Introduction 4 Philosophy 5 Coach/Player Expectations 6 On the Field 7 1st



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E. Varsity Program Goals
Success is measure by accomplishing the following:


  1. Develop each player in at least one offensive or defensive position.

  2. Develop leaders./Find new leaders

  3. Players get stronger each test phase

  4. Graduate all players

  5. Win sportsmanship award

  6. Increase numbers (50 in 5 for small programs)

  7. Teach advanced techniques and schemes.

  8. Represent the school and program with class

  9. Play as many kids as possible without sacrificing wins

  10. Strive for championship level. Focus on performance and execution.



JUNIOR VARSITY


  1. In Season




  1. Assist with the planning and preparing of practice plans. This can include scripts and scout cards.

  2. Be available for meetings with players to review assignments, opponents, etc.

  3. Prepare weekly information sheets for players and positional tests.

  4. Attend staff meetings as assigned by the Head Coach.

  5. Assist with extra duties as assigned such as meeting with managers, pre game speeches, player of the week awards, equipment issuing, weekly stats, grade checks, parent contacts, etc.

  6. Bring a white board and markers to your practices, chalk it, talk it, walk it , run it, rep it!

  7. Video tape your jv practices and games, I will watch film with you.

  8. Observe the program mission, purpose, vision and priorities at all times.

  9. Assist with Saturday player workouts, film review of previous game, film breakdown of upcoming opponent, development of game plan, preparation of scouting report, etc.

7. Prepare travel roster to be handed in to office by noon, the day before game.


  1. Post Season




  1. Assist with equipment collection.

  2. Assist with equipment inventory/ordering of new equipment.

  3. Prepare post season program evaluation, group and player evaluations.]

  4. Assist with preparation and planning of Awards Banquet (player awards, banquet program, speeches, etc.)

  5. Be available




  1. Off Season




  1. Help as assigned with off season strength and conditioning program.

  2. Master your position assignment, master an understanding of the offense and defense and the philosophies behind them.

  3. Take advantage of professional development opportunities as determined by head coach. This includes attending clinics, visitations to successful programs (both high school and college) and viewing tape.

  4. Prepare skills checklist for your positional area.

  5. Prepare drills and teaching progressions.

  6. Promote and sell the program

  7. Build your core, build our core.

  8. Prepare the freshmen to move into jv football

  9. Be available

  10. Be active in getting kids into P.R.I.D.E

  11. Work with varsity in spring ball.




  1. Summer Program




  1. Attend pre summer practice staff meetings.

  2. Help run summer program as assigned (strength & conditioning, team practices, 7 on 7 sessions, 7 on 7 scrimmages/tournaments, Line Competitions, etc.)

  3. Assist with planning for our own 7 on 7 tournament and Line Competition.

  4. Prepare the jv to be an outstanding representation of the program. Out prepare all other coaches in the county. Winning attitudes, refusing to lose, expecting to win starts here.


E. Junior Varsity Program Goals
Success is measured by accomplishing these goals.


  1. Teach players responsibility, integrity and commitment.

  2. Continue to develop concepts of proper sportsmanship.

  3. Develop each player in one offensive and defensive position.

  4. Discover leaders/ Develop leaders

5. Teach advanced techniques and schemes.

6. Celebrate all players who move up to the Varsity Team.

7. Represent the program with class.

8. Play as many players as possible without sacrificing team success.

9. Strive for championship level. Focus on execution and performance and winning will take care of itself.

10. Take pride in being a feeder program for the varsity.



COACHING PRINCIPLES
1. Blocking and tackling are the two most important fundamentals of the game of football. Teach them everyday.
2. Discipline must be emphasized at all times on and off the field.
3. Always be fully prepared for a day’s work before you go on the field.
4. Check after practice: attitude, effort, and accomplishment of each player.
5. Spend time on and off the field with freshmen and sophomores — our inexperienced players—they are our future.
6. Morale is our most important objective. It starts with you and is largely stimulated by individual effort
7. To do a good job, you must teach physical aggressiveness (toughness) as well as technique.
8. Never loaf or allow players to loaf in any football activity— if too tired, rest Be sure to give plenty of liquids.
9. Use professional courtesy, but never fail to talk with any coach involved, about anything that will aid our football team.
10. Seeing a mistake does not constitute coaching. What matters most is knowing why it happened, how it happened, and how it can be corrected. Of course, even this information is useless if it cannot be effectively communicated to the player. When correcting, focus on why it happened, how it happened, and how it can be corrected.

