Introduction to Warpspawn Games



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HERO TABLE


1D10 Hero/Artifact

1 Cavalier

2 Ranger

3 Nobleman

4 Warrior

5 Wizard


6 Druid

7 Priest


8 Magic Sword

9 Magic Armor

0 Magic Bow

MONSTERS TABLE


1D100 Attacker

01-07 Goblin Horde

08-14 Dragon

15-21 Giant

22-28 Ogres

29-35 Orc Army

36-42 Trolls

43-48 Demons

49-56 Djinn

57-63 Sorcerer

64-70 Necromancer

71-77 Bandits

78-84 Barbarians

85-91 Warlord

92-98 Nomads

99-00 Same as last time


ATTACK CARD LIST: DISASTERS


1D10 Event

1 Earthquake

2 Plague

3 Blizzard

4 Draught

5 Magical Vortex

6 Thieves

7 Assassin

8 Spies

9 Prosperity



0 Caravan

Go to Medieval Keep

CARDSET


Thanks Zak

Click here to get it.


BUCK ROGERS



INTRODUCTION


Welcome to the World of the 25th Century.

Help Buck defeat the Han Empire!

Card game for 2 players.

DISCLAIMER


Buck Rogers is a trademarked, copyrighted property.

This is merely a fan site.


THE DECKS


One player gets the Org Deck.

The other player gets the Han Deck.


VICTORY


The first player to win 5 hands is the winner.

TURN SEQUENCE


Each turn has 5 phases:

Arrival Phase

Reinforcement Phase

Adventure Phase

Cliffhanger Phase

Narrator Phase


ARRIVAL PHASE


Each player fills their hand to 7 cards.

If your deck runs out, shuffle the discard and draw from it.


REINFORCEMENTS PHASE


Players may discard up to 4 cards and draw replacements.

ADVENTURE PHASE


Players simultaneous reveal none, some, or all of their cards.

Cards not revealed are held for next turn.

Hero & Villain cards are unique.

You can only reveal one card of an individual. For example:

You may have two Wilma Deering cards in your hand, but you can only reveal one.

Skill cards must be attached to a Hero or Villain, if you don’t have a

Villain or hero you can’t play any skill cards.

Any number of Skill cards may be attached to a Hero or Villain.

Weapon cards must be attached to a Hero or Villain or Ally card.

A Hero or Villain or Ally may only attach one Weapon card.

Vehicle cards must be attached to a Hero or Villain.

A Hero or Villain may only attach one Vehicle card.

Equipment cards must be attached to a Hero or Villain card.

A Hero or Villain may attach any number of Equipment cards.

A player may reveal only one Plot card.

The Org player may reveal Flaw cards if there is an appropriate revealed target.


CLIFFHANGER PHASE


Each player adds up the Force values of their cards.

The player with the higher total wins the hand.

Keep track of wins.

NARRATOR PHASE


The winner of the phase makes an improvisational narrative of this

turn (Episode) using some or all of the cards played as a basis.


CARD TYPE ABBREVIATIONS


# = Number of that card in the deck

S = Skill

SS = Science Skill

HN = Niagra Hero

H = Hero

A = Allies

AA = Allied Artillery

AN = Niagra Allies

W = Weapon

E = Equipment

V = Vehicle

VE = Vehicle Equipment

VL = Villain

P = Plot


F = Han Flaw


CONFEDERATION OF UNITED ORGZONES DECK LIST


Card Name # Type Force Notes

Buck Rogers 6 HN 5

Wilma Deering 6 HN 3 +1 if played with Buck

Doctor Huer 3 HN 4 +1 per Science Skill attached

Commander MacGregor 1 HN 4

Colonel Edwards 1 HN 3 Allies get +1 each

Lieutenant Gilda 1 HN 2 +1 if played with Buck

Lieutenant Blair 1 HN 2

Tommy Johnson 1 HN 2 Artillery gets +1

Lariat Luke 1 H 3 Outlaw, Outlaws get +1

Cyclone Kid 1 H 2 Outlaw

Lone Wolf 1 H 3 +1 if Vehicle attached

Nunah 1 H 2 +1 if played with Lone Wolf

Rocket Pistols 3 W 2

Biplanes 3 V 2

Will to live 1 S 3

Bronco Buster 1 S 3 Attach to Outlaw Hero

Orgzone Soldier 2 AN 2

Org Militia 1 AN 2

Org Scouts 1 AN 2

American Freedom Fighters 1 AN 2

Elite Air Guard 1 AN 2 +2 if Vehicle attached

Western Outlaws 1 A 2

Lasso 1 W 1 +2 if attached to Outlaw

Personal Rocket Flier 2 V 3

Fisticuffs 1 S 2

Flying Ace 2 S 1 +3 if Vehicle attached

Horses 1 V 1 +2 if attached to Outlaw

First Aid 1 SS 3

Knife 1 W 1

Jumping Belt 2 E 1 +2 if Hero has no Vehicle

Radio Helmet 2 E 1 +1 per Hero played

Electronist 1 SS 2

Mechanic 1 SS 2

Nimble 1 S 3

Rifle 1 W 2

Daredevil 1 S 3

Radiophone 1 E 2

Golden Dragon Society 1 A 4

Wong 1 H 4 Golden Dragon

Arrogant 1 F - Target Villain gets –2

Poor Morale 1 F - Target Han Ally gets –2

Cowardly 1 F - Target Han Unit gets –2

Short Range Disintegrator Rays 1 F - Target Han Ally gets –2

Boastfull 1 F - Target Villain gets –2

Centralization of Power 1 F - Target Plot gets –2

Inventor 1 SS 2

Brawling 1 S 2

Lightning Raid 1 P 3

Guerilla Warfare 1 P 3

Indomitable Spirit 1 S 3

Marksman 1 S 3

Willpower & Determination 1 S 3

Allegheny Orgzone 1 L 3 Niagra Units +1

Niagra 1 L 3 Niagra Units +1

Maverick 1 S 3

Patriotic 1 S 3

Leadership 1 S 2 Allies get +1

Artillery Batteries 1 AA 3 Locations get +2

Rocket Cruisers 1 V 4

Destroy Power Generators 1 P 3

Rocket Cannons 1 AA 3

Spy Eye Radio Torpedoes 1 VE 3

Rescue Mission 1 P 3

Infiltrate Han City 1 P 3

Escape Han 1 P 3

Cliffhanger 1 P 3

Gas Grenade 1 W 2

Surprise 1 P 3

Solve Mystery 1 P 3

Fortuitous Event 1 P 3



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