INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 9, ISSUE 03, MARCH 2020
ISSN 2277-8616 3798
IJSTR©2020 www.ijstr.org in sleeping and eating,
depression, anxiety. The statistical tools adopted for the study was Crosstabs, Anova and Correlation. Analysis was conducted by using SPSS_v (16.0) software.
4 RESULTS Testing of Hypothesis Table 1: Reliability Reliability Statistics Cronbach's Alpha N of Items
0.713 13 The reliability test was conducted using c ronbach’s alpha. The overall reliability score is 0.713 (Goerge and Mallery, 2003). Hence the questionnaire can be used for further analysis.
Table 2: Multiple response analysis $Purpose Frequencies From the above table 2, 21.7% of students are using social networking sites for academics, 15.7% of students are using social
networking sites to play games, 16.3% of students using
SNS to watch movies, 13.4 % of students
are using SNS for sports, 23.6% of students are using it for entertainment and
9.3% of them are using it for serials. According to Mustafa
(2017), the purpose of social media was identified to
be on the educational purpose, and this is followed by the purpose of entertainment. Students have a low level of social usage concerning the purpose of social interaction.
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