11. Each assistant coach is responsible for the mistakes of his position players. The head coach is responsible for the mistakes of every player and all assistant coaches.

12. Perform actions on the field—not talk. Lectures are for the meeting room.
13. Do not bluff— know what you are doing. Admit when you do not know the answer and research it
14. Constantly build and emphasize—THOUGHT-WORDS-ACTIONS-HABITS-LEGACY
15. Constantly look for better ways to motivate and teach your players. Help them in setting and monitoring their goal pursuit
16. Repetition is the best form of learning, provided you can keep it from getting too boring.
17. Belief and action=WINNING
18. Develop “Unconscious Competence” in yourself and your players.
19. Teaching progression: Explanation, Demonstration, Walk-through (if necessary), Practice, and Correction. (CHALK-TALK-WALK-RUN)
20. HAVE FUN!

Coaches As Leaders
The coaches are the leaders of the team.


  • A coach should never complain that he has no leadership in his group. All he is truly saying is that he is not leading. While it is popular among - some coaches to excuse the poor performance of their team by pointing out that the team has no leadership, any coaching staff making this statement is a staff of poor leaders.

  • If the team performs poorly, it is the coach’s fault.

  • In order to lead, a coach must set the example. If a coach wants his players to work hard, he must work hard. If a coach wants his players to be enthusiastic, he must be enthusiastic.

  • A coach must expect excellence from himself and from his players. He must be demanding of himself.

  • A coach must always be in control of himself. Great leaders are at their best under pressure. When pressure is applied, what a person really is tends to come to the surface.

  • If a coach thinks that his players need to improve, he should look for ways to improve himself.



Trust is the foundation of leadership.

  • Our players will do anything we ask them to do if we know that we care about them; the same will be true for each assistant coach and his position players.

  • If you tell your players that you will do something, do it.

  • Your players are counting on you. Always be prepared and go the extra mile for them.

Leadership is about sacrifice.



  • One sacrifice seldom brings success. Sacrifice is an ongoing process, not a one-time payment.

  • The higher level of leadership people want to reach, the greater the sacrifices they will have to make.

  • Our leadership role on this team is one of service. How can we help? We are not serving our players by being permissive with them.

People buy into the leader and then the vision.



  • “When people respect someone as a person, they admire him. When they respect him as a friend, they love him. When they respect him as a leader, they follow him.”—John C. Maxwell

  • Our players must believe in us; WE ARE THE LEADERS OF THE TEAM.

  • Your players must buy into you if you want them to buy into your ideas.

  • The respect of the players must be earned; it does not automatically come with the position.

  • “The leader must know, must know he knows, and must be able to make

it abundantly clear to those around him that he knows.” — Clarence B. Randall

  • How do leaders earn respect? By making sound decisions, admitting their mistakes, and putting what’s best for their followers and the organization ahead of their personal agendas.

Leaders find a way for the team to win.



  • “No matter how tough, no matter what kind of outside pressure, no matter how many bad breaks along the way. I must keep my sights on the final goal, to win, win, win— and with more love and passion than the world has ever witnessed in any performance.” — Billie Jean King

  • We must do whatever we can in order to give our players the best chance to succeed.

  • In preparing for opponents, give your players any possible advantage you can.

  • “We will either find a way, or we will make one.” — Hannibal

  • “What is our aim? I answer in one word: Victory—victory at all costs, victory in spite of all terror, victory, however long and hard the road may be; for without victory, there is no survival.” — Winston Churchill

  • Victorious leaders feel the alternative to winning is totally unacceptable, so they figure out what must be done to achieve victory, and then they go after it with everything at their disposal.

Leaders touch a heart before they ask for a hand.



  • Our players won’t care how much you know until they know how much you care.

  • Find a way to make a connection with every player. The best way to make a connection is to love him.

