data storage and retrieval options; synchronization and replication of mobile data. Communications via network and the web; networking and web services; wireless connectivity and mobile applications. Performance consideration: performance and memory management; performance and threading; graphics and user interface performance; use various facilities for concurrency. Security considerations: encryptions, authentication, protection against rogue applications. Location based application; location API. Packaging and deploying applications for mobile devices.
CS4045 – Medical Imaging
4 hours per week;13 weeks; 26L/13LAB/13T; ECTS credits; 6
To present a wide spectrum of diagnostic imaging techniques used in

modern medicine. - To present the scope, advantages and limitations

of the most important imaging techniques. - To achieve familiarity

with the requirements and terminology associated with medical

imaging. - To acquire image processing skills via the use of software

applications and via software development.


CS4047 – Multimedia Industry Perspectives
3 hours per week; 13 weeks; 26L/13T; ECTS credits; 6
The purpose of the Multimedia Industry Perspectives module is to

develop student understanding and knowledge about various

multimedia industry processes, and to encourage students to examine

multimedia as a number of varying career options. It will provide the

opportunity to introduce a number of external experts from a variety of

multimedia industry related areas within a flexible framework.


CS4053 - Digital Video Fundamentals
4 hours per week; 13 weeks; 26L/26T; ECTS credits 6
Introduction to principles of digital video representation and recording.

- Principles of Digital Signal Processing for video including sampling

theory and hue, saturation and intensity representation. - Selection and

use of digital video cameras. - Digital video formats, compression

techniques, connectivity and standards. - Principles of digital video

colour representation. - Introduction to digital video display and

projection. - Digital video image capture. - Introduction to digital

video editing. - High-definition digital video. - Introduction to CGI. -

Digital video distribution. - Audio technology for video.
CS4055 – Data Mining and Data Warehousing
4 hours per week; 13 weeks/5th semester; 26L/13LAB/13T ECTS

credits 6


To introduce students to the concepts and strategies for the design,

development and implementation of data warehouses and repositories

in order to enable their exploitation by knowledge discovery and data

mining technologies.


CS4057 – Machine Learning and AI for Games
4 hours per week; 13 weeks/7th semester; 26L/13LAB/13T ECTS

credits 6


A series of case studies on the application of Artificial Intelligence and

Machine Learning methods to all aspects of Games and Games

Development will be presented. Example applications could include,

Game Playing Programs, Path Finding, Control and Goal Oriented

Action Planning, Multi-Agent Systems, Semi-automated Animation,

and Sound Generation. The AI and Machine Learning methods

discussed may include Symbolic AI, Expert Systems, Evolutionary

Algorithms, Genetic Programming and Grammatical Evolution,

Reinforcement Learning, Artificial Neural Networks, Swarm

Intelligence, and Behaviour-Based Robotics and Control.


CS4061 - Media Programming 1
4 hours per week; 13 weeks/7th semester; 26L/13LAB/13T ECTS

credits 6

This module will familiarise media students with computer

programming and make them aware of how it can be of benefit to

them in their careers. Students will learn how to write their own

programs to manipulate images.


CS4063 – Digital Media Software and Systems 2
3 hours per week; 13 weels/3rd semester; 39LAB; ECTS credits 6
To extend principles learned in prior digital media modules and

develop knowledge and competence of digital media systems.

Audio, sound synthesis, temporal-spectral models, statistical models,

physical models, 3D graphics, 3D image modelling, 3D processing,

surface rendering, modelling lighting.
CS4065 - Web Infrastructure
5 hours per week; 13 weeks; 26L/26LAB/13T; ECTS credits 6
This module will encourage students to develop standards-complaint

web applications. Students will learn how different capabilities can be

provided by competing technologies. A substantial web development

project will be undertaken by students - the nature of the application

domain of this undertaking will depend on the students chosen

programme of study.


CS4067 – Writing Games Analysis
5 hours per week; 13 weeks/7th semester; 26L/26LAB/13T ECTS

credits 6


The primary objective of this module is to define the art and practice

of writing computer games. Students discover how to analyse Games

Discourse and are introduced to Wittgensteinian definitions of

language-games as a tool for understanding and critiquing formal

descriptions of language, thought and the process of story creation and

revelation. Students are given a heuristic for investigation that results

in their discovery of a complicated network of similarities,

overlapping and criss-crossings within the structure of an essentially

hypertextualised story. The final objective is that students learn how a

game may resemble a simulation that tries to model a phenomenon by

isolating the essential features of that phenomenon and plays them out

in a way that does not affect the phenomenon and ultimately the

students are required to produce their own written phenomenon.
CS4073 – Digital Arts
2 hours per week; 13 weeks/3rd semester; 26L ECTS credits; 6
The development of digital art; the change of relationship between

work and production methodology; changes of modes of expression

and output; the affect and influence of the development and use of

technology over the past century on the creative arts; the shift from the

conceptual primacy of expression to the increased role of technology

and engineering, production and distribution; a survey of key works

from representative domain.
CS4075 – Computing Games Programming – Tools and Techniques
4 hours per week;13 weeks/5th semester; 26LAB/13L/13T ECTS

credits; 6


Introduction to programming interactive computer games. This

module provides an introduction to computer game application

elements. Areas covered include: - Components of Game - Resource

Management Techniques - AI and Interaction Techniques -

Networking for Games - Physics Simulation - Collision Detection -

Use of Scripting Engines It introduces required tools and libraries

facilitating the job of computer games programmer. After finishing

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this module student will gain competence in programming basic, but



complete, computer game applications.
CS4077 - Digital Media Software and Systems 5
1 hour per week; 13 weeks/7th semester; 13L; ECTS credits 6
To extend principles learned in prior digital media modules and

develop knowledge and competence in digital media systems.


CS4085 – Computer Graphics II – Tools and

Techniques
5 hours per week; 13 weeks; 26L/26LAB/13T; ECTS credits 6
Increase competence of student in the area of modern real-time

computer graphics. This includes usage of Content Creation Suites, 3D

Engines and combining available tools into a working tool chain. This

is a follow on module to CS4815 which introduces more advanced




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