ENDGAME
When you arrive on Mount Doom make a Corruption Roll:
Roll 3D6. Subtract the number of corruption markers you have from the roll.
If the modified Roll total is 12 or more you throw the one ring into the crack of
doom and win the game. If you fail try again next turn.
CARD LIST TYPE NOTATION
# = Number of that card in the deck
Str = Strength
F = Foe
H = Hardship
A = Aid
M = Modifier card
X = Special card
CARD LIST
Card Name: # Type Str Notes:
Black Riders 1 F 6 Nazgul
Barrow Wights 1 F 5
Old Man Willow 1 F 5 Not in Evil Lands
Trolls 1 F 5
Band of Orcs 5 F 3
Watcher in the Water 1 F 5 Moria only
Mithril Coat 1 A +1
Elven Cloaks 1 A +1
Sting 1 A +1 Sword of Frodo
Protection of Elrond 1 A +3 Not in Evil Lands
Shadowfax 1 A +1 Steed of Gandalf
Escape over Bridge 1 A +1
Glamdring 1 A +1 Sword of Gandalf
Anduril 1 A +1 Sword of Aragorn
Poisoned Arrow 1 M +2 Attach to Orc card
Boromir 1 A +2
Legolas 1 A +2
Aragorn 1 A +2
Gandalf the Grey 1 A +3 Before Lorien
Gandalf the White 1 A +4 After Lorien
Balrog 1 F 7 Moria only
The Doors of Durin 1 X - Opponent in Moria must miss one turn
Lost 1 X - Opponent in Evil lands must miss one turn
Gimli 1 A +2
Bow of Galadhrim 1 A +1 Bow of Legolas
Woses 1 A +1 Not in Evil Lands
Wormtongue 1 X - Opponent in Rohan must miss one turn
Helms Deep 1 X - Opponent in Rohan must miss one turn
Saruman 1 F 7 Not in Evil Lands
Smaug 1 F 7 Not in Evil Lands
Eowyn 1 A +1 +2 vs Nazgul; After Lorien
Eomer 1 A +2 After Lorien
Aid of King Theoden 1 A +1 After Lorien
Tom Bombadil 1 A +2 Not in Evil Lands
Lord of the Eagles 1 A +2 Not in Moria
Treebeard 1 A +2 Not in Evil Lands
Waybread 1 X - Move again this turn
Faramir 1 A +1
Protection of Gladriel 1 A +3 Not in Evil Lands
Riders of the Mark 1 A +1
Treachery of Gollum 1 F 4
Smeagol Gollum 1 X - Get +2 to Corruption or Hardship Roll
Pipe Weed 1 X - Opponent cannot move this turn
Palantir 1 X - Look at opponents hand
Phial of Galadrial 1 A +1 After Lorien
Shelob 1 F 6 Mordor only
Madness of Denethor 1 X - Opponent in Minas Tirith must miss one turn
Siege of Gondor 1 X - Opponent in Minas Tirith must miss one turn
Ring Wraiths 1 F 6 Nazgul
Uruk Hai 1 F 4 Black Orcs
Olog-Hai 1 F 5 Black Trolls
Wargs 1 F 4 Not in Moria
Wastes 6 H 3
Icy Wastes 4 H 4 Not in Moria
Volcanic Wastes 2 H 5 Mordor only
Fair Travels 2 X - Move again this turn (not in evil lands)
Courage 4 A +1 Foes & Hardships
Hide 1 A +1
Disgiuse 1 A +1
Frodo 1 A +2
Samwise 1 A +2
Merry 1 A +1
Pippin 1 A +1
Power of the Ring 1 X - Opponent gains one Corruption Marker
Strife 1 X - Opponent with 2+ Corruption misses one turn
The Lidless Eye 1 M +1 Attach to any Foe
Witch King of Morgul 1 F 7 Nazgul
LINKS
LOTR Fanatics Site
CRACK OF DOOM FORUM
Click Here
CHALLENGE OF THE SUPERFRIENDS
INTRODUCTION
2 player card game.
One player controls the Superfriends (Justice League)
The other player controls the Legion of Doom.
Based on the 1978 Season #3 Cartoon Show.
DISCLAIMER
“Super Friends” is a copyrighted, licensed, trademarked property.
This is merely a fan site.
VICTORY
The first player to accumulate 7 Victory Tokens wins.
THE DECKS
Each player controls a unique deck.
Each turn has 6 phases:
Draw Phase
Help Phase
Powers Phase
Plot Phase
Fight Phase
Escape Phase
DRAW PHASE
Each player fills their hand to 10 cards by drawing from their own deck.
If a deck runs out, shuffle the discard & draw from it.
HELP PHASE
Players may discard up to 5 cards & draw replacements.
POWERS PHASE
Players put Characters from their hand into play.
Characters in Play are face up in front of their owner.
You may play only one version of a single Character.
For Example: You can only play 1 Superman card, not 2.
PLOT PHASE
Players put plot cards from their hands into play.
You may have up to 3 plot cards in play.
FIGHT PHASE
Each player adds up the power value of all his cards in play.
The player with the highest value wins the Fight.
The Winner gets a Victory Token.
ESCAPE PHASE
All cards in play must be discarded.
Maximum hand size is 2 cards.
Excess cards must be discarded.
DECK CARD LIST NOTATION
C = Character (Hero or Villain)
P = Plot
SUPERFRIENDS DECK CARD LIST
Card Name: Type Power Notes:
Robin C 5 Batman
Utility Belt C 6 Batman
Bat Rocket C 4 Batman
Super Intelligence C 7 Batman
Magic Lasso C 6 Wonder Woman
Telepathic Control C 7 Wonder Woman
Invisible Jet C 5 Wonder Woman
Bracers C 4 Wonder Woman
Vortex C 5 Flash
Super Speed C 7 Flash
Vibrate Molecules C 6 Flash
Ring of Power C 7 Green Lantern
Energy Blast C 6 Green Lantern
Force Field C 5 Green Lantern
Super Strength C 7 Superman
Invulnerable C 6 Superman
X-Ray Vision C 4 Superman
Heat Vision C 5 Superman
Sea Creatures C 5 Aquaman
Giant Size C 5 Chief Apache
Lightning Bolt C 6 Black Vulcan
Lightning Cage C 5 Black Vulcan
Invisibility C 6 Samurai
Whirlwind C 5 Samurai
Flying P 3
Hall of Justice P 4
Sidekicks P 5
Justice League Computer P 6 Draw an extra card
Time Travel P 7
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