  • A coach should treat each player as if he is his son. Just as a loving father would not be abusive to his son, he would also not be permissive with him.



The true measure of leadership is influence — nothing more, nothing less.

  • Often times, leaders complain that the people in their charge are acting incorrectly. While this is often true, all that the leader is pointing out is that he is leading incorrectly.

  • Our leadership is not measured by what we do, but rather, by what our players do.

  • A coach is not a leader simply because he is a coach. A coach only becomes a leader if he actually coaches. “It’s not the position that makes the leader; it is the leader that makes the position. “—Stanley Huffy

  • One who thinks he leads, but has no followers, is only taking a walk

  • What you see your players doing is what they are learning.

  • “You get what you tolerate.” — Chris Geesman

Leadership develops daily, not in a day.



  • Consistency, consistency, consistency.

  • Set the example everyday.

  • “You have to go back out there tomorrow.” — Bill Parcel’s father

  • Leadership and trust can only be developed everyday. Unfortunately, they can be destroyed in a day.

  • Champions do not become champions in the ring — they are merely recognized there.

Leaders multiply their effectiveness and influence not simply by leading followers, but developing other leaders.



  • “It’s my job to build the people who are going to build the company.” — John Schnatter

  • To make his group the best, a coach should work to develop leaders. If the coach is able to lead and his players can follow, that is positive. If a coach can lead and his players can also lead, that is powerful.

  • The only true discipline is self-discipline. A coach must work tirelessly to develop this in his players.

  • A coach can only develop his players into leaders by building them up.

  • Unfortunately, when many players join our football team, they are asking the question: “What’s in it for me?” As the leader, the coach must work to change the attitude of the player to one of asking: “How can I help the team?” Of course, the coach must have this attitude to instill this attitude.

  • “People cannot give to others what they themselves do not possess.” —John C. Maxwell

Leaders should endeavor not only to develop a productive team, but also, good people~



  • A coach cannot develop his players into better people if he is not a good person.

  • “No man can climb out beyond the limitations of his own character.” —John Morley

  • While we are focused on winning football games, we are concerned with developing character. Character is the greatest possession a man can have. When a player exits our program, character must be the product that he carries on with him.

  • “The only thing that walks back from the tomb of mourners and refuses to be buried is the character of the man. This is true. What a man is survives him. It can never be buried.”—J. R. Miller

Everything rises and falls on leadership. The success or failure of our team will depend on the leadership of our team. Any endeavor you can undertake that involves other people will live or die depending on leadership. As the coaching staff leads our team toward The 2004 IPSAC Championship., the following points should be kept in mind:




  • Personnel determine the potential of the team.




  • Relationships determine the morale of the team.




  • Vision determines the direction of the team.




  • LEADERSHIP DETERMINES THE SUCCESS OF THE TEAM.

THE BUCCANEER PRACTICE PHILOSOPHY



  1. Practice begins on time for players and coaches.

  2. We will hustle everywhere we go. Make your group the best.

  3. We will be enthusiastic. Make your group the best

  4. Practice will be conducted at a fast tempo. However, walk-through segments will be scheduled from time to time.

  5. All players will be actively involved in practice at all times. No one standing around!

  6. After the first two weeks of practice, our heavy hitting days will be Tuesday, Wednesday and Thursday.

  7. During the season Monday and Thursday will be non-hitting days.

  8. Hitting will normally occur during technique and team periods.

  9. Team periods will be done against dummies and live.

  10. There are only two ways to do anything — the right way and the wrong way. Do things the right way.

  11. Be prepared — have a great practice plan— use variation.

  12. Stay on time. Use all the time and nothing more; if we have to move on we move on.

  13. Conditioning will come in your technique work if you force your players to hustle. Demand that they jog back to the end of the line upon completing a drill.

  14. Coach with intensity and your players will play with intensity.

  15. Name every drill; get a stable of drills and use them. Get kids in a routine.

  16. Practice situations in your drills. Make your technique drills actually simulate game situations.

  17. Help each other. Volunteer to help other coaches with projects for which they are responsible.

  18. Sell toughness to the players. Build confidence by being positive.

  19. Preach precision in execution from day one.

  20. Say something positive to each of your players every day.

  21. Make sure that all drills relate directly to Gulf offense, defense, or special teams. Do not just run a drill for the sake of running it.

