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Surface and tabletop interaction



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HCI2010
Surface and tabletop interaction
Surface/tabletop interaction uses large display areas, usually projected, on a flat surface such as a wall or table. User interaction takes place by touching, gesturing, or pointing at the display. Many of these systems use camera input, with more accurate recognition of the users hands possible by using infrared, rather than visible light. A low-powered infrared spotlight is often used to illuminate the scene, rather than relying on body heat (which can be confused by other hot objects in the environment – such as computers. A popular technique at present is frustrated total internal reflection (FTIR), where infrared light is shone inside a flat transparent medium such as a glass panel, and anything touching the surface causes infrared to be scattered. This technique can be used to recognize fingertip touches, or gestures involving more skin contact, such as multiple fingers or even a flat palm. A motivating scenario for many of these systems has been the gesture-controlled projection interface in the movie Minority Report.
Embodied interaction
A user sitting at a desk, in front of a screen, with a keyboard and mouse on the surface, was the default assumption inmost classical user interface designs. Most of the new technologies described above are used in other positions, making it necessary to take account of how users stand or move around. Machine vision, tracking of infrared markers, use of accelerometer data, smart fabrics and clothing, and many other techniques can be


25 used to analyse and track body positions. The theoretical perspectives necessary to account for embodied interaction rather than the disembodied view of the mind preferred in AI and cognitive science (along with some fairly heavy philosophy) are explained in Where
The Action Is The Foundations of Embodied Interaction by Paul Dourish (MIT Press
2001).


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