Recruit: D12 Notes
Army 1-3 Archers
Ship 4 Junks
Elite 5-6 Giant Sabermen
Hero 7 Warrior Monk
Wizard 8 Priest of Yag-Kosha
Gold 9 Exquisite Artisanship
Fortification 10 Great Wall
Nothing 11-12 Isolationist
KOTH RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Infantry
Elite 5-6 Cavalry
Hero 7 Champion
Wizard 8 Priest of Ishtar
Fortifications 9 Tunnels & Citadels
Gold 10 Central Location
Nothing 11-12 Active Volcanoes
KOZAKI RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Rogue Horsemen
Elite 5-6 Raider Band
Hero 7 Hetman
Ships 8 Pirates of the Vilayet Sea
Nothing 9-12 Turanian Steppes Outlaws
KAMBUJA RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Spearmen
Elite 5-6 Armored Warriors
Hero 7 Sword Master
Wizard 8 Spirit Master
Gold 9 Silks & Precious Metals
Ship 10 Junks
Nothing 11-12 Internal Warfare
Notes: Also Uttara Kuru
KUSH RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Regiments
Elite 5-6 Black Spearmen
Hero 7 Commander
Wizard 8 Witchfinder
Ships 9 Corsairs
Gold 10 Craftsmen & Trademen
Nothing 11-12 Dry Grasslands
NEMEDIA RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Feudal Troops
Elite 5-6 Free Companies
Hero 7 Adventurer
Wizard 8 Scholar
Gold 9 Great Kingdom
Gold 10 Treasure Houses
Nothing 11-12 Harsh Laws
OPHIR RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Bows & Pikes
Elite 4-5 Shock Troops
Fortification 6 Strong Keeps
Hero 7 Myrmidon
Wizard 8 Magician
Gold 9-10 Mines of Gold & Gemstones
Nothing 11-12 Many Wars
PICTLAND RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Naked Warriors
Elite 4-6 Warband
Hero 7 Strong Leader
Wizard 8 Ligurean Mystic
Ship 9 Marauders
Nothing 10-11 Untracked Wilderness
Nothing 12 Kill Strangers
PUNT RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Arms Bearers
Elite 4-5 Emperors Guard
Hero 6 Slayer
Wizard 7 Fire Wizard
Gold 8-9 River Gold
Nothing 10-12 Deserts
SHEM RECRUIT TABLE
Recruit: D12 Notes
Army 1 Zuagir Nomads
Army 2 Bandits
Army 3 Dervishes
Elite 4 Desert Raiders
Elite 5 Asshuri Mercenary Cavalry
Hero 6 Scourge
Wizard 7 Black Ring Cultist
Ship 8 Sea Robbers
Gold 9 Caravans
Nothing 10-12 Independent Areas
STYGIA RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Heavy Infantry
Elite 4-5 Scythed Chariots
Hero 6 Serpentine General
Wizard 7 Black Circle Wizard
Wizard 8 Children of Set
Ships 9 Styx Barge
Gold 10 Gray Lotus
Nothing 11-12 Great Evil & Decadence
TURAN RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Soldiers
Elite 5-6 Imperial Guards
Hero 7 Zealot
Wizard 8 Alchemist
Ships 9 Purpled Sailed Ships
Gold 10 Great Kingdom
Nothing 11-12 Internal Intrigues
VANAHEIM RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Hunters
Elite 4-5 Red Bearded Warriors
Hero 6 Pathfinder
Wizard 7 Shaman of Ymir the Frost Giant
Gold 8 Slavers
Nothing 9-12 Tundra
VENDHYA RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 War Host
Elite 5-6 War Elephants
Hero 7 Armsman
Wizard 8 Hermit of Jelai
Gold 9 Good Agriculture
Ship 10 Skiffs
Nothing 11-12 Bureaucracy
ZAMORA RECRUIT TABLE
Recruit: D12 Notes
Army 1-4 Cut-Throats
Elite 5-6 Fanatics
Hero 7 Rogue
Wizard 8 Priests of Yezud
Gold 9 Crime & Vices
Nothing 10-12 Intrigue & Despotism
ZEMBABWEI RECRUIT TABLE
Recruit: D12 Notes
Army 1-5 Tribesmen
Elite 6-7 Veterans
Hero 8 Warlord
Wizard 9 Priest of Dagon
Nothing 10-12 Primitive
ZINGARA RECRUIT TABLE
Recruit: D12 Notes
Army 1-3 Soldiers
Elite 4-5 Swordsmen
Hero 6 Duelist
Wizard 7 Enchanter
Ships 8-9 Freebooters
Gold 10 Sea Trade
Nothing 11-12 Feuds & Civil Wars
GREAT HEROES OF HYBORIA
Name: Notes:
Conan, The Barbarian Cimmerian, Born on a Battlefield
Belit, Queen of the Black Coast Shemite Princess
Kull the Conquerer Emperor of the Pre-cataclysmic Age
Red Sonja Hyrkanian Wanderer & Sell Sword
Tranicos Greatest of the Barachan Sea Pirates
Valeria Aquilonian Red Brotherhood Pirate
COUNTER SET INCLUDED
Thanks Zak!
Click here for counter set.
24 counters: 3 sets of 8 each.
DISCLAIMER
Conan is a copyrighted/trademarked property.
This is only a fan site.
GENGHIS KHAN INTRODUCTION
Solo card game.
13th Century Asia: Take the role of Genghis Kahn:
Expand the Mongol Empire as far as you can in all directions.
GAME END
The game ends at the end of 21 turns.
This represents the death of Genghis in 1227.
VICTORY
Count the number of Foe cards you have captured at
the end of the game: this is your base score.
For each Foe Deck you have captured completely, add 10 points to get your final score.
(A perfect score would be 100)
THE DECKS
There are 6 decks:
Deck: Cards: Type:
Khan 100
Mongolian Unification 20 Foe
Russia 20 Foe
Khwarizm 20 Foe
Xi Xia 20 Foe
Jin Empire 20 Foe
Cards in Foe decks represent enemy armies, cities, riches and regions.
Cards in the Khan deck represent armies, generals, wealth and tactics.
Each Foe deck has 2 of each card listed in its card list.
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