  22. If possible, match varsity players against others of comparable ability in contact drills.

  23. Be actively coaching during special team segments. If you are not directly involved in the special team being practiced, find one or more of your players who are not involved and work with him/them on some technique related to your position.

  24. The use of profanity is prohibited on the field.

DESIGNING & IMPLEMENTING EFFECTIVE DRILLS
Creation of Drills/Position Manual


It is critical that you understand why and also how it is we do what we do. You have to understand your role in the big picture. It’s equally important that the athletes understand the concepts and the purpose for the drills and techniques we use. Get them beyond execution into the understanding of the concepts.

Athletes learn best by doing; they obtain skills through repetition. Therefore drills are the most effective tools the position coach has at his disposal. A coach's ingenuity and creativity are best used in designing drills, which will teach his athletes the skills they need to perform in competitive situations. Every drill must meet the need of the athlete in relationship to our schemes. I want each athlete to know when and why each skill is needed. During the off-season our staff will use time to review the drills we use in order to determine their effectiveness. Additionally, through clinics, etc. we will have the opportunity to design and add new drills. We will work together to put together effective drills that will be used from Varsity down to Mites. We will video tape the drills and also create a position manual that you will be responsible for maintaining.



Designing Drills:

  1. Assess Needs - Start by compiling a list of fundamental skills required playing the position. Area coaches will complete a comprehensive list of skills his athletes will need to know in order to execute the system. Many skills are fundamental to the position while other skills are unique to very specific plays and situations. All, however, must be drilled and learned. We must make sure there are drills in place to teach each of the skills.

  2. Name the Drill - Each drill must be named. This is essential in ensuring effective communication when discussing the drill with staff and players. Giving the drill a catch name ie. “pancake drill” lets us move fluidly from one drill to the next in addition to giving us the ability to walk onto any practice field at any age group and say “pancake drill” and every coach knows what that is. Always know what equipment is needed for your drills before hand. Record this information in your position manual.

  3. Be Specific - Each drill must teach a skill, or part of a skill, required by the system. “No Stupid Drills!” We must ensure that we know what the specific purpose of the drill is and that the drill is accomplishing its purpose. We do not do drills just because “Notre Dame does it’ or whatever.

  4. Be Focused - Each drill has a specific purpose. While more than one skill may be involved in the drill, there must be a single focus. Isolate specific skills so the athletes can concentrate on and learn the relevant task. Be sure that the athletes and coaches understand the point of the drill, why are you doing it???

  5. Maximize Repetitions - The more repetitions, which occur for each athlete, the more learning happens. If the position numbers are large or if each repetition takes a long time to run, it may be necessary to modify the drill or run it in a way so that more than one player can perform it at a time. Try to structure drills with as many players working as possible. Try our best to eliminate standing in lines and waiting; partner drills, split drills are effective for maximizing reps. We must also take the flow of the drill into account. For example, if a ball is being used, make sure there are enough balls available to keep the drill moving and there is a procedure for getting the balls back to the point of origin without interrupting the drill.

  6. Finish – Try to make all drills have a defined finish through a cone, a bag, or with a ball. We want to get our players in the habit of accelerating and finishing through the

Implementing the Drill:

  1. Describe, Name & Explain Why - The first time a coach implements the drill he should describe the activity and the "coaching points" that will be emphasized. The name of the drill should be given in addition to why we are doing the drill. Why is it important? . Use the white board when needed.

  2. Define the Area - The area being used must be defined - point of origin, direction you are moving in, the size limitations, etc. Be aware of fences, ditches, holes and any other safety hazard. Once a repetition is complete it is important that the athletes know how to get back into line without interfering with the next repetition. Walk thru the drill if need be.

  3. Start Properly - Make sure it is clearly defined how each repetition is to be set in motion. Whether or not they begin to move on the basis of a verbal cue (snap count) or a visual cue (move on movement) may be critical to effective preparation for the actual game situation.

