What does Realeyes want to achieve?
Strategic direction is to be a successful market entrant offering good quality eye-tracking services of global standards, ensuring high Volume sales. Backed by our analyses, Realeyes would have marketing objectives including:
A Specific, realistic objective to boost its revenue and mitigate over-dependency on UK or US for their revenue streams by entering Australian market.
To gain market share and build new customer base by penetrating Australian media/market research and retail industry
Gaining presence and brand-equity in Australia and Asia-pacific
Realeyes plans to reinforce its global presence by establishing shop in Australia.
The company’s objectives are to:
Specifically position itself as an eye-tracking services provider with specialism in Data-collection using Tobii’s eye-tracking equipment
Measured by elaborate market-testing and research apart from Cost-benefit and break-even analyses (section 12.1)
Achievable through abiding by the marketing plan while using the market research and entry-mode options to the company’s best advantage
Realistically attaining volume sales over a period; starting by engaging with at least one global brand as Australian client
Time: To increase brand awareness within a practical duration of time
-----------------------------------------
International Marketing Strategy
The stages of international marketing after the Research & Analysis of Australian market include:
Segmentation: A group of organisations that share one or more similar characteristics which lead them to have similar needs.
Targeting: A group for which a company creates an offering that specifically fits their needs and preferences.
Positioning: Placing the services offered by Realeyes relative to other competitors
Marketing tactics: Planning the marketing mix for Realeyes keeping in mind their resource availability and capability and also the market requirements.
(Kotler et al, 2005)
Segmentation
A product-based micro-segmentation approach has been employed. The existing services offerings from Realeyes along with relevant current and future application areas of eye-tracking have been used to identify the segments. At the macro level they have been segmented based on industry and at micro level it is product based.
Usability Segment – User Interface
Desktop: This will mainly cover computer monitors, laptops and televisions
Website: This will include all internet websites providing services like emails, social networking, banking, etc.
Software: This will mainly include User Interface analysis of applications based on operating systems like Windows and Mac.
Games: This will include analysing user interface of games to be run on PCs and gaming consoles like Xbox, Wii, Play station, etc.
Portable: This will cover handheld devices like mobile phones, media players, gaming devices and other such devices.
Website: This will include website versions to be run on mobiles and media players.
Software: This will cover applications specifically built to run on mobile phones and media players.
Games: This will include analysing user interface of games to be run on gaming consoles like PSP, Game boy, Zune, etc.
Market Research
Static
Packaging: This includes consumer products like cereals, soft drinks, packaged food and other products where packaging plays an important role in attracting customer attention.
In-store Display: This includes eye-tracking analysis of layout of products in shelves of super markets, departmental stores, malls, etc.
Outdoor: This will cover poster advertisements on bill boards, roads, cinema halls, airports, malls, etc.
Print media: This includes newspaper and magazine layout and advertisements.
Product design: This can cover eye-tracking analysis using photographs of prototype or newly launched products like mobile-phones, laptops, digital cameras, cars, bikes, etc.
Dynamic
Television Commercials: This is self explanatory including all types of advertisements, movie trailers, etc.
Digital Advertisement: This includes electronic mail, online advertising, search advertising.
Academic Research
Psychology:
Reading and Tracking: This includes tracking the eye-movement of children with reading disability or studying child behaviour while solving problems in relation to their eye-movements.
Film and Arts: Academics are also looking to use eye-tracking for analysing human perception of films scenes and art objects like paintings.
Medical Research:
Neurology: There is growing interest in mapping the movements of the eye with the study of the brain and other emotions of the nervous system.
Ophthalmology: For studying vision deficiencies.
Please refer to following figure for segmentation.
Figure 22 - Proposed Segmentation for Realeyes
Share with your friends: |