Prof. Dr. W. Broll
Gutachten zum Einfluss von Bots auf Spielspaß und Ökonomie in MMORPGS
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• Even assuming that Blizzard would actually suffer such a loss due to
the user behaviour described, it remains open as to why in this case Blizzard has not adapted the invoicing model accordingly: a simple change in the invoicing model for the subscription (for example on an hourly basis) would have reduced the alleged loss to zero and would simultaneously have a positive aspect for so-called power players.
Blizzard does in fact already use such
an invoicing model in China, i.e. it has already been implemented from a technical point of view and could therefore be extended to other countries with relatively little effort.
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