  4. Provide Constant Feedback - Feedback is necessary if we wish to see improvement in a particular skill. It is important to do it in a way so we do not interrupt the flow of the drill. The use of cue words to correct errors must be used as the athletes are executing each repetition. If they are executing the drill perfectly lets let them know it! This is especially important the first time it is done properly.

  5. Monitor - Make sure the drill is doing what it is designed to do and make sure it is not teaching negative habits. Coaching is about constantly evaluating and adjusting. TEACH!

  6. Revise if Necessary - If you are experiencing frustration with a particular drill or if you find that you are constantly interrupting the drill in order to correct inappropriate behavior, change the drill! Do not however change the players’ alignment, assignment or technique because you are having difficulty teaching it.

Practice Plan

The goal of our practices is to be as efficient as possible, and for everything we do to mimic a game situation. As coaches we never have enough practice time, EVER! As teachers we never have enough time with our students. So it is crucial that every minute of practice be structured and every drill have a purpose. As coaches we will meet routinely after practice and discuss how the day's session went and what we need to rep the next day to make sure that our kids are fully prepared to succeed on the football field. We will practice with high energy and high tempo. We will NEVER walk on the practice field. We will run from drill to drill and get water on the fly. We do not want to be out there for 3.5 hours running 25 plays at team; we will be on the timer and we will hold ourselves accountable to get what we need done on the field. Everything we do will be filmed and if things need to be corrected it will be corrected on the fly or in the meeting room. There is one thing as a coach that I can't stand and that is people standing around talking and wasting valuable time and reps. It's all about making sure drills are structured to get as many kids as many repetitions as possible.

As a staff we will meet daily to evaluate practice film and structure which drills fit into the skills and schemes needed for the week. Every drill will have a name and a purpose. We will have every day fundamental drills and skills, we will build in circuits, and have cross over periods; such as Richochet Drill (option force), Bloc Rec, and 2 v 2. We will be great on the practice field, how we practice is in direct relation to how we play.

Monday

Lift                   1:50-2:20


Meet/Film         2:30-3:15
Practice           3:30-4:45 (Uppers)
Periods 1 & 2 KO Circuit and KO
3                      Indy
9                      Punt
11-17               Team vs Scouts 
 
5:00                  Victory Monday


Tuesday

Lift                   1:50-2:10


Meetings         2:20-2:50
Practice                3:00-5:00 (Full Pads)
Period  1              KOR
Period 2               Punt Return/Block-- 4-3 (Return Left) and 5-3 (Block left, return right)
3                              Indy
11                           Block Rec/2 on 2’s
13                           Water
14                           Punt
15                           Inside/1 on 1’s ("O" first)
18                           Skel (D first), OL/DL Pass)
21                           Team vs Scouts



Wednesday

Lift                   1:50-2:10


Meetings         2:20-2:50
Practice           3:00-5:00 (Shells)
Period 1           KO (Sky, Stampede, Squib)
Period 2           Punt Block/Return (3-5 and 3-4)
3                      Indy
11                    Block Rec/2 on 2’s
13                    Water
14                    Punt (Rugby and Shield) 
15                    Inside/1 on 1 (Defense first)
18                    Skel (O 1st, OL/DL Pass)
21                    Team vs Scouts (3rd down and Red Zone Emphasis, put on script)







Thursday







Study Hall: 1:50 – 2:40
Team Meeting: 2:50 – 3:10
3:30-Dynamic Warm up
3:35-Kickoff (Sky left, Stampede, Squib) & Onside Kick 
3:40-Kickoff Return (Alley Rt 4) & Hands Team
3:45-1st Offense on field
4:00- Punt Team. 1st Offense on Field, 4th Down, Punt Team called out/Punt In, Punt Coming Out, Rodeo, Regular, Tight
4:05-Punt Return (3-4, 3-5). 1st Defense on Field, 4th Down Called Punt Return team called out, Returner comes in for Nose
4:10-Extra Point(on 2)/FG/FG Block (Nose off, Howard on)-All called from sideline
4:15-2 Minute Offense vs Defense (Ball on 35, 1:30 Left, 1 Timeout, Down by 6 points)
4:30-Team O and D
5:00-Off the Field
Player of Week Awards 



Gameday

On gamedays our goal is to keep the time as structured as possible and create a sense of focus that can carry over to the game. The students cannot be allowed “free time” as they will wander and will have their mind everywhere else but on football. We will structure with meetings, quiet time, pre-game meal, and preparation for the game.






