Introduction to Warpspawn Games



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JAPANESE CARD LIST


Card Name: # Type Notes:

Banzai Charge 4 A Ground Force +3

Zero Fighters 4 P Air Force = 2 (3 when Blocking Bombers)

Val Bomber 2 P Air Force = 2

Kate Bomber 2 P Air Force = 2

Japanese Infantry 5 P Ground Force = 2

Japanese Tanks 1 P Ground Force = 1

Kamikaze Planes 4 P Air Force = 3 (vs Sea units only)

Jungle Warfare 2 A All your Ground Units get Force +1

Island Fortress 2 P Ground Force = 4 (Defense only)

Tunnel Complex 2 P Ground Force = 4 (Defense only)

Bayonets & Katanas 1 M Ground Force +1

Camouflage 2 M Ground Force +1

Tree Snipers 2 P Ground Force =1

Fanaticism 3 M Force +1

Midget Subs 1 P Sea Force = 1

Aircraft Carriers 5 P Air/Sea Force = 4

Conquered Territories 4 P Draw 1 extra card per turn

Bushido Code 1 A Unit gets Force +2

Super Battleships 2 P Sea Force = 2

The Emperor 1 L All your Units get Force +1

Tora Tora Tora 2 A Force = 4

Admiral Yamamoto 1 L All your Sea Units get Force +1

BASIC 5 MAN VARIANT


Allies: America, Britain, & Russia

Axis: Germany & Japan

Turn Sequence:

1 - Germany

2 - Britain

3 - Russia

4 – Germany (goes twice!)

5 - Japan

6 - America

NAVAL ENGAGEMENT

INTRODUCTION


Card game for 2 players.

Simplistic WWII era Pacific sea battle simulation.

Micro-Deck Concept: Easily made minimalist deck.

CARD SET AVAILABLE


Awesome cardset by Janne Thörne:

Click here for Cardset


VICTORY


Reduce your opponent to zero Fleet Points.

FLEET POINTS


Each player begins with 10 Fleet Points.

Use coins, dice, or tokens to keep track of FP’s.


THE DECK


Players share a common deck.

There are 15 card types.

The deck contains 4 copies of each card for a total of 60 cards.

SETUP


Each player is dealt a hand of 7 cards.

Flip a coin to determine who goes first.


TURN SEQUENCE


Players take turns.

Each turn has 4 phases:

Maneuver Phase

Deploy Phase

Attack Phase

Logistics Phase


MANEUVER PHASE


Draw 1 card.

If the deck runs out, shuffle the discard and draw from it.

Ariel Reconnaissance cards are played in this phase.

Play (discard) the Air Recon card to look at your opponent’s hand and

Then draw one card from the deck.

DEPLOY PHASE


Unit cards include Planes, Ships, and Subs

Put one or more unit cards into play.

Unit cards are placed face up in front of you.

ATTACK PHASE


Use Attack cards to attack.

In order to use an attack card you must have a unit capable of using that attack card.

Attack card have specific target types (that are destroyed).

If your opponent does not have a suitable target the attack causes your foe to lose 1 FP.

Your opponent may play certain Defense cards to neutralize certain types of attack.

BIG SHIP RULE


Carriers & Battleships must be successfully attacked twice before they are destroyed.

Use a Token to mark the first attack.


LOGISTICS PHASE


Max hand size is 7 cards. Discard excess cards.

You may discard a Smoke card for the following effect:

Foul Weather: Opponent may only attack next turn if they play Air Recon.

CARD LIST NOTATION


U = Unit Card

A = Attack Card

D = Defense Card

X = Special Card


CARD LIST


Card Name: Type Notes:

Submarine U Sub; Uses Torpedoes

Destroyer U Ship; Uses Torps, Guns, & Depth Charges

Battleship U Ship; Uses Guns, & Depth Charges

Carrier U Ship; Uses Bombs

Fighters U Planes; Uses Guns

Bombers U Planes; Uses Torps, Bombs

Torpedo Attack A Destroys Ships

Bomb Attack A Destroys Ships

Gun Attack A Destroys Ships & Planes

Depth Charge Attack A Destroys Subs

Radar/Sonar A Destroys Subs & Planes

Anti-Aircraft Guns A/D Destroys Planes & Negates Bomb Attacks

Smoke D Negates Gun Attacks

Evasion D Negate Torpedo & Depth Charge Attacks

Air Recon X Look at opponent’s hand & Draw 1 card from deck


OPTIONAL RULES


Add an extra Card: National Traits

It has 2 copies in the deck.

One player is the Americans who can use it for:

Industrial Might: Draw 2 cards

The other player is the Japanese who can use it for:

Kamikaze: Discard a Plane to destroy a target ship.


NAPOLEONIC EMPIRE

INTRODUCTION


Two player strategic war game set in the Napoleonic era.

One player controls France & Napoleon.

The other player controls the Allies.

The allies include England, Russia, Prussia, and Austria.


THE MAP


A map of Europe will be required showing the borders between the following countries, circa 1800 AD:

Country: Connected to:

France Spain, Holland, Rhineland, Switzerland, Italy

England Controls the Seas. Access to all except Warsaw and Switzerland

Russia Prussia, Warsaw, Sweden, Austria, Ottoman Empire

Austria Rhineland, Prussia, Russia, Warsaw, Ottoman Empire

Prussia Rhineland, Austria, Russia, Warsaw,

Holland Denmark, Rhineland, France

Sweden Denmark, Russia

Denmark Holland, Rhineland

Spain France, Portugal

Portugal Spain

Confederation of the Rhine (Rhineland) Switzerland, Italy, France, Holland, Denmark, Prussia, Austria

Kingdom of Italy (Italy) Rhineland, Switzerland, Naples, Austria

Kingdom of Naples (Naples) Italy, Egypt

Switzerland Rhineland, Italy, France

Duchy of Warsaw (Warsaw) Prussia, Russia, Austria

Egypt Naples, Ottoman Empire

Ottoman Empire Russia, Egypt (The Ottoman Empire may not be entered)



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