Introduction to Warpspawn Games



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REGROUP PHASE


If a player gained 2 Strategy points this turn he gains one Victory Point.

If a player gained 3 Strategy points this turn he gains two Victory Points.

0 or 1 SPs earn no VPs

All players must discard down to 4 or less cards.

Cards remaining in a players hand are carried over to next turn.

HUMAN CARD LIST


Card Name Type Force

Army G 2


Tanks G 3

Artillery G 4

Helicopters A 4

Jet Fighters A 5

Bombers A 6

Missiles AS 7

Navy G 5

Militias G 1

Nukes AS 9

Common Cold SAG 10

Defense Satellites S 8

Ambush X 0


MARTIAN CARD LIST


Card Name Type Force

Mothership S 9

Saucers SA 8

Giant Robots G 6

Landing Pods SAG 1

Infantry G 5

Jump Troops AG 4

Force Fields B +3

Antigravity Beams B +2

Ray Guns B +1

Antimatter Cannons G 7

Poison Gas AG 10

Mind Control Devices X 0

Abduction X 0


MIND CONTROL DEVICES RULE


The ‘Mind Control Devices’ card can only be used against

Human cards that do not have the Space Trait.


GAME DESIGNERS NOTES


For a longer game, play to 4 or more Victory Points.

MORIA SKIRMISH

INTRODUCTION


Board & card game for 2 players.

Battle between the Fellowship of the Ring and the Orcs of Moria.

Abstract Skirmish level combat.

Each figure represents a single man (unit).


VICTORY


You win if you kill all the opposing figures.

THE MAP


Use an 8x8 chessboard.

This represents an underground chamber in the ruins of Moria.


TERRAIN


Mark several spaces to be impassable pillars and walls.

THE MEN


Use chits or miniatures to represent men.

FELLOWSHIP UNIT TABLE


# Name Hits Notes

1 Strider (Aragorn) 3F Sword & Bow

1 Boromir 3F Sword

1 Legolas 2F Sword & Bow

1 Glimli 3F Sword & Hammer

1 Frodo 1 Dagger & Ring

1 Samwise 1 Dagger

1 Merry 1 Dagger

1 Pippin 1 Dagger

1 Gandalf the Grey 3F Sword & Magic

# = Number of that type of man you start the game with.

Hits = Number of Hits that type of unit has.

F = Fighter

Legolas can make up to 2 moves and 2 attacks per turn.


ORC UNIT TABLE


# Type Hits Notes

1 Cave Troll 4 Hammer

1 Orc Chief 2F Sword

4 Archers 1 Bows & Daggers

6 Warriors 1 Swords

4 Runners 1 Swords

# = Number of that type of man you start the game with.

Hits = Number of Hits that type of unit has.

F = Fighter

Runners can be moved up twice per turn.


SETUP


Each player places one unit on each square of his back two rows.

Units may not stack.


THE CARDS


Players share a common deck.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

Fate Phase

Move Phase

Fight Phase

FATE PHASE


Draw 3 cards.

Max hand size = 5 cards.

If the deck runs out, shuffle the discard and draw from it.

Discard excess cards.


MOVE PHASE


Play (discard) a Move card to move one of your men.

The move card has a number.

This is the number of spaces the man moves.

Moves can be diagonal or orthogonal.

“Knight” type move cards allow a man to move like a knight in chess.

Instead of moving just one man in any direction, you have the

option of moving one or more men forward the indicated number of

spaces using a single move card.

Units cannot move through other units.

FIRE PHASE


Play (discard) an Attack card to have a man attack.

The attack card has a number.

This is the range of the attack.

Attacks can be diagonal or orthogonal.

“Knight” type attack cards produce an attack with a range like a knight in chess.

Use Chits or coins to record damage.

A man reduced to 0 Hits is killed or incapacitated and removed from the board.

Your opponent may play Defense cards to negate your attack.

Units cannot attack through other units.

CARD LIST NOTATION


M = Movement

A = Attack

D = Defense

K = as a Knight would move in Chess

Type = Purpose of card

CARD LIST


Card Name: # Range Type Notes

Swords 3 1 A Swords only

Blade 3 1 A Swords & Daggers

Strike 6 1 A Swords & Hammers

Hammers 4 1 A Hammers only

Dagger 4 1 A Daggers only

Smite 4 1 A Fighters only

Parry 10 - D Fighters only

Hide 6 - D Hobbits only

Invisibility 2 - D Frodo & Gandalf only

Mithril Hauberk 2 - D Frodo & Legolas only

Magic Sword 2 1 A Frodo & Strider only

Short Range 2 2 A Bows only

Medium Range 2 3 A Bows only

Arched Shot 2 K A Bows only

Long Range 2 4 A Bows only

Blur 2 - D Gandalf only (spell)

Staff Strike 1 1 A Gandalf only

Staff Block 1 - D Gandalf only

Flame Burst 2 2 A Gandalf only (spell)

Walk 6 1 M

Hurry 6 2 M

Run 6 3 M

Charge 5 4 M

Sprint 4 5 M

Zig-Zag 3 K M


MOVIE SCRIPTS


The idea here is to use a message board as a workplace where a group of people

(or anybody) can work together to brainstorm and develop communal movie scripts.

Messages should include things like: Story Ideas, casting, dialog, rough drafts, etc.

Click here for the Warpspawn Movie Scripts ezboard


EMPIRES OF MYSTARA

INTRODUCTION


D&D Theme.

Module for the Warp Empires system.

You must use the Warp Empires system to play this game.

2-4+ Players.




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