​2:00                        Special Teams Meeting, then Quiet Time in Media
3:00                        Pregame Meal 
3:40                        Team Meeting and Call out Special Teams
3:50                        Split O and D Meetings
4:30                        Coaches Meeting  / Tape in Gym
5:30                        Off and Def Walkthrough in Gym
5:50                        Specialists out
6:05                        Rest of the team out
6:10                        Indy
6:22                        Come together for Team (D first, 2 pursuits, then O 3 plays on air, then vs each other) Ends with punt team entire team covers to 20.  PAT 2x and then form lines to walk in.
6:30                        Off the field
6:50                        Pre-Game Talk and Captains to the field. Team after. On Field at 6:55 for Anthem




Travel Checklist

  • Be sure to waterproof your bags (esp. for balls, towels, toilet paper, etc.) or have garbage bags to put around them.

Medicine kit


Equipment kit (spare parts - straps, screws, spikes, etc)
Tool kit (screw drivers, pliers, air pumps, tape, etc)
Extra cleats (maybe 3 pairs - size 9, 11, and 13)
Extra shoulder pads (at least 1 pair, but maybe a lineman and a smaller one)
Extra helmets (at least 1)
Extra pads
Mouthpieces
Paper, pens, clipboards and scout sheets
Whiteboard and markers, erasers
Towels (lots)
Balls - game and warmup
Extra kicking tees
Water coolers (fill up beforehand if you are unsure of being able to get good water at opposing field)

Gatorade cooler(s) for halftime

Water bottles and six-pack holders
Injury ice
Rain gear

Toilet paper

Emergency cards

Contacts list - players, travel providers, coaches, and home team's game day contact

Kicking net

Whiteboards for during game and halftime

Whiteboard markers

Whiteboard eraser or towel

Chairs for o-line around whiteboard

Headsets (make sure they are charged beforehand and tested before the first game)

Video camera and accessories (extra mini-tape, extra battery, extension cord, covering in case of rain)

Video filmers and one backup filmer

Game plan/call sheets

Cleat cleaners (depending on weather)

Dry Ball kit (plastic bags)

Ipads


Skyhawk
Halftime Organization

1. Players must be given time to rest.

2. All injuries evaluated by medical staff and reported directly to Coach Compton

3. All equipment problems taken care of by Equipment Manager

4. Coaching staff must analyze the first half and make plans for the second half.

5. Players must be re-motivated to play the final part of the game.

6. Players and coaches re-hydrate themselves with Gatorade and water.
Halftime divided into four periods:
First period (3 minutes)

Coaches circle up

Team rest

Injury and equipment care


Second period (3 minutes)

Offense and defensive position coaches meet with position groups


Third period (3 minutes)

Offense and Defensive Coordinators address appropriate teams


Fourth period (3 minutes)

Head coach addresses team

Return to field for warm-up

The time that we leave the locker room will vary depending on where our halftime location is and what school we play at.

Our goal is to be on the field with 1:30 left on clock.
Period One – Half Time Organization

The first period is a critical one for the staff. At this time you should be involved in an analysis of what has taken place during the first half and deciding what your plan of attack will be for the second half. The information that you should consider includes:


Offensively

Fronts and coverage that are giving us a hard time

Who is making the tackles?

What plays had the most success?

Your play selection by success and failure.
Defensively

Plays by formation.

Plays by down and distance.

What run play is hurting us the most? What adjustment needs to be made?

What pass play is hurting us the most? What adjustment needs to be made?

Your defensive calls by down and distance.


Special Teams

Has there been any assignment breakdown in any phase of the kicking game.

Is the fake punt possible?

How is the kick-off coverage and punt coverage?

Personnel adjustments because of injuries or other reasons.

Any possible playing conditions such as wind, rain, and so on, affecting the play.


Period Two – Half Time Organization

The second period of our halftime is for each coach to meet with the players of his position. During this period, you hope to do two things. First, you quiz your players as to what is happening to them on the field. Our staff should be made to feel that it is extremely important to have open communication with their players. Many times you will find that one of your players will come up with information that turns out to be very helpful the second half. Also, the coach needs to know, for instance, if a receiver can beat a corner on an out route or a streak, or if an offensive lineman can reach a down defender on outside plays.


Period Three – Half Time Organization

As soon as each position coach has met with his players, both the offense and defense meet with their coordinators to tie the schemes together.

Only the coordinators address the team at this time.
Period Four – Half Time Organization

With about 7 minutes remaining on the clock, A Coach will give a 5-minute warning. At this time coaches with press box responsibilities and your team captains should leave the locker room for the field. The head coach will take control at this point and the offense and defense join together for final instructions. It is the job of the head coach to finalize all strategy and goals and to motivate the squad for the second

half. This time period lasts usually not more than 3 to 4 minutes. The team then departs for the second half.

Offensive Philosophy

As a coach I have had the opportunity to work with some prolific offensive attacks. At Clay High School in 2013 our offense rushed for 4,696 rushing yards for 58 touchdowns and averaged 313 yards per game and scored 30 points per game. At Winter Spring High School in 2010 our offense rushed for 2,876 rushing yards in 10 games for 28 touchdowns averaging 230 yards rushing per game.

Our offense will be a multi-tempo, primarily 20 personnel two back spread. We will use multiple tempos, automatics, unbalanced formations and check with me in order to keep the defense on it's heels and to get us in the best play possible. Our personnel will obviously dictate what we can and cannot do. In a perfect world I would like to have one of our best athletes at QB; somebody who can direct the offense, get us into the right play, can make the explosive runs, and make all the necessary throws. Our tailback would be a guy who has explosive running ability and a tough inside the tackles runner. He needs to be a guy who can get a minimum of 5 yards a carry and have the ability to outrun safeties. Our "Z" slot receiver we want a guy who has great speed who can handle the jet sweep and make plays in space on a now screen. Our X and Y receivers we want guys who can reliably catch the football and block on the perimeter. The offensive line has to be able to move, get off the football, and have hip power to dominate the defender in front of them.

Our goal is to control the clock and dictate the pace of the game to the defense. Being multi-tempo allows us to slow the game down or speed the game up. We never allow the defense to get comfortable. We can go no huddle and run plays at a lightspeed tempo; we can line up fast with a dead call, and try to get an easy 5 yards or reset and get into the best play based on alignment. We can huddle and slow the pace of the game in tight games.

Note: All of the following listed is not the terminology we will use. Every tempo, formation, playcall, and motion will be built on various code words and signals in order to eliminate unnecessary verbiage, but the concepts remain the same.

Tempo 1: HUDDLE - Our slowest tempo, we will use the huddle tempo if we need to make special adjustments, slow the pace of the game, or when we feel the defense may have a handle on our signals, calls, or if we just need to change it up.

Tempo 2: FAST - Our fastest tempo, we want to line up as fast as we can with the exact same play in mind. As soon as the ball is set we want to snap the ball. We like to use this tempo with combination calls in mind; run choices (check with me at line, run the ball no matter what), a run with an access throw (run + x solo) or (run + quick screen choice). This allows us to run plays as fast as possible but gives us multiple options that the defense cannot adjust to. We can also issue a dead call at the line of scrimmage allowing us to simulate the snap to try to get the defense to jump; from there we can automatically check with the coach to get us in the correct play.



Tempo 3: NO HUDDLE - Our medium tempo we will not huddle, but we will make a significant formation change, motion or some other tag. We can couple this with a dead call in order to try to get defense to jump or a clear call in order to line up and run the same play like our fast temp.

Day 1 Install

Twins Open Stack Weak (Will be a one word call)



Twins Open Stack Strong (Will be a one word call)

We will primarily be a two back 20 personnel spread football team. We can get into a number of different backfield sets that will give us plenty of run options to stretch the defense. We can also incorporate shifts from a split back formation to keep defense's from gaining pre-snap tendencies. Other shifts and changing formations with tempo can provide us with numbers advantages that the defense will struggle adjusting too. The following would be an example of our Day 1 install and would be the bread and butter of what we do. We would later add on, King/Queen/Over/Trips/Full House, additional formations, additional run plays (Trap/Jet/Power/Jet Power/GT/Jet GT/Draw etc), additonal screens, 2 man concepts, 3 man concepts, play-action passes, and specials. We will not install more than we have to. We will become great at a few things and make adjustments week by week. The following are some of our core beliefs.

We will throw to uncovered and soft covered receivers on now screens, x under, to keep defenders out of the box. Once defenders creep up we will throw now-go, x-under go, and double move routes. We will identify fronts and force defenders in order to take advantage of any defensive misalignment. We will run a combination of gap and zone schemes in order to maximize our offensive lines abilities against different types of personnel. We will get the ball into the hands of our best athletes. ​




Our installs will focus on one to three plays or concepts in each category and we will never install anything beyond what our students can handle. We want them to be able to master a skill before moving on to the next. We feel confident that with our first week of install that we will have 85-90% of our offense in. Everything else would be game week adjustments. In day one we would focus on one receiver set, and two back field sets. 3 run plays. 1 run check. 3 pass concepts. 2 quick screens + tag. 2 protections. 2 play action passes, solo side concepts/access throws and 1 open you choice. From this list with two formations we feel that we can run our offense at a lightspeed tempo, make adjustments, and keep defenses on their toes; all while being incredibly simple for the kids. Since every kid is only responsible for learning 2-3 concepts and every concept is just one word, we will be able to be play fast and efficiently. ​


The play above is a run (weakside iso) with a built in automatic flash screen if uncovered. There are a number of different ways we could address the play call. We could call the weakside iso with a solid call (meaning that we will run the play no matter what), we could make a FIVE CHOICE call (meaning we would line up and check into one of the our preferred run concepts at the line of scrimmage OF, ISO, VEER), we could make a YOU CHOICE call (allowing our QB to take his pick between the X solo (Hitch/Out/Go/Slant), the 2 man screen concept, or the Five choice run. When we get good at it we can run "YOU CHOICE" at FAST tempo right down the field and it could look like we are running 10 different plays. We can also limit choices, such as we could call our preferred run concept in this case Iso and tag X solo (The OL and back are ready to run iso, if the QB gets a look from the defense that would be conducive to throwing the ball we can get a big chunk of yardage). We could call our preferred run concept and tag a check. There is a ton that we can do to stretch the defense, limit or expand QB decision making, and get us into a play where we can take advantage of a defense. Obviously we would not ask our QB on day one to do everything. We would limit his decision making, but at the same time if over the course of the year we can open up the playbook, be fast, and get into the right play; we can be downright unstoppable on the offensive side of the ball with minimum concepts.

An example of this at high speed for a series could be as follows. We call OPEN STACK WEAK, FIVE CHOICE firm at the line of scrimmage and the QB knows that he has his choice of any of the following run concepts VEER WK, ISO WK, and OF STRONG.



The QB comes to the line of scrimmage with a 4-2-5, two high shell. He notices there is a one and a five to weak side, with a read force defender. He knows the defense is in poor position to defend veer. He comes to the line calls our signal for VEER LEFT; and we run the play. A coach will be assigned to watch the BS corner to see if he is honoring the hitch, out, slant, fade; another coach will be watching the two man side to make sure the defense is honoring our quick screens.




We go fast tempo, the defense responds to veer by dropping a force defender into the box weak. While we could still run VEER it may not be the best play choice based on personnel. We still have a one and a five to the weak side, the QB checks ISO weak into the bubble.


We continue with our fast tempo coupled with a dead call to try to get the defense to jump offsides. The defense doesn't jump and adjusts by shifting the three technique to the weakside. We still feel veer is not a great concept against a in the box force defender and while we could still run ISO into the A gap, we feel that we have a nice matchup at the 1/5 bubble. QB Calls OF Strong.

The defense has been screaming downhill, the safeties are quick into the box trying to prevent the run. As we are running with fast tempo we check from the sideline to OF screen. The will and mike scream downhill following their guard key and the FS cheats down for cutback giving us an alley with our X receiver in space.







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